TODO: File description. More...
#include "std3d.h"#include "nel/3d/visual_collision_entity_user.h"#include "nel/3d/driver_user.h"#include "nel/misc/hierarchical_timer.h"
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Namespaces | |
| namespace | NL3D |
This namespace contains all 3D class. | |
Defines | |
| #define | NL3D_HAUTO_UI_VCE H_AUTO_USE( NL3D_UI_VisualCollisionEntity ) |
| #define | NL3D_HAUTO_SNAP_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap ) |
| #define | NL3D_HAUTO_LIGHT_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight ) |
TODO: File description.
Definition in file visual_collision_entity_user.cpp.
| #define NL3D_HAUTO_LIGHT_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight ) |
Definition at line 40 of file visual_collision_entity_user.cpp.
Referenced by NL3D::CVisualCollisionEntityUser::getStaticLightSetup().
| #define NL3D_HAUTO_SNAP_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap ) |
Definition at line 39 of file visual_collision_entity_user.cpp.
Referenced by NL3D::CVisualCollisionEntityUser::snapToGround().
| #define NL3D_HAUTO_UI_VCE H_AUTO_USE( NL3D_UI_VisualCollisionEntity ) |
Definition at line 38 of file visual_collision_entity_user.cpp.
Referenced by NL3D::CVisualCollisionEntityUser::getCeilMode(), NL3D::CVisualCollisionEntityUser::getGroundMode(), NL3D::CVisualCollisionEntityUser::getSnapToRenderedTesselation(), NL3D::CVisualCollisionEntityUser::setCeilMode(), NL3D::CVisualCollisionEntityUser::setGroundMode(), and NL3D::CVisualCollisionEntityUser::setSnapToRenderedTesselation().
1.6.1