This namespace contains all 3D class. More...
Classes | |
| class | IAnimCtrl |
| This is a handler for extra Animation behavior on Skeleton Models. More... | |
| class | CAnimDetailTrav |
| The AnimDetail traversal. More... | |
| class | IAnimatable |
| An animatable object. More... | |
| class | CAnimatedLightmap |
| An animated lightmap. More... | |
| class | CMaterialBase |
| An material Reference for Animated reference. More... | |
| class | CAnimatedMaterial |
| An animated material Instance of CMaterialBase NB: formated for 3ds Max :). More... | |
| class | CMorphBase |
| An animated morph (blend shape) base. More... | |
| class | CAnimatedMorph |
| An animated morph (blend shape). More... | |
| class | IAnimatedValue |
| A value handled by the animation system. More... | |
| class | CAnimatedValueBlendable |
| A template implementation of IAnimatedValue. More... | |
| class | CAnimatedValueBlendable< NLMISC::CQuat > |
| A QUATERNION implementation of IAnimatedValue. More... | |
| class | CAnimatedValueBlendable< NLMISC::CRGBA > |
| A CRGBA implementation of IAnimatedValue. More... | |
| class | CAnimatedValueNotBlendable |
| A template implementation of IAnimatedValue not blendable. More... | |
| class | CAnimatedValueBlock |
| This class must contain all the possible AnimatedValue, so the system can work It is used at ITrack evaluation to fill one of these values. More... | |
| class | CAnimation |
| This class describes animations for several tracks. More... | |
| class | CAnimationOptimizer |
| Purpose of this class is to optimize for memory and speed a CAnimation. More... | |
| class | CAnimationPlaylist |
| This class. More... | |
| class | CAnimationSet |
| An CAnimationSet is set of CAnimation. More... | |
| class | CAnimationSetUser |
| UAnimationSet implementation. More... | |
| class | CAsyncFileManager3D |
| CAsyncFileManager is a class that manage file loading in a seperate thread. More... | |
| class | CAsyncTextureBlock |
| Descriptor of TextureFile Names. More... | |
| class | CAsyncTextureManager |
| Async Loader of textures and Texture Load Balancer. More... | |
| class | CBezierPatch |
| A standard bezier patch of float. More... | |
| class | CBloomEffect |
| class | CBoneBase |
| This is a bone default value. More... | |
| class | CBone |
| This is a bone, for skeleton animation, with information for result WorldMatrix. More... | |
| class | CBSPTree |
| class: CBSPTree. More... | |
| class | CCameraInfo |
| A camera descriptor. More... | |
| class | CCamera |
| A Camera node, based on a CTransform node. More... | |
| class | CCameraCol |
| A tool class used to compute differents info for camera collision. More... | |
| class | CChannelMixer |
| A channel mixer. More... | |
| class | CClipTrav |
| The clip traversal. More... | |
| class | CCloud |
| struct | SCloudTexture3D |
| struct | SCloudTextureClamp |
| class | CCloudScape |
| class | CCloudScapeUser |
| implementation of UWaterInstance methods More... | |
| class | CCluster |
| CCluster. More... | |
| class | CCoarseMeshBuild |
| Class used to build the coarse meshes. More... | |
| class | CCoarseMeshManager |
| Management of coarse meshes. More... | |
| class | CRenderStringBuffer |
| A Buffer to render batch of computed string. More... | |
| class | CLetterColors |
| struct | CComputedString |
| CComputedString A CComputedString is a structure which permits to render a string in a driver. More... | |
| class | CCubeGrid |
| Class used to classify elements in space around a point (good for pointlight raytracing) Elements are copied at insertion, and are duplicated at compilation along the grids. More... | |
| struct | ICubeMapFunctor |
| A cube map functor should return a color from a vector (with each coordinate ranging from [-1..1]. More... | |
| class | CDeform2d |
| This perform a 2d deformation effect on the frame buffer, by using the given function and surface. More... | |
| struct | GfxMode |
| A Graphic Mode descriptor. More... | |
| struct | EBadDisplay |
| class | IDriver |
| class | CDriverUser |
| UDriver implementation. More... | |
| struct | EDru |
| Exception thrown by CDru::createGlDriver. More... | |
| struct | EDruOpenglDriverNotFound |
| struct | EDruOpenglDriverCorrupted |
| struct | EDruOpenglDriverOldVersion |
| struct | EDruOpenglDriverUnknownVersion |
| struct | EDruOpenglDriverCantCreateDriver |
| class | CDRU |
| The driver Utilities class of static. More... | |
| class | CEvent3dMouseListener |
| CEvent3dMouseListener is a listener that handle a 3d matrix with mouse events. More... | |
| class | CFastPtrListNode |
| See CFastPtrListBase. More... | |
| class | CFastPtrListBase |
| This class store actually an array of void*, for very fast acces (list is slower because of RAM access). More... | |
