File List

Here is a list of all files with brief descriptions:
include/nel/3d/anim_ctrl.h [code]TODO: File description
include/nel/3d/anim_detail_trav.h [code]TODO: File description
include/nel/3d/animatable.h [code]Class IAnimatable
include/nel/3d/animated_lightmap.h [code]TODO: File description
include/nel/3d/animated_material.h [code]TODO: File description
include/nel/3d/animated_morph.h [code]TODO: File description
include/nel/3d/animated_value.h [code]Class IAnimatedValue
include/nel/3d/animation.h [code]TODO: File description
include/nel/3d/animation_optimizer.h [code]TODO: File description
include/nel/3d/animation_playlist.h [code]TODO: File description
include/nel/3d/animation_set.h [code]Class CAnimationSet
include/nel/3d/animation_set_user.h [code]TODO: File description
include/nel/3d/animation_time.h [code]TODO: File description
include/nel/3d/async_file_manager_3d.h [code]TODO: File description
include/nel/3d/async_texture_block.h [code]TODO: File description
include/nel/3d/async_texture_manager.h [code]TODO: File description
include/nel/3d/bezier_patch.h [code]TODO: File description
include/nel/3d/bloom_effect.h [code]
include/nel/3d/bone.h [code]TODO: File description
include/nel/3d/bsp_tree.h [code]Generic bsp tree
include/nel/3d/camera.h [code]TODO: File description
include/nel/3d/camera_col.h [code]TODO: File description
include/nel/3d/channel_mixer.h [code]Class CChannelMixer
include/nel/3d/clip_trav.h [code]TODO: File description
include/nel/3d/cloud.h [code]Cloud definition to work with the cloudscape
include/nel/3d/cloud_scape.h [code]Cloud definition to work with the cloudscape
include/nel/3d/cloud_scape_user.h [code]
include/nel/3d/cluster.h [code]Definition of a cluster/portal visibility
include/nel/3d/coarse_mesh_build.h [code]Class used to build the coarse meshes
include/nel/3d/coarse_mesh_manager.h [code]Management of coarse meshes
include/nel/3d/computed_string.h [code]Computed string
include/nel/3d/cube_grid.h [code]TODO: File description
include/nel/3d/cube_map_builder.h [code]Function that helps to build cube maps
include/nel/3d/debug_vb.h [code]
include/nel/3d/deform_2d.h [code]TODO: File description
include/nel/3d/driver.h [code]Generic driver header
include/nel/3d/driver_material_inline.h [code]TODO: File description
include/nel/3d/driver_user.h [code]TODO: File description
include/nel/3d/dru.h [code]Driver Utilities
include/nel/3d/event_mouse_listener.h [code]TODO: File description
include/nel/3d/fast_ptr_list.h [code]TODO: File description
include/nel/3d/fasthls_modifier.h [code]TODO: File description
include/nel/3d/flare_model.h [code]TODO: File description
include/nel/3d/flare_shape.h [code]TODO: File description
include/nel/3d/font_generator.h [code]CFontGenerator class
include/nel/3d/font_manager.h [code]Font manager
include/nel/3d/frustum.h [code]TODO: File description
include/nel/3d/heat_haze.h [code]TODO: File description
include/nel/3d/height_map.h [code]TODO: File description
include/nel/3d/hls_color_texture.h [code]TODO: File description
include/nel/3d/hls_texture_bank.h [code]TODO: File description
include/nel/3d/hls_texture_manager.h [code]TODO: File description
include/nel/3d/hrc_trav.h [code]TODO: File description
include/nel/3d/ig_surface_light.h [code]TODO: File description
include/nel/3d/ig_surface_light_build.h [code]TODO: File description
include/nel/3d/index_buffer.h [code]Index buffers
include/nel/3d/init_3d.h [code]Startup initialisation
include/nel/3d/instance_group_user.h [code]Implementation of the user interface managing instance groups
include/nel/3d/instance_lighter.h [code]TODO: File description
include/nel/3d/key.h [code]Class CKey
include/nel/3d/landscape.h [code]TODO: File description
include/nel/3d/landscape_collision_grid.h [code]TODO: File description
include/nel/3d/landscape_def.h [code]Global Definitions for Landscape
include/nel/3d/landscape_face_vector_manager.h [code]TODO: File description
include/nel/3d/landscape_model.h [code]TODO: File description
include/nel/3d/landscape_profile.h [code]Yoyo: for landscape profile only
include/nel/3d/landscape_user.h [code]TODO: File description
include/nel/3d/landscape_vegetable_block.h [code]TODO: File description
include/nel/3d/landscapeig_manager.h [code]TODO: File description
include/nel/3d/landscapevb_allocator.h [code]TODO: File description
include/nel/3d/landscapevb_info.h [code]TODO: File description
include/nel/3d/layered_ordering_table.h [code]TODO: File description
include/nel/3d/light.h [code]CLight definition
include/nel/3d/light_contribution.h [code]TODO: File description
include/nel/3d/light_influence_interpolator.h [code]TODO: File description
include/nel/3d/light_trav.h [code]TODO: File description
include/nel/3d/light_user.h [code]TODO: File description
include/nel/3d/lighting_manager.h [code]TODO: File description
include/nel/3d/load_balancing_trav.h [code]The LoadBalancing traversal
include/nel/3d/lod_character_builder.h [code]TODO: File description
include/nel/3d/lod_character_instance.h [code]TODO: File description
include/nel/3d/lod_character_manager.h [code]TODO: File description
include/nel/3d/lod_character_shape.h [code]TODO: File description
include/nel/3d/lod_character_shape_bank.h [code]TODO: File description
include/nel/3d/lod_character_texture.h [code]Lod Texture Descriptor
include/nel/3d/logic_info.h [code]TODO: File description
include/nel/3d/material.h [code]TODO: File description
include/nel/3d/matrix_3x4.h [code]For fast vector/point multiplication
include/nel/3d/mesh.h [code]TODO: File description
include/nel/3d/mesh_base.h [code]TODO: File description
include/nel/3d/mesh_base_instance.h [code]TODO: File description
include/nel/3d/mesh_blender.h [code]TODO: File description
include/nel/3d/mesh_block_manager.h [code]TODO: File description
include/nel/3d/mesh_geom.h [code]TODO: File description
include/nel/3d/mesh_instance.h [code]TODO: File description
include/nel/3d/mesh_morpher.h [code]TODO: File description
include/nel/3d/mesh_mrm.h [code]TODO: File description
include/nel/3d/mesh_mrm_instance.h [code]TODO: File description
include/nel/3d/mesh_mrm_skinned.h [code]Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices This shape works only in skin group mode
include/nel/3d/mesh_mrm_skinned_instance.h [code]Optimised instance for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices
include/nel/3d/mesh_multi_lod.h [code]Mesh with several LOD meshes
include/nel/3d/mesh_multi_lod_instance.h [code]An instance of CMeshMulitLod
include/nel/3d/mesh_vertex_program.h [code]TODO: File description
include/nel/3d/meshvp_per_pixel_light.h [code]TODO: File description
include/nel/3d/meshvp_wind_tree.h [code]TODO: File description
include/nel/3d/mini_col.h [code]TODO: File description
include/nel/3d/motion_blur.h [code]TODO: File description
include/nel/3d/mrm_builder.h [code]A Builder of MRM
include/nel/3d/mrm_internal.h [code]Internal Classes for CMRMBuilder
include/nel/3d/mrm_level_detail.h [code]TODO: File description
include/nel/3d/mrm_mesh.h [code]Internal mesh for CMRMBuilder
include/nel/3d/mrm_parameters.h [code]Parameters of MRM build process
include/nel/3d/nelu.h [code]TODO: File description
include/nel/3d/noise_3d.h [code]Cloud definition to work with the cloudscape
include/nel/3d/occlusion_query.h [code]
include/nel/3d/ordering_table.h [code]Generic Ordering Table
include/nel/3d/packed_world.h [code]Collision on a set of packed zones (packed representation)
include/nel/3d/packed_zone.h [code]Collision on packed zones
include/nel/3d/particle_system.h [code]TODO: File description
include/nel/3d/particle_system_manager.h [code]TODO: File description
include/nel/3d/particle_system_model.h [code]TODO: File description
include/nel/3d/particle_system_process.h [code]TODO: File description
include/nel/3d/particle_system_shape.h [code]TODO: File description
include/nel/3d/patch.h [code]TODO: File description
include/nel/3d/patch_rdr_pass.h [code]TODO: File description
include/nel/3d/patchdlm_context.h [code]TODO: File description
include/nel/3d/patchuv_locator.h [code]TODO: File description
include/nel/3d/play_list_manager.h [code]TODO: File description
include/nel/3d/play_list_manager_user.h [code]TODO: File description
include/nel/3d/play_list_user.h [code]TODO: File description
include/nel/3d/point_light.h [code]TODO: File description
include/nel/3d/point_light_influence.h [code]TODO: File description
include/nel/3d/point_light_model.h [code]TODO: File description
include/nel/3d/point_light_named.h [code]TODO: File description
include/nel/3d/point_light_named_array.h [code]TODO: File description
include/nel/3d/portal.h [code]Definition of a cluster/portal visibility
include/nel/3d/primitive_profile.h [code]Primitive counter
include/nel/3d/ps_allocator.h [code]
include/nel/3d/ps_attrib.h [code]TODO: File description
include/nel/3d/ps_attrib_maker.h [code]TODO: File description
include/nel/3d/ps_attrib_maker_bin_op.h [code]TODO: File description
include/nel/3d/ps_attrib_maker_bin_op_inline.h [code]Implementation of binary operator in particle systems
include/nel/3d/ps_attrib_maker_helper.h [code]TODO: File description
include/nel/3d/ps_attrib_maker_iterators.h [code]Special iterators for the private use of ps_attrib_maker_helper
include/nel/3d/ps_attrib_maker_template.h [code]TODO: File description
include/nel/3d/ps_color.h [code]TODO: File description
include/nel/3d/ps_direction.h [code]TODO: File description
include/nel/3d/ps_dot.h [code]Dot particles
include/nel/3d/ps_edit.h [code]TODO: File description
include/nel/3d/ps_emitter.h [code]TODO: File description
include/nel/3d/ps_face.h [code]Face particles
include/nel/3d/ps_face_look_at.h [code]Face look at particles
include/nel/3d/ps_fan_light.h [code]FanLight particles
include/nel/3d/ps_float.h [code]TODO: File description
include/nel/3d/ps_force.h [code]TODO: File description
