
Files | |
| file | anim_ctrl.h [code] |
TODO: File description. | |
| file | anim_detail_trav.h [code] |
TODO: File description. | |
| file | animatable.h [code] |
Class IAnimatable. | |
| file | animated_lightmap.h [code] |
TODO: File description. | |
| file | animated_material.h [code] |
TODO: File description. | |
| file | animated_morph.h [code] |
TODO: File description. | |
| file | animated_value.h [code] |
Class IAnimatedValue. | |
| file | animation.h [code] |
TODO: File description. | |
| file | animation_optimizer.h [code] |
TODO: File description. | |
| file | animation_playlist.h [code] |
TODO: File description. | |
| file | animation_set.h [code] |
class CAnimationSet | |
| file | animation_set_user.h [code] |
TODO: File description. | |
| file | animation_time.h [code] |
TODO: File description. | |
| file | async_file_manager_3d.h [code] |
TODO: File description. | |
| file | async_texture_block.h [code] |
TODO: File description. | |
| file | async_texture_manager.h [code] |
TODO: File description. | |
| file | bezier_patch.h [code] |
TODO: File description. | |
| file | bloom_effect.h [code] |
| file | bone.h [code] |
TODO: File description. | |
| file | bsp_tree.h [code] |
Generic bsp tree. | |
| file | camera.h [code] |
TODO: File description. | |
| file | camera_col.h [code] |
TODO: File description. | |
| file | channel_mixer.h [code] |
class CChannelMixer | |
| file | clip_trav.h [code] |
TODO: File description. | |
| file | cloud.h [code] |
Cloud definition to work with the cloudscape. | |
| file | cloud_scape.h [code] |
Cloud definition to work with the cloudscape. | |
| file | cloud_scape_user.h [code] |
| file | cluster.h [code] |
Definition of a cluster/portal visibility. | |
| file | coarse_mesh_build.h [code] |
Class used to build the coarse meshes. | |
| file | coarse_mesh_manager.h [code] |
Management of coarse meshes. | |
| file | computed_string.h [code] |
Computed string. | |
| file | cube_grid.h [code] |
TODO: File description. | |
| file | cube_map_builder.h [code] |
a function that helps to build cube maps | |
| file | debug_vb.h [code] |
| file | deform_2d.h [code] |
TODO: File description. | |
| file | driver.h [code] |
Generic driver header. | |
| file | driver_material_inline.h [code] |
TODO: File description. | |
| file | driver_user.h [code] |
TODO: File description. | |
| file | dru.h [code] |
Driver Utilities. | |
| file | event_mouse_listener.h [code] |
TODO: File description. | |
| file | fast_ptr_list.h [code] |
TODO: File description. | |
| file | fasthls_modifier.h [code] |
TODO: File description. | |
| file | flare_model.h [code] |
TODO: File description. | |
| file | flare_shape.h [code] |
TODO: File description. | |
| file | font_generator.h [code] |
CFontGenerator class. | |
| file | font_manager.h [code] |
Font manager. | |
| file | frustum.h [code] |
TODO: File description. | |
| file | heat_haze.h [code] |
TODO: File description. | |
| file | height_map.h [code] |
TODO: File description. | |
| file | hls_color_texture.h [code] |
TODO: File description. | |
| file | hls_texture_bank.h [code] |
TODO: File description. | |
| file | hls_texture_manager.h [code] |
TODO: File description. | |
| file | hrc_trav.h [code] |
TODO: File description. | |
| file | ig_surface_light.h [code] |
TODO: File description. | |
| file | ig_surface_light_build.h [code] |
TODO: File description. | |
| file | index_buffer.h [code] |
Index buffers. | |
| file | init_3d.h [code] |
Startup initialisation. | |
| file | instance_group_user.h [code] |
Implementation of the user interface managing instance groups. | |
| file | instance_lighter.h [code] |
TODO: File description. | |
| file | key.h [code] |
class CKey | |
| file | landscape.h [code] |
TODO: File description. | |
| file | landscape_collision_grid.h [code] |
TODO: File description. | |
| file | landscape_def.h [code] |
Global Definitions for Landscape. | |
| file | landscape_face_vector_manager.h [code] |
TODO: File description. | |
| file | landscape_model.h [code] |
TODO: File description. | |
| file | landscape_profile.h [code] |
Yoyo: for landscape profile only. | |
| file | landscape_user.h [code] |
TODO: File description. | |
| file | landscape_vegetable_block.h [code] |
TODO: File description. | |
| file | landscapeig_manager.h [code] |
