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00024 #ifndef NL_MESH_MRM_H
00025 #define NL_MESH_MRM_H
00026
00027 #include "nel/misc/types_nl.h"
00028 #include "nel/3d/shape.h"
00029 #include "nel/3d/driver.h"
00030 #include "nel/misc/aabbox.h"
00031 #include "nel/misc/uv.h"
00032 #include "nel/3d/vertex_buffer.h"
00033 #include "nel/3d/material.h"
00034 #include "nel/3d/index_buffer.h"
00035 #include "nel/3d/animated_material.h"
00036 #include "nel/3d/mesh_base.h"
00037 #include "nel/3d/mesh.h"
00038 #include "nel/3d/mrm_mesh.h"
00039 #include "nel/3d/mrm_parameters.h"
00040 #include "nel/3d/bone.h"
00041 #include "nel/3d/mesh_geom.h"
00042 #include "nel/3d/mrm_level_detail.h"
00043 #include "nel/3d/shadow_skin.h"
00044 #include <set>
00045 #include <vector>
00046
00047
00048 namespace NL3D
00049 {
00050
00051
00052 using NLMISC::CVector;
00053 using NLMISC::CPlane;
00054 using NLMISC::CMatrix;
00055 class CMRMBuilder;
00056
00057 class CMatrix3x4;
00058 class CRawVertexNormalSkin1;
00059 class CRawVertexNormalSkin2;
00060 class CRawVertexNormalSkin3;
00061 class CRawVertexNormalSkin4;
00062 class CRawSkinNormalCache;
00063 class CMeshMRMInstance;
00064 class CSkinSpecularRdrPass;
00065
00066
00080 class CMeshMRMGeom : public IMeshGeom
00081 {
00082 public:
00084 CMeshMRMGeom();
00085 ~CMeshMRMGeom();
00086
00091 void build(CMesh::CMeshBuild &m, std::vector<CMesh::CMeshBuild*> &bsList, uint numMaxMaterial, const CMRMParameters ¶ms= CMRMParameters());
00092
00094 void applyMaterialRemap(const std::vector<sint> &remap);
00095
00096
00103 void changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest);
00104
00105
00107
00108
00110 virtual void initInstance(CMeshBaseInstance *mbi);
00111
00113 virtual bool clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix) ;
00114
00116 virtual void render(IDriver *drv, CTransformShape *trans, float polygonCount, uint32 rdrFlags, float globalAlpha);
00117
00119 virtual void renderSkin(CTransformShape *trans, float alphaMRM);
00120
00122 virtual float getNumTriangles (float distance);
00123
00125 virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
00126 NLMISC_DECLARE_CLASS(CMeshMRMGeom);
00127
00129 void profileSceneRender(CRenderTrav *rdrTrav, CTransformShape *trans, float polygonCount, uint32 rdrFlags);
00130
00131
00132
00133
00135
00136
00139 uint getNbLodLoaded() const { return _NbLodLoaded ; }
00140
00141
00145 void loadFirstLod(NLMISC::IStream &f);
00146
00147
00153 void loadNextLod(NLMISC::IStream &f);
00154
00155
00159 void unloadNextLod(NLMISC::IStream &f);
00160
00161
00162
00163
00164
00166
00167
00169 const NLMISC::CAABBoxExt& getBoundingBox() const
00170 {
00171 return _BBox;
00172 }
00173
00175 const CVertexBuffer &getVertexBuffer() const { return _VBufferFinal ; }
00176
00178 const std::vector<CMesh::CSkinWeight> &getSkinWeights() const {return _SkinWeights;}
00179
00181 const std::vector<std::string> &getBonesName() const {return _BonesName;}
00182
00185 uint getNbLod() const { return _Lods.size() ; }
00186
00187
00191 uint getNbRdrPass(uint lodId) const { return _Lods[lodId].RdrPass.size() ; }
00192
00193
00198 const CIndexBuffer &getRdrPassPrimitiveBlock(uint lodId, uint renderingPassIndex) const
00199 {
00200 return _Lods[lodId].RdrPass[renderingPassIndex].PBlock ;
00201 }
00202
00203
00208 uint32 getRdrPassMaterial(uint lodId, uint renderingPassIndex) const
00209 {
00210 return _Lods[lodId].RdrPass[renderingPassIndex].MaterialId ;
00211 }
00212
00213
00215 const std::vector<CMRMWedgeGeom> &getGeomorphs(uint lodId) const
00216 {
00217 return _Lods[lodId].Geomorphs;
00218 }
00219
00221 uint getNbBlendShapes() const { return _MeshMorpher.BlendShapes.size(); }