| class | CFastPtrList |
| Type Safe version of CFastPtrListBase. More... | |
| class | CFastHLSModifier |
| Singleton. More... | |
| class | CFlareModel |
| TODO Class description. More... | |
| class | CFlareShape |
| shape for a flare More... | |
| class | CFontGenerator |
| Generate bitmap based on a true type font (using freetype2). More... | |
| class | CFontManager |
| Font manager The font manager manages CMaterial pointers through a list of CSmartPtr. More... | |
| class | CFrustum |
| A Screen frustum, perspective or orthogonal. More... | |
| class | CHeatHaze |
| This perform a heat haze effect at the horizon of the scene. More... | |
| class | CHeightMap |
| A HeightMap. More... | |
| class | CHLSColorDelta |
| class | CHLSColorTexture |
| A colorisable texture. More... | |
| class | CHLSTextureBank |
| A bank of HLS colorisable textures. More... | |
| class | CHLSTextureManager |
| This is a list of banks of colorisable textures. More... | |
| class | CHrcTrav |
| The hierarchy traversal. More... | |
| class | CIGSurfaceLight |
| Class owned by CInstanceGroup to get StaticLightSetup for dynamic models. More... | |
| class | CIGSurfaceLightBuild |
| Class used by NL3D::CInstanceLighter to build CIGSurfaceLight with PACS surfaces. More... | |
| class | CIndexBuffer |
| An index buffer to work with the driver. More... | |
| class | IIBDrvInfos |
| Index buffer driver informations. More... | |
| class | CIndexBufferReadWrite |
| The index buffer accessor read / write. More... | |
| class | CIndexBufferRead |
| The index buffer read accessor. More... | |
| class | CInstanceGroupUser |
| Implementation of the user interface managing instance groups. More... | |
| class | CInstanceLighter |
| A class to precompute "StaticSetup" lighting for instances in an InstanceGroup. More... | |
| class | CKey |
| Interface for a key of a keyframer. More... | |
| class | CKeyTCB |
| Implementation of CKey for TCB keyframer. More... | |
| class | CKeyBezier |
| Implementation of CKey for Bezier keyframer. More... | |
| class | CKeyTCB< NLMISC::CAngleAxis > |
| Implementation of CKeyTCB for rotation. More... | |
| class | CKeyBezier< NLMISC::CQuat > |
| Implementation of CKeyBezier for rotation. More... | |
| struct | EBadBind |
| A landscape bind exception. More... | |
| class | CLandscape |
| A landscape. More... | |
| class | CLandscapeCollisionGrid |
| A grid of Tiles Id. More... | |
| class | CLandscapeGlobals |
| class | CLandscapeFaceVectorManager |
| Fast Allocate blocks of faces, according to the size of the block. More... | |
| class | CLandscapeModel |
| The model for MOT. More... | |
| class | CLandscapeUser |
| ULandscape Implementation. More... | |
| class | CLandscapeVegetableBlock |
| A block of vegetable IG (one IG per distance type). More... | |
| class | CLandscapeVegetableBlockCreateContext |
| Information for instanciation of vegetable IG. More... | |
| class | CLandscapeIGManager |
| This class is used to load and unload IG of landscape. More... | |
| class | CLandscapeVBAllocator |
| A class to easily allocate vertices for Landscape Far / Tile faces. More... | |
| class | CFarVertexBufferInfo |
| Info for the current Far VertexBuffer setuped (iether normal or hard). More... | |
| class | CNearVertexBufferInfo |
| Info for the current Far VertexBuffer setuped (iether normal or hard). More... | |
| class | CLayeredOrderingTable |
| The same as an ordering table, but it allows to have several layers for the display. More... | |
| class | CLight |
| Light class to work with driver. More... | |
| class | CLightContribution |
| light contribution on a model. More... | |
| class | CLightInfluenceInterpolator |
| This class is used by CLandscape and IG/Pacs to compute interpolated influence of lights (biLinear-like) on a square. More... | |
| class | CLightTrav |
| The light traversal. More... | |
| class | CLightUser |
| ULight implementation. More... | |
| class | CLightingManager |
| Owned by CLightingTrav. More... | |
| class | CLoadBalancingGroup |
| A LoadBalancing Group. More... | |
| class | CLoadBalancingTrav |
| The LoadBalancing traversal. More... | |
| class | CLodCharacterBuilder |
| A tool class used to build a CLodCharacterShape Use it by first calling setShape(), then add animations to it, and finally get result with getLodShape. More... | |
| class | CLodCharacterInstance |
| An instance of a lodCharacter (stored in CSkeletonModel). More... | |
| class | CLodCharacterTmpBitmap |
| This bitmap is builded in the Instance texturing build process of CLodCharacterManager. More... | |
| class | CLodCharacterManager |
| A Manager used to display CLodCharacter instances. More... | |
| class | CLodCharacterShapeBuild |
