Class pixel float RGBA. More...
#include <rgba.h>
Public Member Functions | |
| void | set (float r, float g, float b, float a) |
| Default constructor. do nothing. | |
Public Attributes | |
| float | R |
| Red componant. | |
| float | G |
| Green componant. | |
| float | B |
| Blue componant. | |
| float | A |
| Alpha componant. | |
Class pixel float RGBA.
Definition at line 476 of file rgba.h.
Alpha componant.
Definition at line 675 of file rgba.h.
Referenced by NL3D::CMRMBuilder::buildMeshBuildMrm(), NL3D::CRenderTrav::changeVPLightSetupMaterial(), NL3D::CPatch::generateTileVegetable(), NLMISC::CBitmap::getColor(), NL3D::CRenderTrav::getStrongestLightIndex(), NLMISC::operator*(), set(), NL3D::CMeshMorpher::update(), and NL3D::CMeshMorpher::updateSkinned().
Blue componant.
Definition at line 673 of file rgba.h.
Referenced by NL3D::CVegetableManager::addInstance(), NL3D::CMRMBuilder::buildMeshBuildMrm(), NL3D::CRenderTrav::changeVPLightSetupMaterial(), NL3D::CLightingManager::computeModelLightContributions(), NL3D::CPatch::generateTileVegetable(), NLMISC::CBitmap::getColor(), NL3D::CRenderTrav::getStrongestLightIndex(), NLMISC::operator*(), set(), NL3D::CMeshMorpher::update(), and NL3D::CMeshMorpher::updateSkinned().
Green componant.
Definition at line 671 of file rgba.h.
Referenced by NL3D::CVegetableManager::addInstance(), NL3D::CMRMBuilder::buildMeshBuildMrm(), NL3D::CRenderTrav::changeVPLightSetupMaterial(), NL3D::CLightingManager::computeModelLightContributions(), NL3D::CPatch::generateTileVegetable(), NLMISC::CBitmap::getColor(), NL3D::CRenderTrav::getStrongestLightIndex(), NLMISC::operator*(), set(), NL3D::CMeshMorpher::update(), and NL3D::CMeshMorpher::updateSkinned().
Red componant.
Definition at line 669 of file rgba.h.
Referenced by NL3D::CVegetableManager::addInstance(), NL3D::CMRMBuilder::buildMeshBuildMrm(), NL3D::CRenderTrav::changeVPLightSetupMaterial(), NL3D::CLightingManager::computeModelLightContributions(), NL3D::CPatch::generateTileVegetable(), NLMISC::CBitmap::getColor(), NL3D::CRenderTrav::getStrongestLightIndex(), NLMISC::operator*(), set(), NL3D::CMeshMorpher::update(), and NL3D::CMeshMorpher::updateSkinned().
1.6.1