00222
00226 bool buildGeometryForLod(uint lodId, std::vector<CVector> &vertices, std::vector<uint32> &triangles) const;
00227
00228
00229
00230
00232
00233
00235 bool isSkinned () const
00236 {
00237 return _Skinned;
00238 }
00239
00241 void computeBonesId (CSkeletonModel *skeleton);
00242
00244 void updateSkeletonUsage(CSkeletonModel *sm, bool increment);
00245
00247 const std::vector<sint32> &getSkinBoneUsage() const {return _BonesId;}
00248
00250 const std::vector<NLMISC::CBSphere> &getSkinBoneSphere() const {return _BonesSphere;}
00251
00253 bool getSkinBoneBBox(CSkeletonModel *skeleton, NLMISC::CAABBox &bbox, uint boneId) const;
00254
00255
00256
00257
00259
00260
00264 virtual bool supportMeshBlockRendering () const;
00265
00266 virtual bool sortPerMaterial() const;
00267 virtual uint getNumRdrPassesForMesh() const ;
00268 virtual uint getNumRdrPassesForInstance(CMeshBaseInstance *inst) const ;
00269 virtual void beginMesh(CMeshGeomRenderContext &rdrCtx) ;
00270 virtual void activeInstance(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, float polygonCount, void *vbDst) ;
00271 virtual void renderPass(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, float polygonCount, uint rdrPass) ;
00272 virtual void endMesh(CMeshGeomRenderContext &rdrCtx) ;
00273
00274 virtual bool getVBHeapInfo(uint &vertexFormat, uint &numVertices);
00275 virtual void computeMeshVBHeap(void *dst, uint indexStart);
00276 virtual bool isActiveInstanceNeedVBFill() const;
00277
00278
00279
00280
00282 const CMRMLevelDetail &getLevelDetail() const {return _LevelDetail;}
00283
00284
00286
00287 bool supportSkinGrouping() const;
00288 sint renderSkinGroupGeom(CMeshMRMInstance *mi, float alphaMRM, uint remainingVertices, uint8 *vbDest);
00289 void renderSkinGroupPrimitives(CMeshMRMInstance *mi, uint baseVertex, std::vector<CSkinSpecularRdrPass> &specularRdrPasses, uint skinIndex);
00290 void renderSkinGroupSpecularRdrPass(CMeshMRMInstance *mi, uint rdrPassId);
00291
00292
00293
00294 virtual bool hasMeshVertexProgram() const {return _MeshVertexProgram!=NULL;}
00295
00297
00299 void setShadowMesh(const std::vector<CShadowVertex> &shadowVertices, const std::vector<uint32> &triangles);
00300
00302 uint getNumShadowSkinVertices() const;
00303
00305 bool supportShadowSkinGrouping() const {return _SupportShadowSkinGrouping;}
00306 sint renderShadowSkinGeom(CMeshMRMInstance *mi, uint remainingVertices, uint8 *vbDest);
00307 void renderShadowSkinPrimitives(CMeshMRMInstance *mi, CMaterial &castMat, IDriver *drv, uint baseVertex);
00308
00312 bool supportIntersectSkin() const {return supportShadowSkinGrouping();}
00313 bool intersectSkin(CMeshMRMInstance *mi, const CMatrix &toRaySpace, float &dist2D, float &distZ, bool computeDist2D);
00314
00315
00316
00317
00318 private:
00319 friend class CMRMBuilder;
00320
00322
00323
00325 class CRdrPass
00326 {
00327 public:
00328
00329 uint32 MaterialId;
00330
00331 CIndexBuffer PBlock;
00332
00333 CIndexBuffer VBHeapPBlock;
00334
00335
00336 void serial(NLMISC::IStream &f)
00337 {
00338 (void)f.serialVersion(0);
00339
00340 f.serial(MaterialId);
00341 f.serial(PBlock);
00342 }
00343 CRdrPass()
00344 {
00345 NL_SET_IB_NAME(PBlock, "CMeshMRM::CRdrPass::PBlock");
00346 NL_SET_IB_NAME(VBHeapPBlock, "CMeshMRM::CRdrPass::VBHeapPBlock");
00347 PBlock.setFormat(NL_MESH_MRM_INDEX_FORMAT);
00348 }
00349 };
00350
00351
00353 struct CVertexBlock
00354 {
00355
00356 uint32 VertexStart;
00357
00358 uint32 NVertices;
00359
00360 void serial(NLMISC::IStream &f)
00361 {
00362 f.serial(VertexStart, NVertices);
00363 }
00364 };
00365
00366
00367
00369 class CLod
00370 {
00371 public:
00373 uint32 NWedges;
00375 std::vector<CMRMWedgeGeom> Geomorphs;