| A build structure information for building a CLodCharacterShape This is the structure exported from the 3D editor. More... | |
| class | CLodCharacterShape |
| A very Small Shape with anims encoded as Key Meshes. More... | |
| class | CLodCharacterShapeBank |
| A Bank of CLodCharacterShape. More... | |
| class | CLodCharacterTexture |
| This describe Texturing information for CLods. More... | |
| class | ILogicInfo |
| An interface for UScene to retrieve client information for a specified UTransform ( see UTransfrom::setLogicInfo() ). More... | |
| class | IMaterialDrvInfos |
| Driver info for the material. More... | |
| class | CMaterial |
| A material represent ALL the states relatives to the aspect of a primitive. More... | |
| class | CMatrix3x4 |
| For fast vector/point multiplication. More... | |
| class | CMatrix3x4SSE |
| dummy CMatrix3x4SSE for non windows platform More... | |
| class | CMesh |
| An instanciable mesh. More... | |
| class | CMeshGeom |
| A mesh geometry. More... | |
| class | CMeshBase |
| A base mesh with just material manipulation. More... | |
| class | CMeshBaseInstance |
| An base class for instance of CMesh and CMeshMRM (which derive from CMeshBase). More... | |
| class | CMeshBlender |
| A tool class used for Alpha Blending of Meshes. More... | |
| class | CMeshBlockManager |
| A class used to render instances sorted by MeshGeom first, then per material, where possible. More... | |
| class | CMeshGeomRenderContext |
| A render Context used to render MeshGeom. More... | |
| class | IMeshGeom |
| Interface for MeshGeom. More... | |
| class | CMeshInstance |
| An instance of CMesh. More... | |
| class | CBlendShape |
| class | CMeshMorpher |
| Utility to blend shapes. More... | |
| class | CMeshMRMGeom |
| An MRM mesh geometry, with no materials information. More... | |
| class | CMeshMRM |
| An instanciable MRM mesh. More... | |
| class | CMeshMRMInstance |
| An instance of CMeshMRM. More... | |
| class | CMeshMRMSkinnedGeom |
| An MRM mesh geometry, with no materials information. More... | |
| class | CMeshMRMSkinned |
| An instanciable MRM mesh. More... | |
| class | CMeshMRMSkinnedInstance |
| An instance of CMeshMRMSkinned. More... | |
| class | CMeshMultiLod |
| Mesh with several LOD meshes. More... | |
| class | CMeshMultiLodInstance |
| An instance of CMeshMulitLod. More... | |
| class | IMeshVertexProgram |
| Interface to a CMeshGeom/CMeshMRMGeom Special VertexProgram Effect. More... | |
| class | CMeshVPPerPixelLight |
| This vertex program is used to perform perpixel lighting with meshs. More... | |
| class | CMeshVPWindTree |
| VertexProgram for an effect of Wind on Tree meshes. More... | |
| class | CMiniCol |
| This is a TEMPORARY collision "system". More... | |
| class | CMotionBlur |
| This class help perfoming motion blur on a portion of the screen. More... | |
| class | CMRMBuilder |
| The class for building MRMs. More... | |
| struct | CLinearEquation |
| struct | CMRMVertex |
| An internal mesh vertex representation for MRM building. More... | |
| struct | CMRMAttribute |
| An internal mesh vertex attribute (UV, color, normal. More... | |
| struct | CMRMEdge |
| An internal mesh edge Index representation for MRM building. More... | |
| struct | CMRMEdgeFace |
| A tuple Edge/Face. More... | |
| struct | CMRMFaceBuild |
| An internal mesh extended face representation for MRM building. More... | |
| class | CMRMSewingMesh |
| An internal polygon with LOD information for Interface system. More... | |
| class | CMRMLevelDetail |
| Degradation Control for MRM. More... | |
| struct | CMRMCorner |
| An internal mesh corner Index representation for MRM. More... | |
| struct | CMRMFace |
| An internal mesh face representation for MRM. More... | |
| class | CMRMBlendShape |
| An internal mesh representation for MRM. More... | |
| class | CMRMMesh |
| An internal mesh representation for MRM. More... | |
| class | CMRMMeshGeom |
| An internal mesh representation for MRM, with geomoprh information. More... | |
| struct | CMRMWedgeGeom |
| A geomoprh information. More... | |
| class | CMRMMeshFinal |
| An internal MRM mesh representation for MRM, with All lods information. More... | |
| class | CMRMParameters |
| This class is to be used with CMRMBuilder. More... | |
| class | CNELU |
| 3d Engine Utilities. More... | |
| class | CNoise3d |
| struct | IOcclusionQuery |
| Interface to an occlusion query object. More... | |
| class | COrderingTable |
| class | CPackedWorld |
| A set of packed zones Allows for world scale collision test with a packed format. More... | |
| class | CPackedVertex |
| class | CPackedTri |
| class | CPackedTri16 |
| class | CPackedZoneBase |
| A packed zone Compact representation of a zone with fixed tesseletion for raytarcing tests. More... | |