TODO: File description. | |
| file | landscapevb_allocator.h [code] |
TODO: File description. | |
| file | landscapevb_info.h [code] |
TODO: File description. | |
| file | layered_ordering_table.h [code] |
TODO: File description. | |
| file | light.h [code] |
CLight definition. | |
| file | light_contribution.h [code] |
TODO: File description. | |
| file | light_influence_interpolator.h [code] |
TODO: File description. | |
| file | light_trav.h [code] |
TODO: File description. | |
| file | light_user.h [code] |
TODO: File description. | |
| file | lighting_manager.h [code] |
TODO: File description. | |
| file | load_balancing_trav.h [code] |
The LoadBalancing traversal. | |
| file | lod_character_builder.h [code] |
TODO: File description. | |
| file | lod_character_instance.h [code] |
TODO: File description. | |
| file | lod_character_manager.h [code] |
TODO: File description. | |
| file | lod_character_shape.h [code] |
TODO: File description. | |
| file | lod_character_shape_bank.h [code] |
TODO: File description. | |
| file | lod_character_texture.h [code] |
Lod Texture Descriptor. | |
| file | logic_info.h [code] |
TODO: File description. | |
| file | material.h [code] |
TODO: File description. | |
| file | matrix_3x4.h [code] |
For fast vector/point multiplication. | |
| file | mesh.h [code] |
TODO: File description. | |
| file | mesh_base.h [code] |
TODO: File description. | |
| file | mesh_base_instance.h [code] |
TODO: File description. | |
| file | mesh_blender.h [code] |
TODO: File description. | |
| file | mesh_block_manager.h [code] |
TODO: File description. | |
| file | mesh_geom.h [code] |
TODO: File description. | |
| file | mesh_instance.h [code] |
TODO: File description. | |
| file | mesh_morpher.h [code] |
TODO: File description. | |
| file | mesh_mrm.h [code] |
TODO: File description. | |
| file | mesh_mrm_instance.h [code] |
TODO: File description. | |
| file | mesh_mrm_skinned.h [code] |
Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices This shape works only in skin group mode. | |
| file | mesh_mrm_skinned_instance.h [code] |
Optimised instance for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices. | |
| file | mesh_multi_lod.h [code] |
Mesh with several LOD meshes. | |
| file | mesh_multi_lod_instance.h [code] |
An instance of CMeshMulitLod. | |
| file | mesh_vertex_program.h [code] |
TODO: File description. | |
| file | meshvp_per_pixel_light.h [code] |
TODO: File description. | |
| file | meshvp_wind_tree.h [code] |
TODO: File description. | |
| file | mini_col.h [code] |
TODO: File description. | |
| file | motion_blur.h [code] |
TODO: File description. | |
| file | mrm_builder.h [code] |
A Builder of MRM. | |
| file | mrm_internal.h [code] |
Internal Classes for CMRMBuilder. | |
| file | mrm_level_detail.h [code] |
TODO: File description. | |
| file | mrm_mesh.h [code] |
Internal mesh for CMRMBuilder. | |
| file | mrm_parameters.h [code] |
parameters of MRM build process. | |
| file | nelu.h [code] |
TODO: File description. | |
| file | noise_3d.h [code] |
Cloud definition to work with the cloudscape. | |
| file | occlusion_query.h [code] |
| file | ordering_table.h [code] |
Generic Ordering Table. | |
| file | packed_world.h [code] |
Collision on a set of packed zones (packed representation). | |
| file | packed_zone.h [code] |
Collision on packed zones. | |
| file | particle_system.h [code] |
TODO: File description. | |
| file | particle_system_manager.h [code] |
TODO: File description. | |
| file | particle_system_model.h [code] |
TODO: File description. | |
| file | particle_system_process.h [code] |
TODO: File description. | |
| file | particle_system_shape.h [code] |
TODO: File description. | |
| file | patch.h [code] |
TODO: File description. | |
| file | patch_rdr_pass.h [code] |
TODO: File description. | |
| file | patchdlm_context.h [code] |
TODO: File description. | |
| file | patchuv_locator.h [code] |
TODO: File description. | |
| file | play_list_manager.h [code] |
TODO: File description. | |
| file | play_list_manager_user.h [code] |
TODO: File description. | |
| file | play_list_user.h [code] |
TODO: File description. | |
| file | point_light.h [code] |
TODO: File description. | |
| file | point_light_influence.h [code] |
TODO: File description. | |
| file | point_light_model.h [code] |
