NLPACS::UMoveContainer Class Reference

A container for movable objects Some constraints: * The move bounding box must be lower than the cell size. More...

#include <u_move_container.h>

Inherited by NLPACS::CMoveContainer.

List of all members.

Public Member Functions

virtual ~UMoveContainer ()
 destructor
Manage primitives.



virtual UMovePrimitiveaddCollisionablePrimitive (uint8 firstWorldImage, uint8 numWorldImage, const UMovePrimitive *copyFrom=NULL)=0
 Add a collisionable primitive in the container.
virtual UMovePrimitiveaddNonCollisionablePrimitive (const UMovePrimitive *copyFrom=NULL)=0
 Add a noncollisionable primitive in the container.
virtual bool loadCollisionablePrimitiveBlock (const char *filename, uint8 firstWorldImage, uint8 numWorldImage, std::vector< UMovePrimitive * > *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround=false)=0
 Load a PACS primitive block.
virtual void addCollisionnablePrimitiveBlock (UPrimitiveBlock *pb, uint8 firstWorldImage, uint8 numWorldImage, std::vector< UMovePrimitive * > *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround=false, const NLMISC::CVector &scale=NLMISC::CVector(1.0f, 1.0f, 1.0f))=0
 The same as loadCollisionablePrimitiveBlock, but the primitive block is provided by the caller.
virtual void removePrimitive (UMovePrimitive *primitive)=0
 Remove a primitive from the container.
virtual void getPrimitives (std::vector< const UMovePrimitive * > &dest) const =0
 Get all the primitives in the container.
Primitive evaluation.



virtual void evalCollision (double deltaTime, uint8 worldImage)=0
 Evaluation of a worldImage of the collision system.
virtual bool evalNCPrimitiveCollision (double deltaTime, UMovePrimitive *primitive, uint8 worldImage)=0
 Evaluation of a single non collisionable primitive.
virtual bool testMove (UMovePrimitive *primitive, const NLMISC::CVectorD &speed, double deltaTime, uint8 worldImage, NLMISC::CVectorD *contactNormal)=0
 Test the move of a primitive in a specific world image.
World image management.



virtual void setAsStatic (uint8 worldImage)=0
 Set world image as static world image.
virtual void duplicateWorldImage (uint8 source, uint8 dest)=0
 Duplicate a world image in another.
Triggers info.



virtual uint getNumTriggerInfo () const =0
 Get number of trigger informations.
virtual const UTriggerInfogetTriggerInfo (uint id) const =0
 Get the n-th trigger informations.

Static Public Member Functions

Create methods.



static UMoveContainercreateMoveContainer (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount, double primitiveMaxSize, uint8 numWorldImage=NELPACS_DEFAULT_NUM_WORLD_IMAGE, uint maxIteration=NELPACS_DEFAULT_MAX_TEST_ITERATION, uint otSize=NELPACS_DEFAULT_OT_SIZE)
static UMoveContainercreateMoveContainer (UGlobalRetriever *retriever, uint widthCellCount, uint heightCellCount, double primitiveMaxSize, uint8 numWorldImage=NELPACS_DEFAULT_NUM_WORLD_IMAGE, uint maxIteration=NELPACS_DEFAULT_MAX_TEST_ITERATION, uint otSize=NELPACS_DEFAULT_OT_SIZE)
static void deleteMoveContainer (UMoveContainer *container)
static void getPACSCoordsFromMatrix (NLMISC::CVector &pos, float &angle, const NLMISC::CMatrix &mat)
 Get a pacs position and an orientation from a matrix.

Detailed Description

A container for movable objects Some constraints: * The move bounding box must be lower than the cell size.

Author:
Cyril 'Hulud' Corvazier
Nevrax France
Date:
2001

Definition at line 58 of file u_move_container.h.


Constructor & Destructor Documentation

virtual NLPACS::UMoveContainer::~UMoveContainer (  )  [inline, virtual]

destructor

Definition at line 65 of file u_move_container.h.


Member Function Documentation

virtual UMovePrimitive* NLPACS::UMoveContainer::addCollisionablePrimitive ( uint8  firstWorldImage,
uint8  numWorldImage,
const UMovePrimitive copyFrom = NULL 
) [pure virtual]

Add a collisionable primitive in the container.

Return the pointer on the primitive. This primitive will generate collisions when the system evaluate other primitives against.