include/nel/3d/ps_int.h [code]TODO: File description
include/nel/3d/ps_iterator.h [code]Iterator that have a integral or fixed-point step
include/nel/3d/ps_light.h [code]
include/nel/3d/ps_located.h [code]TODO: File description
include/nel/3d/ps_lod.h [code]TODO: File description
include/nel/3d/ps_macro.h [code]Some macros used by the particle systems for rendering
include/nel/3d/ps_mesh.h [code]Particle meshs
include/nel/3d/ps_misc.h [code]Some functions used by the particle system
include/nel/3d/ps_particle.h [code]
include/nel/3d/ps_particle2.h [code]Some more particles
include/nel/3d/ps_particle_basic.h [code]Some classes used for particle building
include/nel/3d/ps_plane_basis.h [code]TODO: File description
include/nel/3d/ps_plane_basis_maker.h [code]TODO: File description
include/nel/3d/ps_quad.h [code]Base quads particles
include/nel/3d/ps_register_color_attribs.h [code]
include/nel/3d/ps_register_float_attribs.h [code]
include/nel/3d/ps_register_int_attribs.h [code]
include/nel/3d/ps_register_plane_basis_attribs.h [code]
include/nel/3d/ps_ribbon.h [code]Ribbons particles
include/nel/3d/ps_ribbon_base.h [code]Base class for (some) ribbons
include/nel/3d/ps_ribbon_look_at.h [code]Ribbons that faces the user
include/nel/3d/ps_shockwave.h [code]Shockwaves particles
include/nel/3d/ps_sound.h [code]TODO: File description
include/nel/3d/ps_spawn_info.h [code]
include/nel/3d/ps_tail_dot.h [code]Tail dot particles
include/nel/3d/ps_util.h [code]TODO: File description
include/nel/3d/ps_zone.h [code]TODO: File description
include/nel/3d/ptr_set.h [code]TODO: File description
include/nel/3d/quad_effect.h [code]TODO: File description
include/nel/3d/quad_grid.h [code]Generic QuadGrid
include/nel/3d/quad_grid_clip_cluster.h [code]TODO: File description
include/nel/3d/quad_grid_clip_manager.h [code]TODO: File description
include/nel/3d/quad_tree.h [code]Generic quad tree
include/nel/3d/radix_sort.h [code]TODO: File description
include/nel/3d/raw_skin.h [code]Packed struct used for faster Software skinning
include/nel/3d/raw_skinned.h [code]Packed struct used for faster Software skinning
include/nel/3d/ray_mesh.h [code]
include/nel/3d/register_3d.h [code]TODO: File description
include/nel/3d/render_trav.h [code]TODO: File description
include/nel/3d/root_model.h [code]TODO: File description
include/nel/3d/scene.h [code]A 3d scene, manage model instantiation, tranversals etc
include/nel/3d/scene_group.h [code]TODO: File description
include/nel/3d/scene_user.h [code]TODO: File description
include/nel/3d/scissor.h [code]A scissor, used for IDriver rendering
include/nel/3d/seg_remanence.h [code]A segment that let a remanence on the screen (for sword trace)
include/nel/3d/seg_remanence_shape.h [code]
include/nel/3d/shader.h [code]TODO: File description
include/nel/3d/shadow_map.h [code]TODO: File description
include/nel/3d/shadow_map_manager.h [code]TODO: File description
include/nel/3d/shadow_poly_receiver.h [code]TODO: File description
include/nel/3d/shadow_skin.h [code]
include/nel/3d/shape.h [code]TODO: File description
include/nel/3d/shape_bank.h [code]TODO: File description
include/nel/3d/shape_bank_user.h [code]Implementation of the user interface managing shape bank
include/nel/3d/shape_info.h [code]
include/nel/3d/shifted_triangle_cache.h [code]TODO: File description
include/nel/3d/skeleton_model.h [code]TODO: File description
include/nel/3d/skeleton_shape.h [code]TODO: File description
include/nel/3d/skeleton_spawn_script.h [code]TODO: File description
include/nel/3d/skeleton_weight.h [code]TODO: File description
include/nel/3d/static_quad_grid.h [code]TODO: File description
include/nel/3d/stripifier.h [code]TODO: File description
include/nel/3d/surface_light_grid.h [code]TODO: File description
include/nel/3d/tangent_space_build.h [code]A function that add tangent space information to a vertex buffer
include/nel/3d/target_anim_ctrl.h [code]TODO: File description
include/nel/3d/tess_block.h [code]TODO: File description
include/nel/3d/tess_face_priority_list.h [code]TODO: File description
include/nel/3d/tess_list.h [code]TODO: File description
include/nel/3d/tessellation.h [code]TODO: File description
include/nel/3d/text_context.h [code]TODO: File description
include/nel/3d/text_context_user.h [code]TODO: File description
include/nel/3d/texture.h [code]Interface ITexture
include/nel/3d/texture_blank.h [code]TODO: File description
include/nel/3d/texture_blend.h [code]A helper texture class to blend between 2 others textures
include/nel/3d/texture_bloom.h [code]
include/nel/3d/texture_bump.h [code]TODO: File description
include/nel/3d/texture_cube.h [code]Cube mapping (6 maps around the object)
include/nel/3d/texture_dlm.h [code]TODO: File description
include/nel/3d/texture_emboss.h [code]
include/nel/3d/texture_far.h [code]TODO: File description
include/nel/3d/texture_file.h [code]TODO: File description
include/nel/3d/texture_font.h [code]TODO: File description
include/nel/3d/texture_grouped.h [code]TODO: File description
include/nel/3d/texture_mem.h [code]TODO: File description
include/nel/3d/texture_multi_file.h [code]This texture helps to manage texture sets : it identify as one texture in a group of several other textures
include/nel/3d/texture_near.h [code]TODO: File description
include/nel/3d/texture_user.h [code]TODO: File description
include/nel/3d/tile_bank.h [code]Management of tile texture
include/nel/3d/tile_color.h [code]TODO: File description
include/nel/3d/tile_element.h [code]TODO: File description
include/nel/3d/tile_far_bank.h [code]TODO: File description
include/nel/3d/tile_light_influence.h [code]TODO: File description
include/nel/3d/tile_lumel.h [code]TODO: File description
include/nel/3d/tile_noise_map.h [code]A Noise Map for landscape
include/nel/3d/tile_vegetable_desc.h [code]TODO: File description
include/nel/3d/track.h [code]Class ITrack
include/nel/3d/track_bezier.h [code]ITrack Bezier implementation
include/nel/3d/track_keyframer.h [code]Definition of TrackKeyframer
include/nel/3d/track_sampled_common.h [code]TODO: File description
include/nel/3d/track_sampled_quat.h [code]TODO: File description
include/nel/3d/track_sampled_quat_small_header.h [code]TODO: File description
include/nel/3d/track_sampled_vector.h [code]TODO: File description
include/nel/3d/track_tcb.h [code]ITrack TCB implementation
include/nel/3d/transform.h [code]TODO: File description
include/nel/3d/transform_shape.h [code]TODO: File description
include/nel/3d/transformable.h [code]TODO: File description
include/nel/3d/trav_scene.h [code]TODO: File description
include/nel/3d/u_3d_mouse_listener.h [code]3d mouse listener
include/nel/3d/u_animation.h [code]User interface to access animations fonctionnalities
include/nel/3d/u_animation_set.h [code]TODO: File description
include/nel/3d/u_bone.h [code]User interface for bones
include/nel/3d/u_camera.h [code]User interface for camera
include/nel/3d/u_cloud_scape.h [code]User interface for cloud scape manipulation
include/nel/3d/u_driver.h [code]TODO: File description
include/nel/3d/u_instance.h [code]Interface for instance objects
include/nel/3d/u_instance_group.h [code]Game interface for managing group instance
include/nel/3d/u_instance_material.h [code]User interface for instance material
include/nel/3d/u_landscape.h [code]TODO: File description
include/nel/3d/u_light.h [code]TODO: File description
include/nel/3d/u_material.h [code]User interface for material
include/nel/3d/u_particle_system_instance.h [code]TODO: File description
include/nel/3d/u_particle_system_sound.h [code]TODO: File description
include/nel/3d/u_play_list.h [code]TODO: File description
include/nel/3d/u_play_list_manager.h [code]TODO: File description
include/nel/3d/u_point_light.h [code]User interface for point lights
include/nel/3d/u_ps_sound_impl.h [code]TODO: File description
include/nel/3d/u_ps_sound_interface.h [code]TODO: File description
include/nel/3d/u_scene.h [code]TODO: File description
include/nel/3d/u_shape.h [code]Game interface for managing shape
include/nel/3d/u_shape_bank.h [code]Game interface for managing shape bank
include/nel/3d/u_skeleton.h [code]TODO: File description
include/nel/3d/u_text_context.h [code]TODO: File description
include/nel/3d/u_texture.h [code]TODO: File description
include/nel/3d/u_track.h [code]User interface to access tracks fonctionnalities
include/nel/3d/u_transform.h [code]Interface for transform objects
include/nel/3d/u_transformable.h [code]Interface for transformable objects
include/nel/3d/u_visual_collision_entity.h [code]TODO: File description
include/nel/3d/u_visual_collision_manager.h [code]Interface to visual collision manager
include/nel/3d/u_visual_collision_mesh.h [code]TODO: File description
include/nel/3d/u_water.h [code]User interface for water manipulation
include/nel/3d/u_water_env_map.h [code]
include/nel/3d/vegetable.h [code]TODO: File description
include/nel/3d/vegetable_blend_layer_model.h [code]TODO: File description
include/nel/3d/vegetable_clip_block.h [code]TODO: File description
include/nel/3d/vegetable_def.h [code]Some global definitions for CVegetable*
include/nel/3d/vegetable_instance_group.h [code]TODO: File description
include/nel/3d/vegetable_light_ex.h [code]TODO: File description
include/nel/3d/vegetable_manager.h [code]TODO: File description
include/nel/3d/vegetable_quadrant.h [code]TODO: File description
include/nel/3d/vegetable_shape.h [code]TODO: File description
include/nel/3d/vegetable_sort_block.h [code]TODO: File description
include/nel/3d/vegetable_uv8.h [code]TODO: File description
include/nel/3d/vegetablevb_allocator.h [code]TODO: File description
include/nel/3d/vertex_buffer.h [code]TODO: File description
include/nel/3d/vertex_buffer_heap.h [code]TODO: File description
include/nel/3d/vertex_program.h [code]Vertex program definition
include/nel/3d/vertex_program_parse.h [code]These are a set of classes used to parse a vertex program in proprietary format
