ps_force.cpp File Reference

TODO: File description. More...

#include "std3d.h"
#include "nel/3d/ps_force.h"
#include "nel/3d/driver.h"
#include "nel/3d/index_buffer.h"
#include "nel/3d/material.h"
#include "nel/3d/vertex_buffer.h"
#include "nel/3d/computed_string.h"
#include "nel/3d/font_manager.h"
#include "nel/3d/particle_system.h"
#include "nel/misc/common.h"
#include "nel/3d/ps_util.h"
#include "nel/3d/ps_misc.h"

Go to the source code of this file.

Namespaces

namespace  NL3D
 

This namespace contains all 3D class.


Defines

#define NEXT_SPEED   destSpeed = (NLMISC::CVector *) ((uint8 *) destSpeed + speedStride);
#define NEXT_POS   destPos = (NLMISC::CVector *) ((uint8 *) destPos + posStride);

Variables

const uint NL3D::BFNumPredefinedPos = 8192
 Brownian force implementation.
const uint NL3D::BFPredefinedNumInterp = 256
const uint NL3D::BFNumPrecomputedImpulsions = 1024
 this should divide BFNumPredefinedPos.

Detailed Description

TODO: File description.

Definition in file ps_force.cpp.


Define Documentation

#define NEXT_POS   destPos = (NLMISC::CVector *) ((uint8 *) destPos + posStride);
#define NEXT_SPEED   destSpeed = (NLMISC::CVector *) ((uint8 *) destSpeed + speedStride);

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