TODO: File description. More...
#include "nel/misc/types_nl.h"#include "nel/misc/rgba.h"#include "nel/3d/point_light.h"

Go to the source code of this file.
Classes | |
| class | NL3D::CLightContribution |
| light contribution on a model. More... | |
Namespaces | |
| namespace | NL3D |
This namespace contains all 3D class. | |
Defines | |
| #define | NL3D_MAX_LIGHT_CONTRIBUTION 6 |
| This is the maximum possible contribution of light. | |
TODO: File description.
Definition in file light_contribution.h.
| #define NL3D_MAX_LIGHT_CONTRIBUTION 6 |
This is the maximum possible contribution of light.
NB: actual max may be less because of setup in CLightingManager.
Definition at line 40 of file light_contribution.h.
Referenced by NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded(), NL3D::CRenderTrav::changeLightSetup(), NL3D::CLightingManager::computeModelLightContributions(), NL3D::CShadowMapManager::computeShadowColors(), NL3D::CShadowMapManager::computeShadowDirection(), NL3D::CRenderTrav::getDriverLight(), NL3D::CTransform::resetLighting(), NL3D::CRenderTrav::resetLightSetup(), NL3D::CLightingManager::setMaxLightContribution(), and NL3D::CParticleSystemModel::traverseRender().
1.6.1