visual_collision_entity_user.h

Go to the documentation of this file.
00001 
00005 /* Copyright, 2001 Nevrax Ltd.
00006  *
00007  * This file is part of NEVRAX NEL.
00008  * NEVRAX NEL is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU General Public License as published by
00010  * the Free Software Foundation; either version 2, or (at your option)
00011  * any later version.
00012 
00013  * NEVRAX NEL is distributed in the hope that it will be useful, but
00014  * WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00016  * General Public License for more details.
00017 
00018  * You should have received a copy of the GNU General Public License
00019  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00020  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00021  * MA 02111-1307, USA.
00022  */
00023 
00024 #ifndef NL_VISUAL_COLLISION_ENTITY_USER_H
00025 #define NL_VISUAL_COLLISION_ENTITY_USER_H
00026 
00027 #include "nel/misc/types_nl.h"
00028 #include "nel/3d/u_visual_collision_entity.h"
00029 #include "nel/3d/visual_collision_entity.h"
00030 #include "nel/3d/visual_collision_manager.h"
00031 
00032 
00033 namespace NL3D
00034 {
00035 
00036 
00043 class CVisualCollisionEntityUser : public UVisualCollisionEntity
00044 {
00045 public:
00046 
00048     CVisualCollisionEntityUser(CVisualCollisionManager *manager)
00049     {
00050         _Manager= manager;
00051         _Entity= _Manager->createEntity();
00052     }
00054     ~CVisualCollisionEntityUser()
00055     {
00056         _Manager->deleteEntity(_Entity);
00057     }
00058 
00059 
00060     virtual bool    snapToGround(CVector &pos);
00061     virtual bool    snapToGround(CVector &pos, CVector &normal);
00062 
00063 
00064 
00065     virtual void    setGroundMode(bool groundMode);
00066     virtual void    setCeilMode(bool ceilMode);
00067     virtual bool    getGroundMode() const;
00068     virtual bool    getCeilMode() const;
00069 
00070 
00071     virtual void    setSnapToRenderedTesselation(bool snapMode);
00072     virtual bool    getSnapToRenderedTesselation() const;
00073 
00074     virtual bool    getSurfaceInfo(const CVector &pos, CSurfaceInfo &surfaceInfo);
00075 
00076     virtual bool    getStaticLightSetup(NLMISC::CRGBA sunAmbient, const CVector &pos, std::vector<CPointLightInfluence> &pointLightList,
00077         uint8 &sunContribution, NLMISC::CRGBA &localAmbient);
00078 
00079 
00080     virtual void    displayDebugGrid(UDriver &drv) const;
00081 
00082 
00083 private:
00084     CVisualCollisionManager     *_Manager;
00085     CVisualCollisionEntity      *_Entity;
00086 
00087 };
00088 
00089 
00090 } // NL3D
00091 
00092 
00093 #endif // NL_VISUAL_COLLISION_ENTITY_USER_H
00094 
00095 /* End of visual_collision_entity_user.h */

Generated on Thu Jan 7 08:26:21 2010 for NeL by  doxygen 1.6.1