Game interface for managing group instance. More...
#include "nel/misc/types_nl.h"#include "nel/misc/rgba.h"#include "point_light_influence.h"#include <vector>#include <string>

Go to the source code of this file.
Classes | |
| struct | NL3D::IIGAddBegin |
| Callback to know when an instance group begin to be added. More... | |
| struct | NL3D::IAddRemoveInstance |
| Callback to know when an instance group is added / removed from the scene. More... | |
| class | NL3D::ITransformName |
| Callback class used at instancegroup loading. More... | |
| class | NL3D::UInstanceGroup |
| Game interface for managing group instance. More... | |
Namespaces | |
| namespace | NLMISC |
This namespace contains all miscellaneous classes used by other modules. | |
| namespace | NL3D |
This namespace contains all 3D class. | |
Game interface for managing group instance.
Definition in file u_instance_group.h.
1.6.1