| class | CPackedZone32 |
| class | CPackedZone16 |
| class | CParticleSystem |
| This class holds a particle system. More... | |
| class | CParticleSystemManager |
| This class list all the particle systems that have resources allocated at a given time, so that we can remove the resource of those who are too far from the viewer. More... | |
| class | CParticleSystemModel |
| A particle system model : it is built using a CParticleSystemShape. More... | |
| class | CMiniTimer |
| class | CParticleSystemProcess |
| A system particle process; A process is anything that can be called at each update of the system. More... | |
| class | CParticleSystemShape |
| This class helps to instanciate a particle system (the shape contains a particle system prototype stored as a memory stream) Use the createInstance method to insert the system in a scene To load the shape from a file, use a shape stream. More... | |
| class | CVector3s |
| struct | CPatchIdent |
| A landscape patch identifier (zone/patch). More... | |
| struct | CTrianglePatch |
| A triangle from a patch identifier. More... | |
| class | CPatchBlockIdent |
| An descriptor of a group of tiles in a patch. More... | |
| class | CPatchQuadBlock |
| A group of tiles faces in a patch. More... | |
| class | CPatch |
| A landscape patch. More... | |
| class | CPatchRdrPass |
| A render pass for a landscape material (tile or texture far). More... | |
| class | CPatchDLMPointLight |
| A PointLight for Dynamic LightMap (DLM) context for a patch. More... | |
| class | CPatchDLMContext |
| A Dynamic LightMap (DLM) context for a patch. More... | |
| class | CPatchDLMContextList |
| A List of CPatchDLMContext. More... | |
| class | CPatchUVLocator |
| From a patch and UV coordinate in [0,OrderS], [0,OrderT], retrieve the appropriate coordinate in neighborhood. More... | |
| class | CPlayListManager |
| This class handles a list of pair PlayList/ChannelMixer RefPointer. More... | |
| class | CPlayListManagerUser |
| UPlayListManager implementation. More... | |
| class | CPlayListUser |
| UPlayList implementation. More... | |
| class | CPointLight |
| Description of a light. More... | |
| class | CPointLightInfluence |
| A pointLight Influence. More... | |
| class | CPointLightModel |
| This model is a dynamic light. More... | |
| class | CPointLightNamed |
| A pointLight with a name, and a default color setup. More... | |
| class | CPointLightNamedArray |
| A class used bi CInstanceGroup and CZone. More... | |
| class | CPortal |
| CPortal. More... | |
| class | CPrimitiveProfile |
| A Primitive counter. More... | |
| struct | CPSVector |
| struct | CPSMultiMap |
| class | CSnappedVector |
| a container that is like a vector, but snapped to (1<<snapPower) byte memory pages More... | |
| class | CPSAttrib |
| This class is intended to store an attribute list in a located or in a located bindable such as speed, color and so on. More... | |
| struct | CPSInputType |
| this struct only contains an enum that tell what the input of an attribute maker is More... | |
| class | CPSAttribMakerBase |
| this is the base for attribute makers. More... | |
| class | CPSAttribMaker |
| This is a base class for any attrib maker. More... | |
| struct | CPSBinOp |
| this struct has an enumeration of various binary operators available with CPSAttribMakerBinOp More... | |
| class | CPSAttribMakerBinOp |
| An attribute maker that compute an attribute in a particle system. More... | |
| class | CPSAttribMakerT |
| This template generate an attrib maker by defining the methods of the CPSCAttribMaker class. More... | |
| class | CPSAttribMakerMemoryBase |
| this functor More... | |
| class | CPSAttribMakerMemory |
| Standard version for attrib maker memory : don't redefine the getMinValue & getMaxValue methods -> meaningful for ordered sets only. More... | |
| class | CPSAttribMakerMemory< uint32 > |
| specializations for integral types : they have method getMin & getMax We update the min & max value each time a new element is inserted so it is just a minoration or a majoration of the real value. More... | |
| class | CPSAttribMakerMemory< sint32 > |
| specialization for sint32 More... | |
| class | CPSAttribMakerMemory< float > |
| specialization for float More... | |
| struct | CPSBaseIterator |
| We define a set of iterator object that can advance with a fixed point step in the source container We have 2 version for each iterator : iterators that advance with a step of 1, and iterators that advance with a fixed point (16 : 16). More... | |
| struct | CVectNormIterator |
| This special iterator on a vector attributes enables to convert the speed to its norm It is for private use only, and it has not all the functionnalities of an iterator. More... | |