include/nel/3d/vertex_stream_manager.h [code]TODO: File description
include/nel/3d/viewport.h [code]TODO: File description
include/nel/3d/visual_collision_entity.h [code]TODO: File description
include/nel/3d/visual_collision_entity_user.h [code]UVisualCollisionEntity implementation
include/nel/3d/visual_collision_manager.h [code]TODO: File description
include/nel/3d/visual_collision_manager_user.h [code]UVisualCollisionManager implementation
include/nel/3d/visual_collision_mesh.h [code]TODO: File description
include/nel/3d/water_env_map.h [code]
include/nel/3d/water_env_map_user.h [code]
include/nel/3d/water_height_map.h [code]TODO: File description
include/nel/3d/water_model.h [code]A model for water
include/nel/3d/water_pool_manager.h [code]TODO: File description
include/nel/3d/water_shape.h [code]TODO: File description
include/nel/3d/zone.h [code]TODO: File description
include/nel/3d/zone_corner_smoother.h [code]TODO: File description
include/nel/3d/zone_lighter.h [code]Class to light zones
include/nel/3d/zone_manager.h [code]CZoneManager class
include/nel/3d/zone_search.h [code]CZoneSearch class
include/nel/3d/zone_smoother.h [code]TODO: File description
include/nel/3d/zone_symmetrisation.h [code]Environnement used to symmetrise zones
include/nel/3d/zone_tgt_smoother.h [code]TODO: File description
include/nel/cegui/inellibrary.h [code]
include/nel/cegui/nellogger.h [code]NeLLogger
include/nel/cegui/nelrenderer.h [code]
include/nel/cegui/nelresourceprovider.h [code]
include/nel/cegui/neltexture.h [code]
include/nel/georges/load_form.h [code]Quick load of values from georges sheet (using a fast load with compacted file)
include/nel/georges/u_form.h [code]Georges form interface class
include/nel/georges/u_form_dfn.h [code]Georges form element interface
include/nel/georges/u_form_elm.h [code]Georges form element interface
include/nel/georges/u_form_loader.h [code]Georges form loader interface
include/nel/georges/u_type.h [code]Georges form loader interface
include/nel/ligo/ligo_config.h [code]Ligo config file
include/nel/ligo/primitive.h [code]TODO: File description
include/nel/ligo/primitive_class.h [code]Ligo primitive class description
include/nel/ligo/primitive_configuration.h [code]Ligo primitive configuration description
include/nel/ligo/primitive_utils.h [code]Utility to work with primitives tree
include/nel/logic/logic_condition.h [code]
include/nel/logic/logic_event.h [code]
include/nel/logic/logic_state.h [code]
include/nel/logic/logic_state_machine.h [code]
include/nel/logic/logic_variable.h [code]
include/nel/misc/aabbox.h [code]Contains the definition of the CAABBox class
include/nel/misc/algo.h [code]Some common algorithms
include/nel/misc/app_context.h [code]Classes for managing NeL context in order to support multi module NeL application
include/nel/misc/array_2d.h [code]A simple 2D array
include/nel/misc/async_file_manager.h [code]Contains the definition of the CAsyncFileManager class
include/nel/misc/big_file.h [code]Big file management
include/nel/misc/bit_mem_stream.h [code]Bit-oriented memory stream
include/nel/misc/bit_set.h [code]CBitSet class
include/nel/misc/bitmap.h [code]Class managing bitmaps
include/nel/misc/block_memory.h [code]Block memory allocation
include/nel/misc/bsphere.h [code]Contains the definition of the CBSphere (bounding sphere) class
include/nel/misc/buf_fifo.h [code]Dynamically resizable FIFO container which contains different size block
include/nel/misc/check_fpu.h [code]
include/nel/misc/class_id.h [code]CClassId class
include/nel/misc/class_registry.h [code]This File handles CClassRegistry
include/nel/misc/cmd_args.h [code]Command Line Argument Helpers
include/nel/misc/co_task.h [code]Coroutine based task
include/nel/misc/command.h [code]Management of runtime command line processing
include/nel/misc/common.h [code]Common algorithms, constants and functions
include/nel/misc/config_file.h [code]Manage variable based configuration files with auto reloading when content changes
include/nel/misc/contiguous_block_allocator.h [code]
include/nel/misc/cpu_info.h [code]Contains the definition of the CCpuInof___ utility class
include/nel/misc/cpu_time_stat.h [code]Timing utilities (only support for unixes)
include/nel/misc/debug.h [code]This file contains all features that help us to debug applications
include/nel/misc/di_event_emitter.h [code]Contains the definition of CDIEventEmitter and the supporting classes for DirectInput events
include/nel/misc/diff_tool.h [code]
include/nel/misc/displayer.h [code]Displayer class interface and classic standard displayers
include/nel/misc/dummy_window.h [code]
include/nel/misc/dynloadlib.h [code]Class for dynamic library loading
include/nel/misc/eid_translator.h [code]Convert eid into entity name or user name and so on
include/nel/misc/entity_id.h [code]This class generate unique Id for world entities
include/nel/misc/enum_bitset.h [code]Utility class to build bit field from enum value without need to do explicit cast by hands
include/nel/misc/eval_num_expr.h [code]Evaluate numerical expressions
include/nel/misc/event_emitter.h [code]Class CEventEmitter
include/nel/misc/event_emitter_multi.h [code]Contains the definition of the CEventEmitterMulti class
include/nel/misc/event_listener.h [code]Events listener
include/nel/misc/event_server.h [code]Events server
include/nel/misc/events.h [code]Events
include/nel/misc/factory.h [code]Class for factory
include/nel/misc/fast_floor.h [code]Contains the definition of the fast floor inline methods and intrinsics
include/nel/misc/fast_mem.h [code]Fast memory copy and precache
include/nel/misc/file.h [code]From file serialization implementation of IStream using binary format (look at stream.h)
include/nel/misc/fixed_size_allocator.h [code]
include/nel/misc/game_device.h [code]Contains the definition of the IGameDevice interface and support structures
include/nel/misc/game_device_events.h [code]Contains the definitions of game device event classes
include/nel/misc/geom_ext.h [code]Set of extension of triangles (triangle with uv, color, uvcolor etc
include/nel/misc/grid_traversal.h [code]Utility class for incremental grid traversal
include/nel/misc/gtk_displayer.h [code]Gtk Implementation of the CWindowDisplayer (look at window_displayer.h)
include/nel/misc/heap_memory.h [code]A Heap manager
include/nel/misc/hierarchical_timer.h [code]Hierarchical timer
include/nel/misc/historic.h [code]
include/nel/misc/i18n.h [code]Internationalisation class for localisation of the system
include/nel/misc/i_xml.h [code]Input xml stream
include/nel/misc/input_device.h [code]Contains the definition of the IInputDevice interface
include/nel/misc/input_device_manager.h [code]Contains the definition of the IInputDeviceManager interface and supporting EInputDevice exception
include/nel/misc/input_device_server.h [code]Contains the definition of the CInputDeviceServer class and IInputDeviceEvent interface
include/nel/misc/inter_window_msg_queue.h [code]
include/nel/misc/keyboard_device.h [code]Contains the definition of the IKeyboardDevice interface
include/nel/misc/line.h [code]A simple couple of vertex
include/nel/misc/log.h [code]Logging system providing multi displayer output and filtering processing
include/nel/misc/matrix.h [code]
include/nel/misc/md5.h [code]Displayer class interface and classic standard displayers
include/nel/misc/mem_displayer.h [code]Contains the definition of the CMemDisplayer class
include/nel/misc/mem_stream.h [code]From memory serialization implementation of IStream using ASCII format (look at stream.h)
include/nel/misc/mouse_device.h [code]Contains the definition for the IMouseDevice interface
include/nel/misc/mouse_smoother.h [code]
include/nel/misc/mutable_container.h [code]
include/nel/misc/mutex.h [code]OS independant class for the mutex management with Windows and Posix implementation Classes CMutex, CSynchronized
include/nel/misc/noise_value.h [code]Contains the definition of the CNoiseValue and CNoiseColorGradient classes
include/nel/misc/o_xml.h [code]Output xml stream
include/nel/misc/object_arena_allocator.h [code]
include/nel/misc/object_vector.h [code]Contains the definition of the CObjectVector class, related template specializations and the EReallocationFailed exception
include/nel/misc/p_thread.h [code]Posix implementation of CThread class (look at thread.h)
include/nel/misc/path.h [code]Utility class for searching files in different paths
include/nel/misc/plane.h [code]Class CPlane
include/nel/misc/plane_inline.h [code]Class CPlane
include/nel/misc/polygon.h [code]3D and 2D Polygons classes
include/nel/misc/pool_memory.h [code]Pool memory allocation
include/nel/misc/progress_callback.h [code]Progess callback interface
include/nel/misc/quad.h [code]Contains the definition of the CQuad class
include/nel/misc/quat.h [code]CQuat class
include/nel/misc/random.h [code]Simple random generator
include/nel/misc/reader_writer.h [code]
include/nel/misc/rect.h [code]Contains the definition of the CRect class
include/nel/misc/report.h [code]This function display a custom message box to report something
include/nel/misc/resource_ptr.h [code]CResourcePtr class
include/nel/misc/resource_ptr_inline.h [code]
include/nel/misc/rgba.h [code]ARGB pixel format
include/nel/misc/sha1.h [code]This is the header file for code which implements the Secure Hashing Algorithm 1 as defined in FIPS PUB 180-1 published April 17, 1995
include/nel/misc/shared_memory.h [code]Encapsulation of shared memory APIs
include/nel/misc/sheet_id.h [code]This class defines a sheet id
include/nel/misc/singleton.h [code]This class is used to create singleton class following the singleton design pattern
include/nel/misc/smart_ptr.h [code]CSmartPtr and CRefPtr class
include/nel/misc/smart_ptr_inline.h [code]SmartPtr class inline definitions
include/nel/misc/speaker_listener.h [code]