You must specify the ids of each world image where the primitive can be inserted. Thoses ids are consecutives. If you choose 5 as first id and 3 as id count, this primitive could be inserted in the world image #5, #6 and #7.

This primtive should be inserted in a world image before use. See UMovePrimitive::insertInWorldImage.

Parameters:
firstWorldImage is the first world image where the primitive can be inserted.
numWorldImage is the count of world image where the primitive can be inserted.
Returns:
a pointer on the new primitive.

Implemented in NLPACS::CMoveContainer.

virtual void NLPACS::UMoveContainer::addCollisionnablePrimitiveBlock ( UPrimitiveBlock pb,
uint8  firstWorldImage,
uint8  numWorldImage,
std::vector< UMovePrimitive * > *  primitives,
float  orientation,
const NLMISC::CVector position,
bool  dontSnapToGround = false,
const NLMISC::CVector scale = NLMISC::CVector(1.0f, 1.0f, 1.0f) 
) [pure virtual]

The same as loadCollisionablePrimitiveBlock, but the primitive block is provided by the caller.

Implemented in NLPACS::CMoveContainer.

virtual UMovePrimitive* NLPACS::UMoveContainer::addNonCollisionablePrimitive ( const UMovePrimitive copyFrom = NULL  )  [pure virtual]

Add a noncollisionable primitive in the container.

Return the pointer on the primitive. This primitive won't generate collisions when the system evaluate other primitives against.

This primitive can't be inserted in a world image.

Parameters:
copyFrom is an optional primitive to copy attributes from (so the primitive is initialised with same values)
Returns:
a pointer on the new primitive.

Implemented in NLPACS::CMoveContainer.

UMoveContainer * NLPACS::UMoveContainer::createMoveContainer ( UGlobalRetriever retriever,
uint  widthCellCount,
uint  heightCellCount,
double  primitiveMaxSize,
uint8  numWorldImage = NELPACS_DEFAULT_NUM_WORLD_IMAGE,
uint  maxIteration = NELPACS_DEFAULT_MAX_TEST_ITERATION,
uint  otSize = NELPACS_DEFAULT_OT_SIZE 
) [static]

Definition at line 1757 of file move_container.cpp.

References nlassert.

UMoveContainer * NLPACS::UMoveContainer::createMoveContainer ( double  xmin,
double  ymin,
double  xmax,
double  ymax,
uint  widthCellCount,
uint  heightCellCount,
double  primitiveMaxSize,
uint8  numWorldImage = NELPACS_DEFAULT_NUM_WORLD_IMAGE,
uint  maxIteration = NELPACS_DEFAULT_MAX_TEST_ITERATION,
uint  otSize = NELPACS_DEFAULT_OT_SIZE 
) [static]

Definition at line 1746 of file move_container.cpp.

void NLPACS::UMoveContainer::deleteMoveContainer ( UMoveContainer container  )  [static]

Definition at line 1382 of file move_container.cpp.

virtual void NLPACS::UMoveContainer::duplicateWorldImage ( uint8  source,
uint8  dest 
) [pure virtual]

Duplicate a world image in another.

All primitive will be removed from the destination world image. Then, the source world image will be copied in the destination world image.

Warning, only primitives from the source that have been declared as using the destination world image will be copied.

The source world image remain the same.

Parameters:
source is the id of the source world image for the copy.
dest is the id of the destination world image for the copy.

Implemented in NLPACS::CMoveContainer.

virtual void NLPACS::UMoveContainer::evalCollision ( double  deltaTime,
uint8  worldImage 
) [pure virtual]

Evaluation of a worldImage of the collision system.

This method will evaluate the move of each modified collisionable primitives inserted in the world image. The method first test collisions against the terrain, then test collisions against primitives inserted in the world images declared as static, then test collisions against the primitives inserted in the world image to evaluate.

Parameters:
deltaTime is the delta time of the system evaluation.
worldImage is the world image to eval.

Implemented in NLPACS::CMoveContainer.

virtual bool NLPACS::UMoveContainer::evalNCPrimitiveCollision ( double  deltaTime,
UMovePrimitive primitive,
uint8  worldImage 
) [pure virtual]

Evaluation of a single non collisionable primitive.

The method first test collisions against the terrain, then test collisions against primitives inserted in the world images declared as static, then test collisions against the primitives inserted in the world image to evaluate.