| struct | CRandomIterator |
| This special iterator return random values every time it is read It is for private use only, and it has not all the functionnalities of an iterator. More... | |
| struct | CDecalIterator |
| this iterator just return the same value More... | |
| struct | CDistIterator |
| iterator that use dist to compute the value More... | |
| struct | CFDot3AddIterator |
| this iterator perform a dot prod with a vector, add an offset and take the fabs of the result More... | |
| struct | CFSquareDot3AddIterator |
| this iterator perform a dot prod with a vector, add an offset and take the square of the result More... | |
| struct | CFClampDot3AddIterator |
| this iterator perform a dot prod with a vector, add an offset. If it is negatif it return MaxInputValue, and take the abs of the result More... | |
| struct | CFClampSquareDot3AddIterator |
| this iterator perform a dot prod with a vector, add an offset. If it is negatif it return MaxInputValue, and take the square of the result More... | |
| struct | CPSValueBlendFuncBase |
| Base struct for blending function (exact or sampled). More... | |
| class | CPSValueBlendFunc |
| This temlate functor blend exactly between 2 value (no samples) To accomplish blending, it use the template function PSValueBlend It is used by CPSValueBlend. More... | |
| class | CPSValueBlender |
| This is a Value blender class. More... | |
| class | CPSValueBlendSampleFunc |
| This temlate functor blend between 2 values by performing n samples (n = template parameter) It may be faster that the CPSValueBlendFunc in some cases. More... | |
| class | CPSValueBlenderSample |
| This is a Values blender (sampled version, with n sample) class, that operate on value of type T To use this, just derive a class from a specialization of this template , create a ctor, and declare it to the class registry in the ctor, you should call _F.setValue to init the functor object. More... | |
| class | CPSValueGradientFunc |
| This functor blend between several Value. More... | |
| class | CPSValueGradient |
| This is a Values gradient class To use this, just derive a class from a specialization of this template , create a ctor, and declare it to the class registry in the ctor, you should call _F.setValue to init the functor object. More... | |
| class | CPSValueBlendFuncRGBA |
| class | CPSValueBlendSampleFuncRGBA |
| class | CPSValueGradientFuncRGBA |
| class | CPSAttribMakerRGBA |
| class | CPSColorBlenderExact |
| This is a int blender class. It just blend between 2 values. The blending is exact, and thus slow... More... | |
| class | CPSColorBlender |
| class | CPSColorGradient |
| This is a color gradient class NB: a non null gradient must be set before use. More... | |
| class | CPSColorMemory |
| this memorize value by applying some function on the emitter. More... | |
| class | CPSColorBinOp |
| An attribute maker whose output if the result of a binary op on colors. More... | |
| class | CPSDirection |
| This class is an interface for object for a particle system that need a direction (forces, emitter. More... | |
| class | CPSDot |
| this is just a coloured dot More... | |
| struct | IPSMover |
| In this file, we define interfaces to interact more precisely with located in a particle system It allows to manipulate individual elements of a located For example, it allows you to move a collision plane after its creation, or to move a particular particle that you've instancied yourself. More... | |
| class | CPSEmitter |
| Base class for all emitters in a particle system. More... | |
| class | CPSModulatedEmitter |
| This class helps tuning the emission strenght. More... | |
| class | CPSEmitterDirectionnal |
| Emit in one direction. This can be the 0, 0, 0 vector. More... | |
| class | CPSRadialEmitter |
| A radial emitter. The direction gives the normal to the plane of emission. More... | |
| class | CPSEmitterOmni |
| Emit randomly in all direction. More... | |
| class | CPSEmitterRectangle |
| Emit directionnally in a rectangle (useful to produce snow, drop of water ...). More... | |
| class | CPSEmitterConic |
| The same as a directionnel emitter, but you can also specify the radius for emission. More... | |
| class | CPSSphericalEmitter |
| struct | CPlaneBasisPair |
| class | CPSFace |
| A face particle Unlike FaceLookAt, these particle can have an orientation in space. More... | |
| class | CPSFaceLookAt |
| A FaceLookAt particle These particles can have 2 different size (width and height) when activated. More... | |
| class | CPSFanLight |
| A fan light particle. More... | |
| class | CPSFloatBlender |
| these are some attribute makers for float This is a float blender class. More... | |
