u_instance_group.h File Reference

Game interface for managing group instance. More...

#include "nel/misc/types_nl.h"
#include "nel/misc/rgba.h"
#include "point_light_influence.h"
#include <vector>
#include <string>
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Classes

struct  NL3D::IIGAddBegin
 Callback to know when an instance group begin to be added. More...
struct  NL3D::IAddRemoveInstance
 Callback to know when an instance group is added / removed from the scene. More...
class  NL3D::ITransformName
 Callback class used at instancegroup loading. More...
class  NL3D::UInstanceGroup
 Game interface for managing group instance. More...

Namespaces

namespace  NLMISC
 

This namespace contains all miscellaneous classes used by other modules.


namespace  NL3D
 

This namespace contains all 3D class.



Detailed Description

Game interface for managing group instance.

Definition in file u_instance_group.h.


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