include/nel/misc/sstring.h [code]This file contains a string class derived from the STL string The string compare functions of the class are case insensitive
include/nel/misc/static_map.h [code]Map that do not change over time
include/nel/misc/stl_block_allocator.h [code]TODO: File description
include/nel/misc/stl_block_list.h [code]TODO: File description
include/nel/misc/stop_watch.h [code]Performance stopwatch
include/nel/misc/stream.h [code]Serialization interface class
include/nel/misc/stream_inline.h [code]This File Declares inline for stream.h CRegistry and CBaseStream
include/nel/misc/string_common.h [code]Common algorithms on string like toString() and fromString()
include/nel/misc/string_conversion.h [code]
include/nel/misc/string_id_array.h [code]Container that provides associations between string and integer
include/nel/misc/string_mapper.h [code]
include/nel/misc/string_stream.h [code]From memory serialization implementation of IStream using ASCII format (look at stream.h)
include/nel/misc/system_info.h [code]Retrieves system information (OS, processor, memory, etc
include/nel/misc/task_manager.h [code]Manage a list of task in a separate thread
include/nel/misc/tds.h [code]Thread dependant storage class
include/nel/misc/thread.h [code]Base OS independant class interface for the thread management
include/nel/misc/time_nl.h [code]OS independant time class provided system clock
include/nel/misc/timeout_assertion_thread.h [code]This class generates assert in a thread if the main thread is not fast enough
include/nel/misc/traits_nl.h [code]
include/nel/misc/triangle.h [code]Contains the definition of the CTriangle class
include/nel/misc/twin_map.h [code]
include/nel/misc/types_nl.h [code]Basic types, define and class
include/nel/misc/ucstring.h [code]Unicode stringclass using 16bits per character
include/nel/misc/uv.h [code]Contains the definition of the CUV and CUVW classes
include/nel/misc/value_smoother.h [code]TODO: File description
include/nel/misc/variable.h [code]Management of runtime variable
include/nel/misc/vector.h [code]CVector class
include/nel/misc/vector_2d.h [code]A 2D vector of double
include/nel/misc/vector_2f.h [code]Contains the definition of the CVector2f class and template specializations
include/nel/misc/vector_h.h [code]Homogeneous vector
include/nel/misc/vector_inline.h [code]CVector class inline definitions
include/nel/misc/vectord.h [code]CVectorD class
include/nel/misc/vectord_inline.h [code]CVectorD class inline definitions
include/nel/misc/win32_util.h [code]
include/nel/misc/win_displayer.h [code]Win32 Implementation of the CWindowDisplayer (look at window_displayer.h)
include/nel/misc/win_event_emitter.h [code]Contains the definition of the CWinEventEmitter class
include/nel/misc/win_thread.h [code]Windows implementation of CThread class (look at thread.h)
include/nel/misc/win_tray.h [code]
include/nel/misc/window_displayer.h [code]Implementation of the CDisplayer (look at displayer.h) that display on a Windows
include/nel/misc/words_dictionary.h [code]Words dictionary>
include/nel/misc/xml_pack.h [code]
include/nel/net/admin.h [code]Manage services admin
include/nel/net/buf_client.h [code]Network engine, layer 1, client
include/nel/net/buf_net_base.h [code]Network engine, layer 1, base
include/nel/net/buf_server.h [code]Network engine, layer 1, server
include/nel/net/buf_sock.h [code]Network engine, layer 1, helper
include/nel/net/callback_client.h [code]Network engine, layer 3, client
include/nel/net/callback_net_base.h [code]Network engine, layer 3, base
include/nel/net/callback_server.h [code]Network engine, layer 3, server
include/nel/net/cvar_log_filter.h [code]
include/nel/net/dummy_tcp_sock.h [code]Dummy TCP socket, used by the message recorder for playback
include/nel/net/email.h [code]Send email
include/nel/net/inet_address.h [code]Class CInetAddress (IP address + port)
include/nel/net/listen_sock.h [code]Network engine, layer 0, listening tcp socket
include/nel/net/login_client.h [code]CLoginClient is the interface used by the client to identifies itself to the login_sytem and connects to the shard
include/nel/net/login_cookie.h [code]Container used by the login process to identify a user
include/nel/net/login_server.h [code]CLoginServer is the interface used by the front end to accepts authenticate users
include/nel/net/message.h [code]From memory serialization implementation of IStream with typed system (look at stream.h)
include/nel/net/message_recorder.h [code]Class CMessageRecorder (allows to record/replay message input/output)
include/nel/net/module.h [code]Module interface
include/nel/net/module_builder_parts.h [code]Template module building blocks
include/nel/net/module_common.h [code]Basic type and forward declaration for module system
include/nel/net/module_gateway.h [code]Module gateway interface
include/nel/net/module_manager.h [code]Module manager inteface
include/nel/net/module_message.h [code]Module message definition
include/nel/net/module_socket.h [code]Module socket interface
include/nel/net/naming_client.h [code]Client part of the Naming Service
include/nel/net/net_displayer.h [code]Implementation of the CDisplayer (look at displayer.h) that display on a network connection
include/nel/net/net_log.h [code]Implementation of the CLog (look at log.h) that display on a network connection (deprecated)
include/nel/net/net_manager.h [code]Network engine, layer 4
include/nel/net/pacs_client.h [code]Client part of the PACS Service
include/nel/net/service.h [code]Base class for all network services
include/nel/net/sock.h [code]Network engine, layer 0, base class
include/nel/net/tcp_sock.h [code]Network engine, layer 0, tcp socket
include/nel/net/transport_class.h [code]TODO: File description
include/nel/net/udp_sim_sock.h [code]This class provides the same function as CUdpSock but can simulate lag and other parameter like packet lost
include/nel/net/udp_sock.h [code]Network engine, layer 0, udp socket
include/nel/net/unified_network.h [code]Network engine, layer 5 with no multithread support
include/nel/net/unitime.h [code]Manage universal time (synchronized with a centralized time manager) THIS CLASS IS DEPRECATED, DON'T USE IT
include/nel/net/varpath.h [code]Use to manage variable path (ie: [serv1,serv2]
include/nel/pacs/u_collision_desc.h [code]Description of the contact of a collision
include/nel/pacs/u_global_position.h [code]TODO: File description
include/nel/pacs/u_global_retriever.h [code]A class that allows to retrieve surface in a large amount of zones (referred as instances
include/nel/pacs/u_move_container.h [code]A container for movable objects
include/nel/pacs/u_move_primitive.h [code]Description of movables primitives
include/nel/pacs/u_primitive_block.h [code]
include/nel/pacs/u_retriever_bank.h [code]TODO: File description
include/nel/sound/sound_anim_manager.h [code]The sound animation manager handles all requests to load, play, and update sound animations
include/nel/sound/sound_anim_marker.h [code]A sound event marker on a sound track
include/nel/sound/sound_animation.h [code]A sound anim marker on a sound track
include/nel/sound/u_audio_mixer.h [code]UAudioMixer: game interface for audio
include/nel/sound/u_listener.h [code]UListener: game interface for listener control
include/nel/sound/u_source.h [code]USource: Game interface for sound sources (stereo or 3D sound instances)
src/3d/anim_ctrl.cpp [code]TODO: File description
src/3d/anim_detail_trav.cpp [code]TODO: File description
src/3d/animatable.cpp [code]Class IAnimatable
src/3d/animated_lightmap.cpp [code]TODO: File description
src/3d/animated_material.cpp [code]TODO: File description
src/3d/animated_morph.cpp [code]TODO: File description
src/3d/animated_value.cpp [code]TODO: File description
src/3d/animation.cpp [code]TODO: File description
src/3d/animation_optimizer.cpp [code]TODO: File description
src/3d/animation_playlist.cpp [code]TODO: File description
src/3d/animation_set.cpp [code]TODO: File description
src/3d/animation_set_user.cpp [code]TODO: File description
src/3d/animation_time.cpp [code]TODO: File description
src/3d/async_file_manager_3d.cpp [code]TODO: File description
src/3d/async_texture_block.cpp [code]TODO: File description
src/3d/async_texture_manager.cpp [code]TODO: File description
src/3d/bezier_patch.cpp [code]TODO: File description
src/3d/bloom_effect.cpp [code]Bloom Effect
src/3d/bone.cpp [code]TODO: File description
src/3d/camera.cpp [code]TODO: File description
src/3d/camera_col.cpp [code]TODO: File description
src/3d/channel_mixer.cpp [code]Class CChannelMixer
src/3d/clip_trav.cpp [code]TODO: File description
src/3d/cloud.cpp [code]Cloud implementation
src/3d/cloud_scape.cpp [code]Cloud_scape implementation
src/3d/cloud_scape_user.cpp [code]Implementation of the user interface for water
src/3d/cluster.cpp [code]Implementation of a cluster
src/3d/coarse_mesh_build.cpp [code]TODO: File description
src/3d/coarse_mesh_manager.cpp [code]Management of coarse meshes
src/3d/computed_string.cpp [code]Computed string
src/3d/cube_grid.cpp [code]TODO: File description
src/3d/cube_map_builder.cpp [code]Function that helps to build cube maps
src/3d/debug_vb.cpp [code]
src/3d/deform_2d.cpp [code]TODO: File description
src/3d/driver.cpp [code]Generic driver
src/3d/driver_user.cpp [code]TODO: File description
src/3d/driver_user2.cpp [code]TODO: File description
src/3d/dru.cpp [code]Driver Utilities
src/3d/event_mouse_listener.cpp [code]TODO: File description
src/3d/fast_ptr_list.cpp [code]TODO: File description
src/3d/fasthls_modifier.cpp [code]TODO: File description
src/3d/flare_model.cpp [code]TODO: File description
src/3d/flare_shape.cpp [code]TODO: File description
src/3d/font_generator.cpp [code]CFontGenerator class
src/3d/font_manager.cpp [code]TODO: File description
src/3d/frustum.cpp [code]TODO: File description
