
Files | |
| file | admin.h [code] |
manage services admin | |
| file | buf_client.h [code] |
Network engine, layer 1, client. | |
| file | buf_net_base.h [code] |
Network engine, layer 1, base. | |
| file | buf_server.h [code] |
Network engine, layer 1, server. | |
| file | buf_sock.h [code] |
Network engine, layer 1, helper. | |
| file | callback_client.h [code] |
Network engine, layer 3, client. | |
| file | callback_net_base.h [code] |
Network engine, layer 3, base. | |
| file | callback_server.h [code] |
Network engine, layer 3, server. | |
| file | cvar_log_filter.h [code] |
| file | dummy_tcp_sock.h [code] |
Dummy TCP socket, used by the message recorder for playback. | |
| file | email.h [code] |
send email | |
| file | inet_address.h [code] |
Class CInetAddress (IP address + port). | |
| file | listen_sock.h [code] |
Network engine, layer 0, listening tcp socket. | |
| file | login_client.h [code] |
CLoginClient is the interface used by the client to identifies itself to the login_sytem and connects to the shard. | |
| file | login_cookie.h [code] |
container used by the login process to identify a user | |
| file | login_server.h [code] |
CLoginServer is the interface used by the front end to accepts authenticate users. | |
| file | message.h [code] |
From memory serialization implementation of IStream with typed system (look at stream.h). | |
| file | message_recorder.h [code] |
Class CMessageRecorder (allows to record/replay message input/output). | |
| file | module.h [code] |
module interface | |
| file | module_builder_parts.h [code] |
Template module building blocks. | |
| file | module_common.h [code] |
basic type and forward declaration for module system | |
| file | module_gateway.h [code] |
module gateway interface | |
| file | module_manager.h [code] |
module manager inteface | |
| file | module_message.h [code] |
module message definition | |
| file | module_socket.h [code] |
module socket interface | |
| file | naming_client.h [code] |
Client part of the Naming Service. | |
| file | net_displayer.h [code] |
Implementation of the CDisplayer (look at displayer.h) that display on a network connection. | |
| file | net_log.h [code] |
Implementation of the CLog (look at log.h) that display on a network connection (deprecated). | |
| file | net_manager.h [code] |
Network engine, layer 4. | |
| file | pacs_client.h [code] |
Client part of the PACS Service. | |
| file | service.h [code] |
Base class for all network services. | |
| file | sock.h [code] |
Network engine, layer 0, base class. | |
| file | tcp_sock.h [code] |
Network engine, layer 0, tcp socket. | |
| file | transport_class.h [code] |
TODO: File description. | |
| file | udp_sim_sock.h [code] |
This class provides the same function as CUdpSock but can simulate lag and other parameter like packet lost. | |
| file | udp_sock.h [code] |
Network engine, layer 0, udp socket. | |
| file | unified_network.h [code] |
Network engine, layer 5 with no multithread support. | |
| file | unitime.h [code] |
Manage universal time (synchronized with a centralized time manager) THIS CLASS IS DEPRECATED, DON'T USE IT. | |
| file | varpath.h [code] |
use to manage variable path (ie: [serv1,serv2]. | |
1.6.1