net Directory Reference

include/nel/net/

Files

file  admin.h [code]
 

manage services admin


file  buf_client.h [code]
 

Network engine, layer 1, client.


file  buf_net_base.h [code]
 

Network engine, layer 1, base.


file  buf_server.h [code]
 

Network engine, layer 1, server.


file  buf_sock.h [code]
 

Network engine, layer 1, helper.


file  callback_client.h [code]
 

Network engine, layer 3, client.


file  callback_net_base.h [code]
 

Network engine, layer 3, base.


file  callback_server.h [code]
 

Network engine, layer 3, server.


file  cvar_log_filter.h [code]
file  dummy_tcp_sock.h [code]
 

Dummy TCP socket, used by the message recorder for playback.


file  email.h [code]
 

send email


file  inet_address.h [code]
 

Class CInetAddress (IP address + port).


file  listen_sock.h [code]
 

Network engine, layer 0, listening tcp socket.


file  login_client.h [code]
 

CLoginClient is the interface used by the client to identifies itself to the login_sytem and connects to the shard.


file  login_cookie.h [code]
 

container used by the login process to identify a user


file  login_server.h [code]
 

CLoginServer is the interface used by the front end to accepts authenticate users.


file  message.h [code]
 

From memory serialization implementation of IStream with typed system (look at stream.h).


file  message_recorder.h [code]
 

Class CMessageRecorder (allows to record/replay message input/output).


file  module.h [code]
 

module interface


file  module_builder_parts.h [code]
 

Template module building blocks.


file  module_common.h [code]
 

basic type and forward declaration for module system


file  module_gateway.h [code]
 

module gateway interface


file  module_manager.h [code]
 

module manager inteface


file  module_message.h [code]
 

module message definition


file  module_socket.h [code]
 

module socket interface


file  naming_client.h [code]
 

Client part of the Naming Service.


file  net_displayer.h [code]
 

Implementation of the CDisplayer (look at displayer.h) that display on a network connection.


file  net_log.h [code]
 

Implementation of the CLog (look at log.h) that display on a network connection (deprecated).


file  net_manager.h [code]
 

Network engine, layer 4.


file  pacs_client.h [code]
 

Client part of the PACS Service.


file  service.h [code]
 

Base class for all network services.


file  sock.h [code]
 

Network engine, layer 0, base class.


file  tcp_sock.h [code]
 

Network engine, layer 0, tcp socket.


file  transport_class.h [code]
 

TODO: File description.


file  udp_sim_sock.h [code]
 

This class provides the same function as CUdpSock but can simulate lag and other parameter like packet lost.


file  udp_sock.h [code]
 

Network engine, layer 0, udp socket.


file  unified_network.h [code]
 

Network engine, layer 5 with no multithread support.


file  unitime.h [code]
 

Manage universal time (synchronized with a centralized time manager) THIS CLASS IS DEPRECATED, DON'T USE IT.


file  varpath.h [code]
 

use to manage variable path (ie: [serv1,serv2].



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