src/3d/heat_haze.cpp [code]TODO: File description
src/3d/height_map.cpp [code]TODO: File description
src/3d/hls_color_texture.cpp [code]TODO: File description
src/3d/hls_texture_bank.cpp [code]TODO: File description
src/3d/hls_texture_manager.cpp [code]TODO: File description
src/3d/hrc_trav.cpp [code]TODO: File description
src/3d/ig_surface_light.cpp [code]TODO: File description
src/3d/ig_surface_light_build.cpp [code]TODO: File description
src/3d/index_buffer.cpp [code]Index buffers
src/3d/init_3d.cpp [code]
src/3d/instance_group_user.cpp [code]Implementation of the user interface managing instance groups
src/3d/instance_lighter.cpp [code]TODO: File description
src/3d/key.cpp [code]TODO: File description
src/3d/landscape.cpp [code]TODO: File description
src/3d/landscape_collision_grid.cpp [code]TODO: File description
src/3d/landscape_def.cpp [code]Definition for Landscape
src/3d/landscape_face_vector_manager.cpp [code]TODO: File description
src/3d/landscape_model.cpp [code]TODO: File description
src/3d/landscape_profile.cpp [code]TODO: File description
src/3d/landscape_user.cpp [code]TODO: File description
src/3d/landscape_vegetable_block.cpp [code]TODO: File description
src/3d/landscapeig_manager.cpp [code]TODO: File description
src/3d/landscapevb_allocator.cpp [code]TODO: File description
src/3d/landscapevb_info.cpp [code]TODO: File description
src/3d/light.cpp [code]CLight definition
src/3d/light_contribution.cpp [code]TODO: File description
src/3d/light_influence_interpolator.cpp [code]TODO: File description
src/3d/light_trav.cpp [code]TODO: File description
src/3d/light_user.cpp [code]TODO: File description
src/3d/lighting_manager.cpp [code]TODO: File description
src/3d/load_balancing_trav.cpp [code]The LoadBalancing traversal
src/3d/lod_character_builder.cpp [code]TODO: File description
src/3d/lod_character_instance.cpp [code]TODO: File description
src/3d/lod_character_manager.cpp [code]TODO: File description
src/3d/lod_character_shape.cpp [code]TODO: File description
src/3d/lod_character_shape_bank.cpp [code]TODO: File description
src/3d/lod_character_texture.cpp [code]TODO: File description
src/3d/logic_info.cpp [code]TODO: File description
src/3d/material.cpp [code]CMaterial implementation
src/3d/matrix_3x4.cpp [code]TODO: File description
src/3d/mesh.cpp [code]TODO: File description
src/3d/mesh_base.cpp [code]TODO: File description
src/3d/mesh_base_instance.cpp [code]TODO: File description
src/3d/mesh_blender.cpp [code]TODO: File description
src/3d/mesh_block_manager.cpp [code]TODO: File description
src/3d/mesh_geom.cpp [code]TODO: File description
src/3d/mesh_instance.cpp [code]TODO: File description
src/3d/mesh_morpher.cpp [code]TODO: File description
src/3d/mesh_mrm.cpp [code]TODO: File description
src/3d/mesh_mrm_instance.cpp [code]TODO: File description
src/3d/mesh_mrm_skin.cpp [code]Skin computation part for class CMeshMRM
src/3d/mesh_mrm_skin_template.cpp [code]
src/3d/mesh_mrm_skinned.cpp [code]Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices This shape works only in skin group mode
src/3d/mesh_mrm_skinned_instance.cpp [code]Optimised instance for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices
src/3d/mesh_mrm_skinned_template.cpp [code]
src/3d/mesh_multi_lod.cpp [code]Mesh with several LOD meshes
src/3d/mesh_multi_lod_instance.cpp [code]An instance of CMeshMulitLod
src/3d/mesh_vertex_program.cpp [code]TODO: File description
src/3d/meshvp_per_pixel_light.cpp [code]TODO: File description
src/3d/meshvp_wind_tree.cpp [code]TODO: File description
src/3d/mini_col.cpp [code]TODO: File description
src/3d/motion_blur.cpp [code]TODO: File description
src/3d/mrm_builder.cpp [code]A Builder of MRM
src/3d/mrm_internal.cpp [code]Internal Classes for CMRMBuilder
src/3d/mrm_level_detail.cpp [code]TODO: File description
src/3d/mrm_mesh.cpp [code]Internal mesh for CMRMBuilder
src/3d/mrm_parameters.cpp [code]Parameters of MRM build process
src/3d/nelu.cpp [code]TODO: File description
src/3d/noise_3d.cpp [code]Cloud_scape implementation
src/3d/packed_world.cpp [code]Collision on a set of packed zones (packed representation)
src/3d/packed_zone.cpp [code]Collision on a set of packed zones (packed representation)
src/3d/particle_system.cpp [code]TODO: File description
src/3d/particle_system_manager.cpp [code]TODO: File description
src/3d/particle_system_model.cpp [code]TODO: File description
src/3d/particle_system_process.cpp [code]TODO: File description
src/3d/particle_system_shape.cpp [code]TODO: File description
src/3d/particle_system_sound_user.cpp [code]TODO: File description
src/3d/patch.cpp [code]TODO: File description
src/3d/patch_lightmap.cpp [code]Patch implementation related to lightmaping (texture Near/Far)
src/3d/patch_noise.cpp [code]CPatch implementation of Noise
src/3d/patch_rdr_pass.cpp [code]TODO: File description
src/3d/patch_render.cpp [code]CPatch implementation of render: VretexBuffer and PrimitiveBlock build
src/3d/patch_vegetable.cpp [code]CPatch implementation for vegetable management
src/3d/patchdlm_context.cpp [code]TODO: File description
src/3d/patchuv_locator.cpp [code]TODO: File description
src/3d/play_list_manager.cpp [code]TODO: File description
src/3d/play_list_manager_user.cpp [code]TODO: File description
src/3d/play_list_user.cpp [code]TODO: File description
src/3d/point_light.cpp [code]TODO: File description
src/3d/point_light_model.cpp [code]TODO: File description
src/3d/point_light_named.cpp [code]TODO: File description
src/3d/point_light_named_array.cpp [code]TODO: File description
src/3d/portal.cpp [code]Implementation of a portal
src/3d/primitive_profile.cpp [code]Primitive counter
src/3d/ps_allocator.cpp [code]
src/3d/ps_attrib_maker_bin_op.cpp [code]TODO: File description
src/3d/ps_attrib_maker_helper.cpp [code]
src/3d/ps_attrib_maker_template.cpp [code]
src/3d/ps_color.cpp [code]TODO: File description
src/3d/ps_dot.cpp [code]Dot particles
src/3d/ps_emitter.cpp [code]TODO: File description
src/3d/ps_face.cpp [code]Face particles
src/3d/ps_face_look_at.cpp [code]Face look at particles
src/3d/ps_fan_light.cpp [code]FanLight particles
src/3d/ps_float.cpp [code]TODO: File description
src/3d/ps_force.cpp [code]TODO: File description
src/3d/ps_int.cpp [code]TODO: File description
src/3d/ps_light.cpp [code]
src/3d/ps_located.cpp [code]TODO: File description
src/3d/ps_mesh.cpp [code]Particle meshs
src/3d/ps_particle.cpp [code]
src/3d/ps_particle2.cpp [code]TODO: File description
src/3d/ps_particle_basic.cpp [code]Some classes used for particle building
src/3d/ps_plane_basis_maker.cpp [code]TODO: File description
src/3d/ps_quad.cpp [code]Base quads particles
src/3d/ps_register_attribs.cpp [code]
src/3d/ps_register_emitters.cpp [code]
src/3d/ps_register_forces.cpp [code]
src/3d/ps_register_particles.cpp [code]
src/3d/ps_register_zones.cpp [code]
src/3d/ps_ribbon.cpp [code]Ribbons particles
src/3d/ps_ribbon_base.cpp [code]Base class for (some) ribbons
src/3d/ps_ribbon_look_at.cpp [code]Ribbons that faces the user
src/3d/ps_shockwave.cpp [code]Shockwaves particles
src/3d/ps_sound.cpp [code]TODO: File description
src/3d/ps_tail_dot.cpp [code]Tail dot particles
src/3d/ps_util.cpp [code]TODO: File description
src/3d/ps_zone.cpp [code]TODO: File description
src/3d/ptr_set.cpp [code]TODO: File description
src/3d/quad_effect.cpp [code]TODO: File description
src/3d/quad_grid.cpp [code]TODO: File description
src/3d/quad_grid_clip_cluster.cpp [code]TODO: File description
src/3d/quad_grid_clip_manager.cpp [code]TODO: File description
src/3d/radix_sort.cpp [code]TODO: File description
src/3d/raw_skin.cpp [code]Packed struct used for faster Software skinning
src/3d/raw_skinned.cpp [code]Packed struct used for faster Software skinning
src/3d/ray_mesh.cpp [code]
src/3d/register_3d.cpp [code]TODO: File description
src/3d/render_trav.cpp [code]TODO: File description
src/3d/root_model.cpp [code]TODO: File description
src/3d/scene.cpp [code]A 3d scene, manage model instantiation, tranversals etc
src/3d/scene_group.cpp [code]TODO: File description
src/3d/scene_user.cpp [code]TODO: File description
src/3d/scissor.cpp [code]A scissor, used for IDriver rendering
src/3d/seg_remanence.cpp [code]
src/3d/seg_remanence_shape.cpp [code]
src/3d/shader.cpp [code]TODO: File description
src/3d/shadow_map.cpp [code]TODO: File description
src/3d/shadow_map_manager.cpp [code]TODO: File description
src/3d/shadow_poly_receiver.cpp [code]TODO: File description
src/3d/shadow_skin.cpp [code]
src/3d/shape.cpp [code]TODO: File description
src/3d/shape_bank.cpp [code]TODO: File description
src/3d/shape_bank_user.cpp [code]Implementation of the user interface managing instance groups
src/3d/shape_info.cpp [code]Collision on a set of packed zones (packed representation)
src/3d/shifted_triangle_cache.cpp [code]TODO: File description
src/3d/skeleton_model.cpp [code]TODO: File description
src/3d/skeleton_shape.cpp [code]TODO: File description
src/3d/skeleton_spawn_script.cpp [code]TODO: File description
src/3d/skeleton_weight.cpp [code]TODO: File description
src/3d/static_quad_grid.cpp [code]TODO: File description
src/3d/std3d.cpp [code]
src/3d/std3d.h [code]
src/3d/stripifier.cpp [code]TODO: File description
src/3d/surface_light_grid.cpp [code]TODO: File description
src/3d/tangent_space_build.cpp [code]A function that add tangent space information to a vertex buffer
src/3d/target_anim_ctrl.cpp [code]TODO: File description
src/3d/tess_block.cpp [code]TODO: File description
src/3d/tess_face_priority_list.cpp [code]TODO: File description
src/3d/tess_list.cpp [code]TODO: File description
src/3d/tessellation.cpp [code]TODO: File description
src/3d/text_context.cpp [code]TODO: File description
src/3d/text_context_user.cpp [code]TODO: File description
src/3d/texture.cpp [code]ITexture & CTextureFile
src/3d/texture_blank.cpp [code]TODO: File description
src/3d/texture_blend.cpp [code]A helper texture class to blend between 2 others textures