00377 std::vector<CRdrPass> RdrPass;
00378
00382 std::vector<uint32> InfluencedVertices[NL3D_MESH_SKINNING_MAX_MATRIX];
00384 std::vector<uint32> MatrixInfluences;
00386 bool OriginalSkinRestored;
00390 std::vector<CVertexBlock> SkinVertexBlocks;
00391
00392
00393
00394 CLod()
00395 {
00396
00397 OriginalSkinRestored= false;
00398 }
00399
00400
00401 void serial(NLMISC::IStream &f);
00402
00403
00404 void buildSkinVertexBlocks();
00405 void optimizeTriangleOrder();
00406 };
00407
00408 friend class CLod;
00409
00413 struct CMeshBuildMRM
00414 {
00415
00416 bool Skinned;
00417
00418
00419 std::vector<CMesh::CSkinWeight> SkinWeights;
00420
00421
00422 CVertexBuffer VBuffer;
00423
00424
00425 std::vector<CLod> Lods;
00426
00427
00428 std::vector<CBlendShape> BlendShapes;
00429
00431
00433 float DistanceFinest;
00435 float DistanceMiddle;
00437 float DistanceCoarsest;
00438
00439
00440 };
00442
00443
00445 class CLodInfo
00446 {
00447 public:
00449 uint32 StartAddWedge;
00451 uint32 EndAddWedges;
00453 sint32 LodOffset;
00454
00455 void serial(NLMISC::IStream &f)
00456 {
00457 (void)f.serialVersion(0);
00458
00459 f.serial(StartAddWedge);
00460 f.serial(EndAddWedges);
00461
00462 }
00463 };
00464
00465
00466
00467 private:
00468
00470 bool _Skinned;
00472 std::vector<CVector> _OriginalSkinVertices;
00473 std::vector<CVector> _OriginalSkinNormals;
00474 std::vector<CVector> _OriginalTGSpace;
00475
00477 CVertexBuffer _VBufferOriginal;
00479 CVertexBuffer _VBufferFinal;
00480
00482 std::vector<CMesh::CSkinWeight> _SkinWeights;
00483
00485 bool _BoneIdComputed;
00487 bool _BoneIdExtended;
00488
00490 bool _SupportSkinGrouping;
00491
00493 uint8 _LastLodComputed;
00494
00496 std::vector<std::string> _BonesName;
00498 std::vector<sint32> _BonesId;
00500 std::vector<sint32> _BonesIdExt;
00502 std::vector<NLMISC::CBSphere> _BonesSphere;
00503
00505 std::vector<CLod> _Lods;
00507 NLMISC::CAABBoxExt _BBox;
00508
00509
00511 std::vector<CLodInfo> _LodInfos;
00512 uint _NbLodLoaded;
00513
00514
00516
00517 CMRMLevelDetail _LevelDetail;
00518
00519
00520
00522 bool _PreciseClipping;
00523
00524
00525 CMeshMorpher _MeshMorpher;
00526
00527
00528 NLMISC::CSmartPtr<IMeshVertexProgram> _MeshVertexProgram;
00529
00531
00533 bool _SupportMeshBlockRendering;
00535 bool _MBRBkupNormalize;
00537 sint _MBRCurrentLodId;
00538
00539
00540
00542
00543 CShadowSkin _ShadowSkin;
00544 bool _SupportShadowSkinGrouping;
00545
00546
00547 private:
00549 void serialLodVertexData(NLMISC::IStream &f, uint startWedge, uint endWedge);
00550
00552 sint chooseLod(float alphaMRM, float &alphaLod);
00553
00555 void applyGeomorph(std::vector<CMRMWedgeGeom> &geoms, float alphaLod);
00556
00558 void applyGeomorphWithVBHardPtr(std::vector<CMRMWedgeGeom> &geoms, float alphaLod, uint8 *vertexDestPtr);
00559
00561 void applyGeomorphPosNormalUV0(std::vector<CMRMWedgeGeom> &geoms, uint8 *vertexPtr, uint8 *vertexDestPtr, sint32 vertexSize, float a, float a1);
00562
00564 void bkupOriginalSkinVertices();
00565 void bkupOriginalSkinVerticesSubset(uint wedgeStart, uint wedgeEnd);
00567 void restoreOriginalSkinVertices();
00568
00570 void applySkin(CLod &lod, const CSkeletonModel *skeleton);
00571
00575 void applySkinWithNormal(CLod &lod, const CSkeletonModel *skeleton);
00576 void applyRawSkinWithNormal(CLod &lod, CRawSkinNormalCache &rawSkinLod, const CSkeletonModel *skeleton, uint8 *vbHard, float alphaLod);
00577
00582 void applySkinWithTangentSpace(CLod &lod, const CSkeletonModel *skeleton, uint tangentSpaceTexCoord);
00583
00585 void restoreOriginalSkinPart(CLod &lod);
00586
00587
00589 sint loadHeader(NLMISC::IStream &f) throw(NLMISC::EStream);