TODO: File description. | |
| file | point_light_named.h [code] |
TODO: File description. | |
| file | point_light_named_array.h [code] |
TODO: File description. | |
| file | portal.h [code] |
Definition of a cluster/portal visibility. | |
| file | primitive_profile.h [code] |
Primitive counter. | |
| file | ps_allocator.h [code] |
| file | ps_attrib.h [code] |
TODO: File description. | |
| file | ps_attrib_maker.h [code] |
TODO: File description. | |
| file | ps_attrib_maker_bin_op.h [code] |
TODO: File description. | |
| file | ps_attrib_maker_bin_op_inline.h [code] |
implementation of binary operator in particle systems | |
| file | ps_attrib_maker_helper.h [code] |
TODO: File description. | |
| file | ps_attrib_maker_iterators.h [code] |
Special iterators for the private use of ps_attrib_maker_helper. | |
| file | ps_attrib_maker_template.h [code] |
TODO: File description. | |
| file | ps_color.h [code] |
TODO: File description. | |
| file | ps_direction.h [code] |
TODO: File description. | |
| file | ps_dot.h [code] |
Dot particles. | |
| file | ps_edit.h [code] |
TODO: File description. | |
| file | ps_emitter.h [code] |
TODO: File description. | |
| file | ps_face.h [code] |
Face particles. | |
| file | ps_face_look_at.h [code] |
Face look at particles. | |
| file | ps_fan_light.h [code] |
FanLight particles. | |
| file | ps_float.h [code] |
TODO: File description. | |
| file | ps_force.h [code] |
TODO: File description. | |
| file | ps_int.h [code] |
TODO: File description. | |
| file | ps_iterator.h [code] |
Iterator that have a integral or fixed-point step. | |
| file | ps_light.h [code] |
| file | ps_located.h [code] |
TODO: File description. | |
| file | ps_lod.h [code] |
TODO: File description. | |
| file | ps_macro.h [code] |
Some macros used by the particle systems for rendering. | |
| file | ps_mesh.h [code] |
Particle meshs. | |
| file | ps_misc.h [code] |
Some functions used by the particle system. | |
| file | ps_particle.h [code] |
| file | ps_particle2.h [code] |
Some more particles. | |
| file | ps_particle_basic.h [code] |
Some classes used for particle building. | |
| file | ps_plane_basis.h [code] |
TODO: File description. | |
| file | ps_plane_basis_maker.h [code] |
TODO: File description. | |
| file | ps_quad.h [code] |
Base quads particles. | |
| file | ps_register_color_attribs.h [code] |
| file | ps_register_float_attribs.h [code] |
| file | ps_register_int_attribs.h [code] |
| file | ps_register_plane_basis_attribs.h [code] |
| file | ps_ribbon.h [code] |
Ribbons particles. | |
| file | ps_ribbon_base.h [code] |
Base class for (some) ribbons. | |
| file | ps_ribbon_look_at.h [code] |
Ribbons that faces the user. | |
| file | ps_shockwave.h [code] |
Shockwaves particles. | |
| file | ps_sound.h [code] |
TODO: File description. | |
| file | ps_spawn_info.h [code] |
| file | ps_tail_dot.h [code] |
Tail dot particles. | |
| file | ps_util.h [code] |
TODO: File description. | |
| file | ps_zone.h [code] |
TODO: File description. | |
| file | ptr_set.h [code] |
TODO: File description. | |
| file | quad_effect.h [code] |
TODO: File description. | |
| file | quad_grid.h [code] |
Generic QuadGrid. | |
| file | quad_grid_clip_cluster.h [code] |
TODO: File description. | |
| file | quad_grid_clip_manager.h [code] |
TODO: File description. | |
| file | quad_tree.h [code] |
Generic quad tree. | |
| file | radix_sort.h [code] |
TODO: File description. | |
| file | raw_skin.h [code] |
Packed struct used for faster Software skinning. | |
| file | raw_skinned.h [code] |
Packed struct used for faster Software skinning. | |
| file | ray_mesh.h [code] |
| file | register_3d.h [code] |
TODO: File description. | |
| file | render_trav.h [code] |
TODO: File description. | |
| file | root_model.h [code] |
TODO: File description. | |
| file | scene.h [code] |
A 3d scene, manage model instantiation, tranversals etc. | |
| file | scene_group.h [code] |
TODO: File description. | |
| file | scene_user.h [code] |
TODO: File description. | |
| file | scissor.h [code] |
A scissor, used for IDriver rendering. | |
| file | seg_remanence.h [code] |
A segment that let a remanence on the screen (for sword trace). | |
| file | seg_remanence_shape.h [code] |
| file | shader.h [code] |
TODO: File description. | |
| file | shadow_map.h [code] |
TODO: File description. | |