src/3d/texture_bloom.cpp [code]TODO: File description
src/3d/texture_bump.cpp [code]TODO: File description
src/3d/texture_cube.cpp [code]Implementation of a texture cube
src/3d/texture_dlm.cpp [code]TODO: File description
src/3d/texture_emboss.cpp [code]
src/3d/texture_far.cpp [code]Texture used to store far textures for several patches
src/3d/texture_file.cpp [code]TODO: File description
src/3d/texture_font.cpp [code]TODO: File description
src/3d/texture_grouped.cpp [code]TODO: File description
src/3d/texture_mem.cpp [code]TODO: File description
src/3d/texture_multi_file.cpp [code]TODO: File description
src/3d/texture_near.cpp [code]TODO: File description
src/3d/texture_user.cpp [code]TODO: File description
src/3d/tile_bank.cpp [code]Management of tile texture
src/3d/tile_color.cpp [code]TODO: File description
src/3d/tile_element.cpp [code]TODO: File description
src/3d/tile_far_bank.cpp [code]TODO: File description
src/3d/tile_light_influence.cpp [code]TODO: File description
src/3d/tile_lumel.cpp [code]TODO: File description
src/3d/tile_noise_map.cpp [code]A Noise Map for landscape
src/3d/tile_vegetable_desc.cpp [code]TODO: File description
src/3d/track.cpp [code]TODO: File description
src/3d/track_keyframer.cpp [code]TODO: File description
src/3d/track_sampled_common.cpp [code]TODO: File description
src/3d/track_sampled_quat.cpp [code]TODO: File description
src/3d/track_sampled_quat_small_header.cpp [code]TODO: File description
src/3d/track_sampled_vector.cpp [code]TODO: File description
src/3d/transform.cpp [code]TODO: File description
src/3d/transform_shape.cpp [code]TODO: File description
src/3d/transformable.cpp [code]TODO: File description
src/3d/trav_scene.cpp [code]TODO: File description
src/3d/u_bone.cpp [code]User interface for bones
src/3d/u_camera.cpp [code]User interface for camera
src/3d/u_instance.cpp [code]Interface for instance objects
src/3d/u_instance_material.cpp [code]TODO: File description
src/3d/u_material.cpp [code]User interface for material
src/3d/u_particle_system_instance.cpp [code]Interface for particule system
src/3d/u_point_light.cpp [code]User interface for point lights
src/3d/u_shape.cpp [code]TODO: File description
src/3d/u_skeleton.cpp [code]TODO: File description
src/3d/u_transform.cpp [code]Interface for transform objects
src/3d/u_transformable.cpp [code]Interface for transformable objects
src/3d/u_visual_collision_mesh.cpp [code]TODO: File description
src/3d/u_water.cpp [code]User interface for water manipulation
src/3d/vegetable.cpp [code]TODO: File description
src/3d/vegetable_blend_layer_model.cpp [code]TODO: File description
src/3d/vegetable_clip_block.cpp [code]TODO: File description
src/3d/vegetable_def.cpp [code]TODO: File description
src/3d/vegetable_instance_group.cpp [code]TODO: File description
src/3d/vegetable_light_ex.cpp [code]TODO: File description
src/3d/vegetable_manager.cpp [code]TODO: File description
src/3d/vegetable_quadrant.cpp [code]TODO: File description
src/3d/vegetable_shape.cpp [code]TODO: File description
src/3d/vegetable_sort_block.cpp [code]TODO: File description
src/3d/vegetable_uv8.cpp [code]TODO: File description
src/3d/vegetablevb_allocator.cpp [code]TODO: File description
src/3d/vertex_buffer.cpp [code]Vertex Buffer implementation
src/3d/vertex_buffer_heap.cpp [code]TODO: File description
src/3d/vertex_program.cpp [code]Vertex program definition
src/3d/vertex_program_parse.cpp [code]
src/3d/vertex_stream_manager.cpp [code]TODO: File description
src/3d/viewport.cpp [code]TODO: File description
src/3d/visual_collision_entity.cpp [code]TODO: File description
src/3d/visual_collision_entity_user.cpp [code]TODO: File description
src/3d/visual_collision_manager.cpp [code]TODO: File description
src/3d/visual_collision_manager_user.cpp [code]TODO: File description
src/3d/visual_collision_mesh.cpp [code]TODO: File description
src/3d/water_env_map.cpp [code]
src/3d/water_env_map_user.cpp [code]
src/3d/water_height_map.cpp [code]TODO: File description
src/3d/water_model.cpp [code]TODO: File description
src/3d/water_pool_manager.cpp [code]TODO: File description
src/3d/water_shape.cpp [code]TODO: File description
src/3d/zone.cpp [code]TODO: File description
src/3d/zone_corner_smoother.cpp [code]TODO: File description
src/3d/zone_lighter.cpp [code]Class to light zones
src/3d/zone_manager.cpp [code]CZoneManager class
src/3d/zone_search.cpp [code]CZoneSearch class
src/3d/zone_smoother.cpp [code]TODO: File description
src/3d/zone_symmetrisation.cpp [code]Environnement used to symmetrise zones
src/3d/zone_tgt_smoother.cpp [code]TODO: File description
src/3d/driver/direct3d/driver_direct3d.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d.h [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_index.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_inputs.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_light.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_material.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_matrix.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_profile.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_render.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_shader.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_texture.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_vertex.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp [code]Direct 3d driver implementation
src/3d/driver/direct3d/stddirect3d.cpp [code]
src/3d/driver/direct3d/stddirect3d.h [code]Direct 3d driver implementation
src/3d/driver/opengl/driver_opengl.cpp [code]OpenGL driver implementation
src/3d/driver/opengl/driver_opengl.h [code]OpenGL driver implementation
src/3d/driver/opengl/driver_opengl_extension.cpp [code]OpenGL driver extension registry
src/3d/driver/opengl/driver_opengl_extension.h [code]OpenGL driver extension registry
src/3d/driver/opengl/driver_opengl_extension_def.h [code]External OpenGL extension definition
src/3d/driver/opengl/driver_opengl_light.cpp [code]OpenGL driver implementation : light
src/3d/driver/opengl/driver_opengl_mac.cpp [code]
src/3d/driver/opengl/driver_opengl_material.cpp [code]OpenGL driver implementation : setupMaterial
src/3d/driver/opengl/driver_opengl_matrix.cpp [code]OpenGL driver implementation : matrix
src/3d/driver/opengl/driver_opengl_states.cpp [code]TODO: File description
src/3d/driver/opengl/driver_opengl_states.h [code]TODO: File description
src/3d/driver/opengl/driver_opengl_texture.cpp [code]OpenGL driver implementation : setupTexture
src/3d/driver/opengl/driver_opengl_vertex.cpp [code]OpenGL driver implementation for vertex Buffer / render manipulation
src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp [code]TODO: File description
src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.h [code]TODO: File description
src/3d/driver/opengl/driver_opengl_vertex_program.cpp [code]OpenGL driver implementation for vertex program manipulation
src/3d/driver/opengl/stdopengl.cpp [code]
src/3d/driver/opengl/stdopengl.h [code]
src/3d/driver/opengl/unix_event_emitter.cpp [code]TODO: File description
src/3d/driver/opengl/unix_event_emitter.h [code]Manage event using X11
src/cegui/nellogger.cpp [code]NeLLogger
src/cegui/nelrenderer.cpp [code]
src/cegui/nelresourceprovider.cpp [code]
src/cegui/neltexture.cpp [code]
src/georges/form.cpp [code]Georges form class
src/georges/form.h [code]Georges form class
src/georges/form_dfn.cpp [code]Georges form definition class
src/georges/form_dfn.h [code]Georges form definition class
src/georges/form_elm.cpp [code]Georges form element implementation class
src/georges/form_elm.h [code]Georges form element class
src/georges/form_loader.cpp [code]Georges form loader implementation
src/georges/form_loader.h [code]Georges form loader implementation
src/georges/header.cpp [code]Georges header file class
src/georges/header.h [code]Georges header file class
src/georges/load_form.cpp [code]
src/georges/stdgeorges.cpp [code]Georges system files
src/georges/stdgeorges.h [code]Georges system files
src/georges/type.cpp [code]Georges type class
src/georges/type.h [code]Georges type class
src/ligo/ligo_config.cpp [code]Ligo config file
src/ligo/ligo_error.cpp [code]Error handling implementation
src/ligo/ligo_error.h [code]Error handling interface
src/ligo/ligo_material.cpp [code]A ligoscape material
src/ligo/ligo_material.h [code]A ligoscape material
src/ligo/primitive.cpp [code]TODO: File description
src/ligo/primitive_class.cpp [code]Ligo primitive class description
src/ligo/primitive_configuration.cpp [code]Ligo primitive configuration description
src/ligo/primitive_utils.cpp [code]Utility to work with primitives tree
src/ligo/transition.cpp [code]A transition template implementation
src/ligo/transition.h [code]A transition template definition
src/ligo/zone_bank.cpp [code]Zone Bank
src/ligo/zone_bank.h [code]Zone Bank
src/ligo/zone_edge.cpp [code]A ZoneEdge descriptor
src/ligo/zone_edge.h [code]A ZoneEdge descriptor
src/ligo/zone_region.cpp [code]TODO: File description
src/ligo/zone_region.h [code]TODO: File description
src/ligo/zone_template.cpp [code]Ligo zone template implementation
src/ligo/zone_template.h [code]Ligo zone template definition
src/logic/logic_condition.cpp [code]
src/logic/logic_event.cpp [code]
src/logic/logic_state.cpp [code]
src/logic/logic_state_machine.cpp [code]
src/logic/logic_variable.cpp [code]
src/misc/aabbox.cpp [code]TODO: File description
src/misc/algo.cpp [code]TODO: File description
src/misc/app_context.cpp [code]Classes for managing NeL context in order to support multi module NeL application
src/misc/async_file_manager.cpp [code]TODO: File description
src/misc/big_file.cpp [code]Big file management
src/misc/bit_mem_stream.cpp [code]Bit-oriented memory stream
src/misc/bit_set.cpp [code]CBitSet class
src/misc/bitmap.cpp [code]Class managing bitmaps