| class | CPSFloatGradient |
| This is a float gradient class. More... | |
| class | CPSFloatMemory |
| this memorize float by applying some function on the emitter. More... | |
| class | CPSFloatBinOp |
| An attribute maker whose output is the result of a binary op on floats. More... | |
| class | CPSFloatCurveFunctor |
| this functor produce float based on a hermite curve NB : must be init before use, or assert occurs More... | |
| class | CPSFloatCurve |
| class | CPSForce |
| All forces in the system derive from this class It has a list with all located on which the force can apply. More... | |
| class | CPSForceIntensity |
| this is a class to set force instensity (acceleration for gravity, k coefficient for springs...) More... | |
| class | CPSForceIntensityHelper |
| this class defines the newElement, deleteElement, and resize method of a class that derives from CPSForceIntensity And that don't add per paerticle attribute More... | |
| class | CIsotropicForceT |
| a helper class to create isotropic force : they are independant of the basis, and have no position (fluid friction for example) To use this class you should provide to it a functor class that define the () operator with 3 parameters param1 = a const reference to the position of the particle param2 = a reference to the position, that must be updated param3 = a float giving the inverse of the mass param4 = the ellapsed time, in second (has the TAnimationTime type). More... | |
| class | CPSDirectionnalForce |
| a force that has the same direction everywhere. More... | |
| class | CPSGravity |
| a gravity class. Mass isn't taken in account (true with a uniform gravity model, near earth ) More... | |
| class | CPSCentralGravity |
| a central gravity class. Mass is taken in account here More... | |
| class | CPSSpring |
| a spring class More... | |
| class | CPSFluidFrictionFunctor |
| a fluid friction functor, it is used by the fluid friction class More... | |
| class | CPSFluidFriction |
| the fluid friction force. More... | |
| class | CPSBrownianForce |
| A Brownian motion. More... | |
| struct | CPSTurbulForceFunc |
| a turbulence force functor More... | |
| class | CPSTurbul |
| class | CPSCylindricVortex |
| a cylindric vortex. More... | |
| class | CPSMagneticForce |
| a magnetic field that has the given direction More... | |
| class | CPSIntBlender |
| these are some attribute makers for int More... | |
| class | CPSUIntBlender |
| class | CPSIntGradient |
| This is a int gradient class. More... | |
| class | CPSUIntGradient |
| class | CPSIntMemory |
| this memorize value by applying some function on the emitter. More... | |
| class | CPSUIntMemory |
| this memorize value by applying some function on the emitter. More... | |
| class | CPSIntBinOp |
| An attribute maker whose output if the result of a binary op on uint32. More... | |
| class | CPSUIntBinOp |
| An attribute maker whose output if the result of a binary op on uint32. More... | |
| struct | CAdvance1Iterator |
| Class that manage iterator progression with a step of 1 We assume that T::value_type gives the operator* return type T is the type of the iterator. More... | |
| struct | CAdvance1616Iterator |
| Class that manage iterator progression with a step of 16:16 in fixed point We assume that T::value_type gives the operator* return type T is the type of the iterator This iterator is READ-ONLY NOTE: this iterator is not intended to serves with STL algo, it doesn't support all the needed features, ++ and * operator are provided as syntaxic sugars. More... | |
| class | CPSLight |
| A group of dynamic light created by a particle system. More... | |
| struct | CPSCollisionInfo |
| This structure helps to perform the collision step, by telling which collisionner is the nearest if there are several candidate a distance of -1 indicates that no collisions occured. More... | |
| class | CPSLocated |
| this class is a located : it belongs to a particle system, and it represents any kind of object that has a position in the world. More... | |
| class | CPSLocatedBindable |
| an instance of these class can be bound to a particle system located this include forces, particle, and so on. More... | |
| class | CPSTargetLocatedBindable |
| This class is a located bindable that can focus on several target Can be inherited by bindable like forces or collision zones. More... | |
| class | CPSMesh |
| This class is for mesh handling. More... | |
| class | CPSConstraintMesh |
| This class is for mesh that have very simple geometry. More... | |
| class | CPSParticle |
| This is the base class for all particles. More... | |
| class | CPSColoredParticle |
| this class adds tunable color to a particle. Can be added using public multiple inheritance More... | |
