TODO: File description. More...
#include "std3d.h"#include "nel/3d/ps_force.h"#include "nel/3d/driver.h"#include "nel/3d/index_buffer.h"#include "nel/3d/material.h"#include "nel/3d/vertex_buffer.h"#include "nel/3d/computed_string.h"#include "nel/3d/font_manager.h"#include "nel/3d/particle_system.h"#include "nel/misc/common.h"#include "nel/3d/ps_util.h"#include "nel/3d/ps_misc.h"Go to the source code of this file.
Namespaces | |
| namespace | NL3D |
This namespace contains all 3D class. | |
Defines | |
| #define | NEXT_SPEED destSpeed = (NLMISC::CVector *) ((uint8 *) destSpeed + speedStride); |
| #define | NEXT_POS destPos = (NLMISC::CVector *) ((uint8 *) destPos + posStride); |
Variables | |
| const uint | NL3D::BFNumPredefinedPos = 8192 |
| Brownian force implementation. | |
| const uint | NL3D::BFPredefinedNumInterp = 256 |
| const uint | NL3D::BFNumPrecomputedImpulsions = 1024 |
| this should divide BFNumPredefinedPos. | |
TODO: File description.
Definition in file ps_force.cpp.
| #define NEXT_POS destPos = (NLMISC::CVector *) ((uint8 *) destPos + posStride); |
Referenced by NL3D::CPSBrownianForce::integrate(), and NL3D::CPSGravity::integrate().
| #define NEXT_SPEED destSpeed = (NLMISC::CVector *) ((uint8 *) destSpeed + speedStride); |
Referenced by NL3D::CPSBrownianForce::integrate(), and NL3D::CPSGravity::integrate().
1.6.1