src/misc/bitmap_png.cpp [code]Class managing bitmaps (complementary file in order to keep bitmap.cpp as clean as possible
src/misc/block_memory.cpp [code]TODO: File description
src/misc/bsphere.cpp [code]TODO: File description
src/misc/buf_fifo.cpp [code]Implementation for CBufFIFO
src/misc/check_fpu.cpp [code]Check FPU macro
src/misc/class_id.cpp [code]CClassId class
src/misc/class_registry.cpp [code]This File handles CClassRegistry
src/misc/cmd_args.cpp [code]Command Line Argument Helpers
src/misc/co_task.cpp [code]Coroutine based task
src/misc/command.cpp [code]TODO: File description
src/misc/common.cpp [code]Common functions
src/misc/contiguous_block_allocator.cpp [code]
src/misc/cpu_info.cpp [code]TODO: File description
src/misc/cpu_time_stat.cpp [code]Timing utilities (only support for unixes)
src/misc/debug.cpp [code]This file contains all features that help us to debug applications
src/misc/di_event_emitter.cpp [code]TODO: File description
src/misc/di_game_device.cpp [code]TODO: File description
src/misc/di_game_device.h [code]TODO: File description
src/misc/di_keyboard_device.cpp [code]TODO: File description
src/misc/di_keyboard_device.h [code]TODO: File description
src/misc/di_mouse_device.cpp [code]TODO: File description
src/misc/di_mouse_device.h [code]TODO: File description
src/misc/diff_tool.cpp [code]
src/misc/displayer.cpp [code]Little easy displayers implementation
src/misc/dummy_window.cpp [code]
src/misc/dynloadlib.cpp [code]
src/misc/eid_translator.cpp [code]Convert eid into entity name or user name and so on
src/misc/entity_id.cpp [code]TODO: File description
src/misc/eval_num_expr.cpp [code]Evaluate numerical expressions
src/misc/event_emitter.cpp [code]TODO: File description
src/misc/event_emitter_multi.cpp [code]TODO: File description
src/misc/event_listener.cpp [code]TODO: File description
src/misc/event_server.cpp [code]Events server
src/misc/events.cpp [code]Events
src/misc/fast_floor.cpp [code]TODO: File description
src/misc/fast_mem.cpp [code]Fast memory copy and precache
src/misc/file.cpp [code]Standard File Input/Output
src/misc/fixed_size_allocator.cpp [code]
src/misc/game_device.cpp [code]TODO: File description
src/misc/game_device_events.cpp [code]TODO: File description
src/misc/geom_ext.cpp [code]Set of extension of triangles (triangle with uv, color, uvcolor etc
src/misc/grid_traversal.cpp [code]Utility class for incremental grid traversal
src/misc/gtk_displayer.cpp [code]Gtk Implementation of the CWindowDisplayer (look at window_displayer.h)
src/misc/heap_memory.cpp [code]A Heap manager
src/misc/hierarchical_timer.cpp [code]Hierarchical timer
src/misc/i18n.cpp [code]Internationalisation
src/misc/i_xml.cpp [code]Input xml stream
src/misc/input_device.cpp [code]TODO: File description
src/misc/input_device_server.cpp [code]TODO: File description
src/misc/inter_window_msg_queue.cpp [code]
src/misc/keyboard_device.cpp [code]TODO: File description
src/misc/line.cpp [code]TODO: File description
src/misc/log.cpp [code]CLog class
src/misc/matrix.cpp [code]
src/misc/md5.cpp [code]MD5 Implementation in c++ derived from RSA Data Security work
src/misc/mem_displayer.cpp [code]TODO: File description
src/misc/mem_stream.cpp [code]CMemStream class
src/misc/mouse_smoother.cpp [code]
src/misc/mutex.cpp [code]Mutex and synchronization implementation
src/misc/noise_value.cpp [code]TODO: File description
src/misc/o_xml.cpp [code]Output xml stream
src/misc/object_arena_allocator.cpp [code]
src/misc/object_vector.cpp [code]TODO: File description
src/misc/p_thread.cpp [code]Class CPThread (POSIX threads)
src/misc/path.cpp [code]Utility class for searching files in different paths
src/misc/plane.cpp [code]Class CPlane
src/misc/polygon.cpp [code]TODO: File description
src/misc/progress_callback.cpp [code]TODO: File description
src/misc/quad.cpp [code]TODO: File description
src/misc/quat.cpp [code]CQuat class
src/misc/reader_writer.cpp [code]
src/misc/rect.cpp [code]TODO: File description
src/misc/report.cpp [code]This function display a custom message box to report something
src/misc/rgba.cpp [code]ARGB pixel format
src/misc/sha1.cpp [code]This file implements the Secure Hashing Algorithm 1 as defined in FIPS PUB 180-1 published April 17, 1995
src/misc/shared_memory.cpp [code]Encapsulation of shared memory APIs
src/misc/sheet_id.cpp [code]This class defines a sheet id
src/misc/smart_ptr.cpp [code]CSmartPtr and CRefPtr class
src/misc/sstring.cpp [code]This file contains a string class derived from the STL string The string compare functions of the class are case insensitive
src/misc/stdmisc.cpp [code]
src/misc/stdmisc.h [code]
src/misc/stl_block_allocator.cpp [code]TODO: File description
src/misc/stl_block_list.cpp [code]TODO: File description
src/misc/stop_watch.cpp [code]Performance stopwatch
src/misc/stream.cpp [code]This File handles IStream
src/misc/string_common.cpp [code]
src/misc/string_id_array.cpp [code]TODO: File description
src/misc/string_mapper.cpp [code]A static class that map string to integer and vice-versa Each different string is tranformed into an unique integer identifier
src/misc/system_info.cpp [code]TODO: File description
src/misc/task_manager.cpp [code]TODO: File description
src/misc/tds.cpp [code]Thread dependant storage class
src/misc/time_nl.cpp [code]CTime class
src/misc/triangle.cpp [code]TODO: File description
src/misc/unicode.cpp [code]Unicode functions
src/misc/uv.cpp [code]TODO: File description
src/misc/value_smoother.cpp [code]TODO: File description
src/misc/variable.cpp [code]TODO: File description
src/misc/vector.cpp [code]CVector class
src/misc/vector_2d.cpp [code]TODO: File description
src/misc/vector_2f.cpp [code]TODO: File description
src/misc/vector_h.cpp [code]TODO: File description
src/misc/vectord.cpp [code]CVectorD class
src/misc/win32_util.cpp [code]
src/misc/win_displayer.cpp [code]Win32 Implementation of the CWindowDisplayer (look at window_displayer.h)
src/misc/win_event_emitter.cpp [code]Class CWinEnventEmitter
src/misc/win_thread.cpp [code]Class CWinThread
src/misc/win_tray.cpp [code]
src/misc/window_displayer.cpp [code]Implementation of the CDisplayer (look at displayer.h) that display on a Windows
src/misc/words_dictionary.cpp [code]Words dictionary
src/misc/xml_pack.cpp [code]
src/misc/config_file/cf_gramatical.cpp [code]
src/misc/config_file/cf_gramatical.h [code]
src/misc/config_file/cf_lexical.cpp [code]
src/misc/config_file/config_file.cpp [code]CConfigFile class
src/net/admin.cpp [code]Manage services admin
src/net/buf_client.cpp [code]Network engine, layer 1, client
src/net/buf_net_base.cpp [code]Network engine, layer 1, base
src/net/buf_server.cpp [code]Network engine, layer 1, server
src/net/buf_sock.cpp [code]Network engine, layer 1, base
src/net/callback_client.cpp [code]Network engine, layer 3, client
src/net/callback_net_base.cpp [code]Network engine, layer 3, base
src/net/callback_server.cpp [code]Network engine, layer 3, server
src/net/dummy_tcp_sock.cpp [code]Dummy TCP socket, used ny the message recorder for playback
src/net/email.cpp [code]Send email
src/net/inet_address.cpp [code]Class CInetAddress (IP address + port)
src/net/listen_sock.cpp [code]Network engine, layer 0, listening tcp socket
src/net/login_client.cpp [code]CLoginClient is the interface used by the client to identifies itself to the login_sytem and connects to the shard
src/net/login_cookie.cpp [code]TODO: File description
src/net/login_server.cpp [code]CLoginServer is the interface used by the front end to *s authenticate users
src/net/message.cpp [code]CMessage class
src/net/message_recorder.cpp [code]Class CMessageRecorder (allows to record/replay message input/output)
src/net/module.cpp [code]Module base implementation
src/net/module_common.cpp [code]Basic type and forward declaration for module system
src/net/module_gateway.cpp [code]
src/net/module_gateway_transport.cpp [code]
src/net/module_l5_transport.cpp [code]
src/net/module_local_gateway.cpp [code]
src/net/module_manager.cpp [code]Module manager implementation
src/net/module_message.cpp [code]Module message implementation
src/net/module_socket.cpp [code]Module socket implementation
src/net/naming_client.cpp [code]CNamingClient
src/net/net_displayer.cpp [code]CNetDisplayer class
src/net/net_log.cpp [code]Class CNetLog (logger for network transfers)
src/net/net_manager.cpp [code]Network engine, layer 3, base
src/net/service.cpp [code]Base class for all network services
src/net/sock.cpp [code]Network engine, layer 0, base class
src/net/stdin_monitor_thread.cpp [code]
src/net/stdin_monitor_thread.h [code]Interface for a class used by IService to create a monitor thread for stdin, allowing ICommand commands to be executed in response to console input
src/net/stdnet.cpp [code]
src/net/stdnet.h [code]
src/net/tcp_sock.cpp [code]Network engine, layer 0, tcp socket
src/net/transport_class.cpp [code]TODO: File description
src/net/udp_sim_sock.cpp [code]This class provides the same function as CUdpSock but can simulate lag and other parameter like packet lost
src/net/udp_sock.cpp [code]Network engine, layer 0, udp socket
src/net/unified_network.cpp [code]Network engine, layer 5 with no multithread support
src/net/unitime.cpp [code]_CUniTime class THIS CLASS IS DEPRECATED, DON'T USE IT
src/net/varpath.cpp [code]Use to manage variable path (ie: [serv1,serv2]
src/pacs/build_indoor.cpp [code]
src/pacs/build_indoor.h [code]
src/pacs/chain.cpp [code]
src/pacs/chain.h [code]
src/pacs/chain_quad.cpp [code]Quadgrid of list of edge chain
src/pacs/chain_quad.h [code]Quadgrid of list of edge chain
src/pacs/collision_callback.cpp [code]TODO: File description
src/pacs/collision_callback.h [code]Collision callback interface
src/pacs/collision_desc.cpp [code]TODO: File description
src/pacs/collision_desc.h [code]Description of the contact of a collision
src/pacs/collision_mesh_build.h [code]
src/pacs/collision_ot.cpp [code]TODO: File description