| file | shadow_map_manager.h [code] |
TODO: File description. | |
| file | shadow_poly_receiver.h [code] |
TODO: File description. | |
| file | shadow_skin.h [code] |
| file | shape.h [code] |
TODO: File description. | |
| file | shape_bank.h [code] |
TODO: File description. | |
| file | shape_bank_user.h [code] |
Implementation of the user interface managing shape bank. | |
| file | shape_info.h [code] |
| file | shifted_triangle_cache.h [code] |
TODO: File description. | |
| file | skeleton_model.h [code] |
TODO: File description. | |
| file | skeleton_shape.h [code] |
TODO: File description. | |
| file | skeleton_spawn_script.h [code] |
TODO: File description. | |
| file | skeleton_weight.h [code] |
TODO: File description. | |
| file | static_quad_grid.h [code] |
TODO: File description. | |
| file | stripifier.h [code] |
TODO: File description. | |
| file | surface_light_grid.h [code] |
TODO: File description. | |
| file | tangent_space_build.h [code] |
A function that add tangent space information to a vertex buffer. | |
| file | target_anim_ctrl.h [code] |
TODO: File description. | |
| file | tess_block.h [code] |
TODO: File description. | |
| file | tess_face_priority_list.h [code] |
TODO: File description. | |
| file | tess_list.h [code] |
TODO: File description. | |
| file | tessellation.h [code] |
TODO: File description. | |
| file | text_context.h [code] |
TODO: File description. | |
| file | text_context_user.h [code] |
TODO: File description. | |
| file | texture.h [code] |
Interface ITexture. | |
| file | texture_blank.h [code] |
TODO: File description. | |
| file | texture_blend.h [code] |
A helper texture class to blend between 2 others textures. | |
| file | texture_bloom.h [code] |
| file | texture_bump.h [code] |
TODO: File description. | |
| file | texture_cube.h [code] |
Cube mapping (6 maps around the object). | |
| file | texture_dlm.h [code] |
TODO: File description. | |
| file | texture_emboss.h [code] |
| file | texture_far.h [code] |
TODO: File description. | |
| file | texture_file.h [code] |
TODO: File description. | |
| file | texture_font.h [code] |
TODO: File description. | |
| file | texture_grouped.h [code] |
TODO: File description. | |
| file | texture_mem.h [code] |
TODO: File description. | |
| file | texture_multi_file.h [code] |
This texture helps to manage texture sets : it identify as one texture in a group of several other textures. | |
| file | texture_near.h [code] |
TODO: File description. | |
| file | texture_user.h [code] |
TODO: File description. | |
| file | tile_bank.h [code] |
Management of tile texture. | |
| file | tile_color.h [code] |
TODO: File description. | |
| file | tile_element.h [code] |
TODO: File description. | |
| file | tile_far_bank.h [code] |
TODO: File description. | |
| file | tile_light_influence.h [code] |
TODO: File description. | |
| file | tile_lumel.h [code] |
TODO: File description. | |
| file | tile_noise_map.h [code] |
A Noise Map for landscape. | |
| file | tile_vegetable_desc.h [code] |
TODO: File description. | |
| file | track.h [code] |
class ITrack | |
| file | track_bezier.h [code] |
ITrack Bezier implementation. | |
| file | track_keyframer.h [code] |
Definition of TrackKeyframer. | |
| file | track_sampled_common.h [code] |
TODO: File description. | |
| file | track_sampled_quat.h [code] |
TODO: File description. | |
| file | track_sampled_quat_small_header.h [code] |
TODO: File description. | |
| file | track_sampled_vector.h [code] |
TODO: File description. | |
| file | track_tcb.h [code] |
ITrack TCB implementation. | |
| file | transform.h [code] |
TODO: File description. | |
| file | transform_shape.h [code] |
TODO: File description. | |
| file | transformable.h [code] |
TODO: File description. | |
| file | trav_scene.h [code] |
TODO: File description. | |
| file | u_3d_mouse_listener.h [code] |
3d mouse listener | |
| file | u_animation.h [code] |
User interface to access animations fonctionnalities. | |
| file | u_animation_set.h [code] |
TODO: File description. | |
| file | u_bone.h [code] |
User interface for bones. | |
| file | u_camera.h [code] |
User interface for camera. | |
| file | u_cloud_scape.h [code] |
User interface for cloud scape manipulation. | |
| file | u_driver.h [code] |
TODO: File description. | |
| file | u_instance.h [code] |