| class | CPSSizedParticle |
| this class adds tunable size to a particle. Can be added using public multiple inheritance More... | |
| class | CPSRotated2DParticle |
| this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance More... | |
| struct | CPSTexturedParticleNoAnim |
| this class is an interface for particles that have unanimated textures More... | |
| class | CPSTexturedParticle |
| this class adds a texture to a particle. More... | |
| class | CPSMultiTexturedParticle |
| This class add multitexturing support to particles. More... | |
| class | CPSRotated3DPlaneParticle |
| this class adds tunable 3D rotation to a PLANE particle, it can be used by public multiple inheritance It must just produce 2 vectors that give the x and y vector of the local basis. More... | |
| struct | CPSHintParticleRotateTheSame |
| This add a hint to rotated particle : only a few one are rotated, and the other are duplcated. More... | |
| struct | CPSTailParticle |
| base struct for particle that have a tail More... | |
| struct | CPSShapeParticle |
| base struct for particles that can have a shape (e.g mesh...) More... | |
| class | CPSMaterial |
| this contains material of a particle, this doesn't initiliaze anything, this just give the abylity to change the blending mode More... | |
| struct | CPlaneBasis |
| A basis for plane object, used by particle by face and shockwaves It's a like a 2x3 matrix, (with only the X and Y vector defined). More... | |
| class | CPSPlaneBasisBlender |
| these are some attribute makers for plane_basis This is a plane basis class. More... | |
| class | CPSPlaneBasisGradient |
| This is a PlaneBasis gradient class. More... | |
| class | CPSPlaneBasisFollowSpeed |
| this is a 'follow direction' plane basis maker It set the plane basis to have its normal in the same direction than speed of the located The cycle param has no effect o the direction More... | |
| class | CPSPlaneBasisMemory |
| this memorize value by applying some function based on the emitter. More... | |
| class | CPSPlaneBasisBinOp |
| An attribute maker whose output if the result of a binary op on plane basis. More... | |
| class | CSpinnerFunctor |
| class | CPSBasisSpinner |
| this is a spinner : this compute a basis by applying a rotation over the given axis More... | |
| class | CPSQuad |
| This abstract class holds what is needed with quad particles (CPSFaceLookAt, CPSFace) e.g Index and vertex buffer and method to setup them Material, and method to setup them. More... | |
| class | CPSRibbon |
| 'Ribbon' particle : a shape is extruded while it follows the particle. More... | |
| class | CPSRibbonBase |
| Base class for ribbons. More... | |
| class | CPSRibbonLookAt |
| A ribbon look at particle. More... | |
| class | CPSShockWave |
| class | CPSSound |
| This is a goup of sound instances sound instance. More... | |
| class | CPSEmitterInfo |
| struct | CPSSpawnInfo |
| class | CPSTailDot |
| These particle are like dot, but a tail is following them. More... | |
| struct | CPSUtil |
| This struct contains utility functions used by the particle system. More... | |
| class | CPSZone |
| This class hold any entity that has an effect over located : a sink , a bouncing zone etc This is a kind a specialized force, and it has an attached list of the targets Not sharable accross systems. More... | |
| class | CPSZonePlane |
| A plane over which particles bounce It has an interface to move each plane individually. More... | |
| struct | CRadiusPair |
| a radius and its suare in the same struct More... | |
| class | CPSZoneSphere |
| A sphere. More... | |
| class | CPSZoneDisc |
| a disc More... | |
| class | CPSZoneCylinder |
| a caped cylinder More... | |
| class | CPSZoneRectangle |
| The same as a plane, but with a rectangle. More... | |
| class | CPtrSet |
| This is a Tool class. More... | |
| class | CQuadEffect |
| This class allow to create a sequence of small quads that tesselate a poly. More... | |
| class | CQuadGridBase |
| class | CQuadGrid |
| This container is a simple grid, used to quickly find elements. More... | |
| class | CQuadGridClipClusterListDist |
| class | CQuadGridClipClusterQTreeNode |
| class | CQuadGridClipCluster |
| A cluster of object for fast BBox clip. More... | |
| class | CQuadGridClipManager |
| A quadgrix of QuadGridCluster. More... | |
| class | CQuadTree |
| class: CQuadTree. More... | |
| class | CRadixSort |
| A class which sort elements T with radix sort algorithm. More... | |
| class | CRawSkinVertex |
| A simple Vertex Pos/Normal/Uv. More... | |
| class | CRawVertexNormalSkin1 |
| Vertices influenced by 1 matrix only. More... | |
| class | CRawVertexNormalSkin2 |
| Vertices influenced by 2 matrix only. More... | |