src/pacs/collision_ot.h [code]Collision descriptor for time odered table
src/pacs/collision_surface_temp.cpp [code]Temp collision data used during resolution of collision within surfaces
src/pacs/collision_surface_temp.h [code]Temp collision data used during resolution of collision within surfaces
src/pacs/edge_collide.cpp [code]Collisions against edge in 2D
src/pacs/edge_collide.h [code]Collisions against edge in 2D
src/pacs/edge_quad.cpp [code]Quadgrid of list of exterior edges
src/pacs/edge_quad.h [code]Quadgrid of list of edge for the exterior collision mesh
src/pacs/exterior_mesh.cpp [code]
src/pacs/exterior_mesh.h [code]
src/pacs/face_grid.h [code]
src/pacs/global_retriever.cpp [code]
src/pacs/global_retriever.h [code]
src/pacs/local_retriever.cpp [code]
src/pacs/local_retriever.h [code]
src/pacs/move_cell.cpp [code]TODO: File description
src/pacs/move_cell.h [code]TODO: File description
src/pacs/move_container.cpp [code]TODO: File description
src/pacs/move_container.h [code]Container for movable object
src/pacs/move_container_inline.h [code]Inline functions for movable object
src/pacs/move_element.cpp [code]Element to insert in sorted lists
src/pacs/move_element.h [code]Element to insert in sorted lists
src/pacs/move_element_inline.h [code]Element to insert in sorted lists
src/pacs/move_primitive.cpp [code]Description of movables primitives
src/pacs/move_primitive.h [code]Description of movables primitives
src/pacs/primitive_block.h [code]Block of PACS primitive
src/pacs/primitive_block_pacs.cpp [code]Block of PACS primitives
src/pacs/primitive_world_image.cpp [code]Data for the primitive duplicated for each world image it is linked
src/pacs/primitive_world_image.h [code]Data for the primitive duplicated for each world image it is linked
src/pacs/quad_grid.h [code]Generic QuadGrid
src/pacs/retrievable_surface.cpp [code]
src/pacs/retrievable_surface.h [code]
src/pacs/retriever_bank.cpp [code]
src/pacs/retriever_bank.h [code]
src/pacs/retriever_instance.cpp [code]
src/pacs/retriever_instance.h [code]
src/pacs/stdpacs.cpp [code]
src/pacs/stdpacs.h [code]
src/pacs/surface_quad.cpp [code]
src/pacs/surface_quad.h [code]
src/pacs/vector_2s.cpp [code]TODO: File description
src/pacs/vector_2s.h [code]TODO: File description
src/sound/async_file_manager_sound.cpp [code]TODO: File description
src/sound/async_file_manager_sound.h [code]TODO: File description
src/sound/audio_mixer_user.cpp [code]CAudioMixerUser: implementation of UAudioMixer
src/sound/audio_mixer_user.h [code]CAudioMixerUser: implementation of UAudioMixer
src/sound/background_sound.cpp [code]
src/sound/background_sound.h [code]
src/sound/background_sound_manager.cpp [code]CBackgroundSoundManager
src/sound/background_sound_manager.h [code]CBackgroundSoundManager
src/sound/background_source.cpp [code]CSimpleSource: implementation of USource
src/sound/background_source.h [code]CSimpleSource: implementation of USource
src/sound/clustered_sound.cpp [code]
src/sound/clustered_sound.h [code]
src/sound/complex_sound.cpp [code]
src/sound/complex_sound.h [code]
src/sound/complex_source.cpp [code]CSourceUSer: implementation of USource
src/sound/complex_source.h [code]CSourceUSer: implementation of USource
src/sound/context_sound.cpp [code]
src/sound/context_sound.h [code]
src/sound/listener_user.cpp [code]UListenerUser: implementation of UListener
src/sound/listener_user.h [code]UListenerUser: implementation of UListener
src/sound/mixing_track.cpp [code]CTrack: a source selected for playing
src/sound/mixing_track.h [code]CTrack: a source selected for playing
src/sound/music_channel_fader.cpp [code]CMusicChannelFader
src/sound/music_channel_fader.h [code]CMusicChannelFader
src/sound/music_sound.cpp [code]TODO: File description
src/sound/music_sound.h [code]TODO: File description
src/sound/music_sound_manager.cpp [code]TODO: File description
src/sound/music_sound_manager.h [code]TODO: File description
src/sound/music_source.cpp [code]TODO: File description
src/sound/music_source.h [code]TODO: File description
src/sound/sample_bank.cpp [code]CSampleBank: a set of sound samples
src/sound/sample_bank.h [code]CSampleBank: a set of samples
src/sound/simple_sound.cpp [code]CSound: a sound buffer and its static properties
src/sound/simple_sound.h [code]CSound: a sound buffer and its static properties
src/sound/simple_source.cpp [code]CSimpleSource: implementation of USource
src/sound/simple_source.h [code]CSimpleSource: implementation of USource
src/sound/sound.cpp [code]CSound: a generic sound and its static properties
src/sound/sound.h [code]CSound: a sound buffer and its static properties
src/sound/sound_anim_manager.cpp [code]The sound animation manager handles all request to load, play, and update sound animations
src/sound/sound_anim_marker.cpp [code]A sound event marker on a sound track
src/sound/sound_animation.cpp [code]An animation sound track
src/sound/sound_bank.cpp [code]CSoundBank: a set of sounds
src/sound/sound_bank.h [code]CSoundBank: a set of sounds
src/sound/sound_pattern.h [code]A sound pattern represents a sequence of sounds
src/sound/source_common.cpp [code]CSourceUSer: implementation of USource
src/sound/source_common.h [code]CSourceUSer: implementation of USource
src/sound/stdsound.cpp [code]
src/sound/stdsound.h [code]
src/sound/driver/buffer.cpp [code]TODO: File description
src/sound/driver/buffer.h [code]IBuffer: sound buffer interface
src/sound/driver/effect.cpp [code]IEffect
src/sound/driver/effect.h [code]IEffect
src/sound/driver/listener.cpp [code]TODO: File description
src/sound/driver/listener.h [code]IListener: sound listener interface
src/sound/driver/music_channel.cpp [code]IMusicChannel
src/sound/driver/music_channel.h [code]IMusicChannel
src/sound/driver/sound_driver.cpp [code]ISoundDriver: sound driver interface
src/sound/driver/sound_driver.h [code]ISoundDriver: sound driver interface
src/sound/driver/source.cpp [code]TODO: File description
src/sound/driver/source.h [code]Contains the ISource interface, as well as several 'define's that specify the limits of parameters that can be passed to the source
src/sound/driver/dsound/buffer_dsound.cpp [code]DirectSound sound buffer
src/sound/driver/dsound/buffer_dsound.h [code]DSound buffer
src/sound/driver/dsound/listener_dsound.cpp [code]DirectSound listener
src/sound/driver/dsound/listener_dsound.h [code]DirectSound sound listener
src/sound/driver/dsound/sound_driver_dsound.cpp [code]DirectSound driver
src/sound/driver/dsound/sound_driver_dsound.h [code]DirectSound sound source
src/sound/driver/dsound/source_dsound.cpp [code]DirectSound sound source
src/sound/driver/dsound/source_dsound.h [code]DirectSound sound source
src/sound/driver/dsound/stddsound.cpp [code]DirectSound precompiled header
src/sound/driver/dsound/stddsound.h [code]DirectSound precompiled header
src/sound/driver/fmod/buffer_fmod.cpp [code]DirectSound sound buffer
src/sound/driver/fmod/buffer_fmod.h [code]FMod buffer
src/sound/driver/fmod/listener_fmod.cpp [code]DirectSound listener
src/sound/driver/fmod/listener_fmod.h [code]DirectSound sound listener
src/sound/driver/fmod/music_channel_fmod.cpp [code]
src/sound/driver/fmod/music_channel_fmod.h [code]
src/sound/driver/fmod/sound_driver_fmod.cpp [code]FMod driver
src/sound/driver/fmod/sound_driver_fmod.h [code]FMod driver
src/sound/driver/fmod/source_fmod.cpp [code]DirectSound sound source
src/sound/driver/fmod/source_fmod.h [code]DirectSound sound source
src/sound/driver/fmod/stdfmod.cpp [code]FMod precompiled header
src/sound/driver/fmod/stdfmod.h [code]FMod precompiled header
src/sound/driver/openal/buffer_al.cpp [code]OpenAL buffer
src/sound/driver/openal/buffer_al.h [code]OpenAL buffer
src/sound/driver/openal/effect_al.cpp [code]CReverbEffectAL
src/sound/driver/openal/effect_al.h [code]CReverbEffectAL
src/sound/driver/openal/ext_al.cpp [code]CExtAl
src/sound/driver/openal/ext_al.h [code]OpenAL extensions
src/sound/driver/openal/listener_al.cpp [code]OpenAL sound listener
src/sound/driver/openal/listener_al.h [code]OpenAL sound listener
src/sound/driver/openal/sound_driver_al.cpp [code]OpenAL sound driver
src/sound/driver/openal/sound_driver_al.h [code]OpenAL sound driver
src/sound/driver/openal/source_al.cpp [code]OpenAL sound source
src/sound/driver/openal/source_al.h [code]OpenAL sound source
src/sound/driver/openal/stdopenal.cpp [code]OpenAL precompiled header
src/sound/driver/openal/stdopenal.h [code]OpenAL precompiled header
src/sound/driver/xaudio2/adpcm_xaudio2.cpp [code]CAdpcmXAudio2
src/sound/driver/xaudio2/adpcm_xaudio2.h [code]CAdpcmXAudio2
src/sound/driver/xaudio2/buffer_xaudio2.cpp [code]CBufferXAudio2
src/sound/driver/xaudio2/buffer_xaudio2.h [code]CBufferXAudio2
src/sound/driver/xaudio2/effect_xaudio2.cpp [code]CReverbEffectXAudio2
src/sound/driver/xaudio2/effect_xaudio2.h [code]CReverbEffectXAudio2
src/sound/driver/xaudio2/listener_xaudio2.cpp [code]CListenerXAudio2
src/sound/driver/xaudio2/listener_xaudio2.h [code]CListenerXAudio2
src/sound/driver/xaudio2/music_buffer.cpp [code]IMusicBuffer
src/sound/driver/xaudio2/music_buffer.h [code]IMusicBuffer
src/sound/driver/xaudio2/music_buffer_vorbis.cpp [code]CMusicBufferVorbis
src/sound/driver/xaudio2/music_buffer_vorbis.h [code]CMusicBufferVorbis
src/sound/driver/xaudio2/music_channel_xaudio2.cpp [code]CMusicChannelXAudio2
src/sound/driver/xaudio2/music_channel_xaudio2.h [code]CMusicChannelXAudio2
src/sound/driver/xaudio2/sound_driver_xaudio2.cpp [code]CSoundDriverXAudio2
src/sound/driver/xaudio2/sound_driver_xaudio2.h [code]CSoundDriverXAudio2
src/sound/driver/xaudio2/source_xaudio2.cpp [code]CSourceXAudio2
src/sound/driver/xaudio2/source_xaudio2.h [code]CSourceXAudio2
src/sound/driver/xaudio2/stdxaudio2.cpp [code]STDXAudio2
src/sound/driver/xaudio2/stdxaudio2.h [code]This is the precompiled header for the NeLSound XAudio2 Driver

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