Parameters:
deltaTime is the delta time of the system evaluation.
primitive is the primitive pointer
worldImage is the world image to eval.
Returns:
false if the primitive is a collisionable primitive.

Implemented in NLPACS::CMoveContainer.

virtual uint NLPACS::UMoveContainer::getNumTriggerInfo (  )  const [pure virtual]

Get number of trigger informations.

Implemented in NLPACS::CMoveContainer.

void NLPACS::UMoveContainer::getPACSCoordsFromMatrix ( NLMISC::CVector pos,
float angle,
const NLMISC::CMatrix mat 
) [static]
virtual void NLPACS::UMoveContainer::getPrimitives ( std::vector< const UMovePrimitive * > &  dest  )  const [pure virtual]

Get all the primitives in the container.

Implemented in NLPACS::CMoveContainer.

virtual const UTriggerInfo& NLPACS::UMoveContainer::getTriggerInfo ( uint  id  )  const [pure virtual]

Get the n-th trigger informations.

Implemented in NLPACS::CMoveContainer.

virtual bool NLPACS::UMoveContainer::loadCollisionablePrimitiveBlock ( const char *  filename,
uint8  firstWorldImage,
uint8  numWorldImage,
std::vector< UMovePrimitive * > *  primitives,
float  orientation,
const NLMISC::CVector position,
bool  dontSnapToGround = false 
) [pure virtual]

Load a PACS primitive block.

(*.pacs_prim)

Add a set of collisionable primitive in the container. If success, fill an array with primitives's pointers. The primitive are inserted in the requested world image of the container. Then a setGlobalPosition is done to place the primitives in the world image. The world images are not evaluated.

You must specify the ids of each world image where the primitives can be inserted. Thoses ids are consecutives. If you choose 5 as first id and 3 as id count, those primitives could be inserted in the world image #5, #6 and #7.

Those primtives should be inserted in a world image before use. See UMovePrimitive::insertInWorldImage.

Return false if the world image numbers are not present in the move container.

Can raise unhandled NLMISC::Exception if trouble during serialisation.

Parameters:
filename is the file to load.
firstWorldImage is the first world image where the primitive can be inserted.
numWorldImage is the count of world image where the primitive can be inserted.
primitives is a pointer on an array of primitive pointer to fill if success. If NULL, Do return nothing.
orientation is the orientation to give to the primitives.
position is the position to give to the primitives.
primitives is a pointer on an array of primitive pointer to fill if success. If NULL, Do return nothing.
dontSnapToGround force the inserted primitive to be flagged as 'DontSnapToGround'
See also:
addCollisionablePrimitive
getPACSCoordsFromMatrix
Returns:
true if the file is successfully loaded, else return false.

Implemented in NLPACS::CMoveContainer.

virtual void NLPACS::UMoveContainer::removePrimitive ( UMovePrimitive primitive  )  [pure virtual]

Remove a primitive from the container.

Parameters:
primitive is the pointer on the primitive to remove.

Implemented in NLPACS::CMoveContainer.

virtual void NLPACS::UMoveContainer::setAsStatic ( uint8  worldImage  )  [pure virtual]

Set world image as static world image.

This method set this world image as static. It means that primitives inserted there don't move. Each primitive evaluation methods will first test all the primitives in the world images declared as static. Then, the evalutation test the primtive in the asked worldImage.

Parameters:
worldImage is the id of the world image to set as static.

Implemented in NLPACS::CMoveContainer.

virtual bool NLPACS::UMoveContainer::testMove ( UMovePrimitive primitive,
const NLMISC::CVectorD speed,
double  deltaTime,
uint8  worldImage,
NLMISC::CVectorD contactNormal 
) [pure virtual]

Test the move of a primitive in a specific world image.

This method will test the move of each modified primitives inserted in the world image. The method will first test collisions against primitives inserted in the world images declared as static, then test collisions against the primitives inserted in the world image choosed to test the move of the primitive.

Parameters:
primitive is a pointer on the primitive
speed is the wanted speed of the primitive
deltaTime is the deltaTime of the move of the primitive.
worldImage is the world image where you want to test the move of the primitive.
contactNormal is a pointer to CVectorD to store contactNormal with terrain, if not NULL
Returns:
true if the move is successful, false else.

Implemented in NLPACS::CMoveContainer.


The documentation for this class was generated from the following files:

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