Interface for instance objects. | |
| file | u_instance_group.h [code] |
Game interface for managing group instance. | |
| file | u_instance_material.h [code] |
User interface for instance material. | |
| file | u_landscape.h [code] |
TODO: File description. | |
| file | u_light.h [code] |
TODO: File description. | |
| file | u_material.h [code] |
User interface for material. | |
| file | u_particle_system_instance.h [code] |
TODO: File description. | |
| file | u_particle_system_sound.h [code] |
TODO: File description. | |
| file | u_play_list.h [code] |
TODO: File description. | |
| file | u_play_list_manager.h [code] |
TODO: File description. | |
| file | u_point_light.h [code] |
User interface for point lights. | |
| file | u_ps_sound_impl.h [code] |
TODO: File description. | |
| file | u_ps_sound_interface.h [code] |
TODO: File description. | |
| file | u_scene.h [code] |
TODO: File description. | |
| file | u_shape.h [code] |
Game interface for managing shape. | |
| file | u_shape_bank.h [code] |
Game interface for managing shape bank. | |
| file | u_skeleton.h [code] |
TODO: File description. | |
| file | u_text_context.h [code] |
TODO: File description. | |
| file | u_texture.h [code] |
TODO: File description. | |
| file | u_track.h [code] |
User interface to access tracks fonctionnalities. | |
| file | u_transform.h [code] |
Interface for transform objects. | |
| file | u_transformable.h [code] |
Interface for transformable objects. | |
| file | u_visual_collision_entity.h [code] |
TODO: File description. | |
| file | u_visual_collision_manager.h [code] |
Interface to visual collision manager. | |
| file | u_visual_collision_mesh.h [code] |
TODO: File description. | |
| file | u_water.h [code] |
User interface for water manipulation. | |
| file | u_water_env_map.h [code] |
| file | vegetable.h [code] |
TODO: File description. | |
| file | vegetable_blend_layer_model.h [code] |
TODO: File description. | |
| file | vegetable_clip_block.h [code] |
TODO: File description. | |
| file | vegetable_def.h [code] |
Some global definitions for CVegetable*. | |
| file | vegetable_instance_group.h [code] |
TODO: File description. | |
| file | vegetable_light_ex.h [code] |
TODO: File description. | |
| file | vegetable_manager.h [code] |
TODO: File description. | |
| file | vegetable_quadrant.h [code] |
TODO: File description. | |
| file | vegetable_shape.h [code] |
TODO: File description. | |
| file | vegetable_sort_block.h [code] |
TODO: File description. | |
| file | vegetable_uv8.h [code] |
TODO: File description. | |
| file | vegetablevb_allocator.h [code] |
TODO: File description. | |
| file | vertex_buffer.h [code] |
TODO: File description. | |
| file | vertex_buffer_heap.h [code] |
TODO: File description. | |
| file | vertex_program.h [code] |
Vertex program definition. | |
| file | vertex_program_parse.h [code] |
These are a set of classes used to parse a vertex program in proprietary format. | |
| file | vertex_stream_manager.h [code] |
TODO: File description. | |
| file | viewport.h [code] |
TODO: File description. | |
| file | visual_collision_entity.h [code] |
TODO: File description. | |
| file | visual_collision_entity_user.h [code] |
UVisualCollisionEntity implementation. | |
| file | visual_collision_manager.h [code] |
TODO: File description. | |
| file | visual_collision_manager_user.h [code] |
UVisualCollisionManager implementation. | |
| file | visual_collision_mesh.h [code] |
TODO: File description. | |
| file | water_env_map.h [code] |
| file | water_env_map_user.h [code] |
| file | water_height_map.h [code] |
TODO: File description. | |
| file | water_model.h [code] |
A model for water. | |
| file | water_pool_manager.h [code] |
TODO: File description. | |
| file | water_shape.h [code] |
TODO: File description. | |
| file | zone.h [code] |
TODO: File description. | |
| file | zone_corner_smoother.h [code] |
TODO: File description. | |
| file | zone_lighter.h [code] |
Class to light zones. | |
| file | zone_manager.h [code] |
CZoneManager class. | |
| file | zone_search.h [code] |
CZoneSearch class. | |
| file | zone_smoother.h [code] |
TODO: File description. | |
| file | zone_symmetrisation.h [code] |
Environnement used to symmetrise zones. | |
| file | zone_tgt_smoother.h [code] |
TODO: File description. | |
1.6.1