Todo List

Member CEGUI::NeLTexture::freeNeLTexture (void)
Fix the deletion of CTextureMem textures.

Member CEGUI::NeLTexture::loadFromMemory (const void *buffPtr, uint buffWidth, uint buffHeight, PixelFormat pixelFormat=CEGUITexture::PF_RGBA)
Clean up CTextureMem creation and registration.

File cpu_time_stat.cpp
ace: test the signal redirection on Unix

Member NL3D::CInstanceGroup::setPos (const CVector &pos)
Make this work (precision): _Root->setPos (_GlobalPos+pos);

Member NL3D::CMeshVPPerPixelLight::begin (IDriver *drv, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat, const NLMISC::CVector &viewerPos)
disabling of specular lighting with this shader

Member NL3D::CPortal::setPoly (const std::vector< NLMISC::CVector > &poly)
check if the polygon has the good orientation

Member NL3D::UParticleSystemInstance::forceInstanciate ()
detect the 'SpellFX' flag of fx at loading to automate this ? (not useful for projectile, though, so it may be better to let the decision to the caller for now..)

File service.cpp
ace: test the signal redirection on Unix

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