00591 void load(NLMISC::IStream &f) throw(NLMISC::EStream);
00593 void save(NLMISC::IStream &f) throw(NLMISC::EStream);
00594
00595
00596 void buildBoneUsageVer2 ();
00597
00598
00599 void compileRunTime();
00600
00601
00602 void updateShiftedTriangleCache(CMeshMRMInstance *mi, sint curLodId, uint baseVertex);
00603
00604 private:
00605
00607
00608
00610 uint _MeshDataId;
00611
00613 void updateRawSkinNormal(bool enabled, CMeshMRMInstance *mi, sint curLodId);
00615 void dirtMeshDataId();
00616
00617
00618 void applyArrayRawSkinNormal1(CRawVertexNormalSkin1 *src, uint8 *destVertexPtr,
00619 CMatrix3x4 *boneMat3x4, uint nInf);
00620 void applyArrayRawSkinNormal2(CRawVertexNormalSkin2 *src, uint8 *destVertexPtr,
00621 CMatrix3x4 *boneMat3x4, uint nInf);
00622 void applyArrayRawSkinNormal3(CRawVertexNormalSkin3 *src, uint8 *destVertexPtr,
00623 CMatrix3x4 *boneMat3x4, uint nInf);
00624 void applyArrayRawSkinNormal4(CRawVertexNormalSkin4 *src, uint8 *destVertexPtr,
00625 CMatrix3x4 *boneMat3x4, uint nInf);
00626
00627
00628 public:
00629 static uint NumCacheVertexNormal1;
00630 static uint NumCacheVertexNormal2;
00631 static uint NumCacheVertexNormal3;
00632 static uint NumCacheVertexNormal4;
00633
00634
00635 };
00636
00637
00638
00639
00654 class CMeshMRM : public CMeshBase
00655 {
00656 public:
00658 CMeshMRM();
00659
00664 void build ( CMeshBase::CMeshBaseBuild &mBase, CMesh::CMeshBuild &m,
00665 std::vector<CMesh::CMeshBuild*> &listBS,
00666 const CMRMParameters ¶ms= CMRMParameters() );
00667
00673 void build (CMeshBase::CMeshBaseBuild &m, const CMeshMRMGeom &mgeom);
00674
00679 void optimizeMaterialUsage(std::vector<sint> &remap);
00680
00681
00683 void computeBonesId (CSkeletonModel *skeleton);
00684
00686 void updateSkeletonUsage(CSkeletonModel *sm, bool increment);
00687
00694 void changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest);
00695
00697
00698
00700 virtual CTransformShape *createInstance(CScene &scene);
00701
00703 virtual bool clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix) ;
00704
00706 virtual void render(IDriver *drv, CTransformShape *trans, bool passOpaque);
00707
00709 virtual float getNumTriangles (float distance);
00710
00712 virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
00713 NLMISC_DECLARE_CLASS(CMeshMRM);
00714
00716 virtual void getAABBox(NLMISC::CAABBox &bbox) const {bbox= getBoundingBox().getAABBox();}
00717
00719 virtual void profileSceneRender(CRenderTrav *rdrTrav, CTransformShape *trans, bool opaquePass);
00720
00722 virtual void buildSystemGeometry();
00723
00724
00725
00726
00728
00729
00731 const NLMISC::CAABBoxExt& getBoundingBox() const
00732 {
00733 return _MeshMRMGeom.getBoundingBox();
00734 }
00735
00737 const CVertexBuffer &getVertexBuffer() const { return _MeshMRMGeom.getVertexBuffer(); }
00738
00739
00742 uint getNbLod() const { return _MeshMRMGeom.getNbLod() ; }
00743
00744
00748 uint getNbRdrPass(uint lodId) const { return _MeshMRMGeom.getNbRdrPass(lodId) ; }
00749
00750
00755 const CIndexBuffer &getRdrPassPrimitiveBlock(uint lodId, uint renderingPassIndex) const
00756 {
00757 return _MeshMRMGeom.getRdrPassPrimitiveBlock(lodId, renderingPassIndex) ;
00758 }
00759
00760
00765 uint32 getRdrPassMaterial(uint lodId, uint renderingPassIndex) const
00766 {
00767 return _MeshMRMGeom.getRdrPassMaterial(lodId, renderingPassIndex) ;
00768 }
00769
00771 const CMeshMRMGeom& getMeshGeom () const;
00772
00773
00774
00775
00777
00778 virtual IMeshGeom *supportMeshBlockRendering (CTransformShape *trans, float &polygonCount ) const;
00779
00780
00781
00782
00783 private:
00784
00785 CMeshMRMGeom _MeshMRMGeom;
00786
00787
00788 };
00789
00790
00791 }
00792
00793
00794 #endif // NL_MESH_MRM_H
00795
00796