| class | CRawVertexNormalSkin3 |
| Vertices influenced by 3 matrix only. More... | |
| class | CRawVertexNormalSkin4 |
| Vertices influenced by 4 matrix only. More... | |
| class | CRawSkinNormalCache |
| The array per lod. More... | |
| class | CRawVertexNormalSkinned1 |
| Vertices influenced by 1 matrix only. More... | |
| class | CRawVertexNormalSkinned2 |
| Vertices influenced by 2 matrix only. More... | |
| class | CRawVertexNormalSkinned3 |
| Vertices influenced by 3 matrix only. More... | |
| class | CRawVertexNormalSkinned4 |
| Vertices influenced by 4 matrix only. More... | |
| class | CRawSkinnedNormalCache |
| The array per lod. More... | |
| class | CRayMesh |
| A tool class. More... | |
| class | CRenderTrav |
| The Render traversal. More... | |
| class | CRootModel |
| The purpose of this model is to do nothing in traverse*() but traverseSons() for Hrc and Clip. More... | |
| class | CScene |
| A CScene, which own a list of Render Traversals, and a render() method. More... | |
| class | CInstanceGroup |
A CInstanceGroup is a group of mesh instance and so composed by
| |
| class | CSceneUser |
| TODO Class description. More... | |
| class | CScissor |
| A scissor, used for IDriver rendering. More... | |
| class | CSegRemanence |
| A segment (or a more complicated shape) that let a 'trace' when it is moved. More... | |
| class | CSegRemanenceShape |
| Shape for the remanence of a segment (sword stroke . More... | |
| class | IShaderDrvInfos |
| Interface for shader driver infos. More... | |
| class | CShader |
| Shader resource for the driver. More... | |
| class | CShadowMap |
| This class encapsulate all Data generated by a Shadow Caster, and read for a Shadow Receiver. More... | |
| class | CShadowMapProjector |
| Used to recompute the projection matrix, according to the receiver worldMatrix The problem is material don't support WorldSpace Coordinate Generation, but ObjectSpace ones. More... | |
| class | CShadowMapManager |
| A class to manage the render of shadow map. More... | |
| class | CShadowPolyReceiver |
| A class used to append/remove triangles that will be rendered for ShadowMap Additionally it can be used also for Camera collision for instance. More... | |
| class | CShadowVertex |
| Vertex for CShadowSkin. More... | |
| class | CShadowSkin |
| Simple Skinning for shadow map rendering. More... | |
| class | IShape |
| The basic interface for shapes. More... | |
| class | CShapeStream |
| This class is used to serialize a shape. More... | |
| class | CShapeBank |
| A CShapeBank handle all the instance of the shapes and the cache management system. More... | |
| class | CShapeBankUser |
| Implementation of the user interface managing shape bank. More... | |
| class | CShapeInfo |
| class | CShiftedTriangleCache |
| This is a cache of indices which are the copy of CMesh/CMeshMRM indices, but shifted according to a value. More... | |
| class | CSkinSpecularRdrPass |
| Struct used when SkinGroup is used. More... | |
| class | CSkeletonModel |
| A Skeleton model, instance of CSkeletonShape. More... | |
| class | CSkeletonShape |
| a definition of a skeleton. More... | |
| class | CSkeletonSpawnScript |
| For each skeleton, an animation of script can be assigned to spawn and unspawn models, which are sticked to some bones of the skeleton. More... | |
| class | CSSSModelRequest |
| Used by CSkeletonSpawnScript, to delay model creation. More... | |
| class | CSkeletonWeight |
| A skeleton template is a set of couple value_name / float. More... | |
| class | CStaticQuadGrid |
This class is builded from a CQuadGrid, and is to be used when:
| |
| class | CStripifier |
| Wrapper to NVidia(tm) Stripifier. More... | |
| class | CSurfaceLightGrid |
| Dynamic objects lighted by IG's Static Lights lookup into this grid. More... | |
| class | CTargetAnimCtrl |
| AnimCtrl used to constraint a bone to follow a target, either given by Position or Direction. More... | |
| class | CTessBlock |
| A block of 2*2 tiles, for accurate clipping. More... | |
| class | CTessFacePListNode |
| A chain link node for PriorityList. More... | |
| class | CTessFacePriorityList |
| This class manage a Priority list of elements, inserted with a "distance". More... | |
| class | CTessNodeList |
| A basic list node. More... | |
| class | CTessList |
| A basic speed list gestion, to add/remove already created Object. More... | |
| class | CParamCoord |
| The parametric coordinates of the patch. More... | |
| class | CTessVertex |
| A Landscape Vertex. More... | |
| struct | CTessFarVertex |
| struct | CTessNearVertex |
| class | CRdrTileId |
| struct | CTileFace |
| A tileface. More... | |
| struct | CTileMaterial |
| class | CTessFace |
| A Landscape Triangle. More... | |
| class | CTextContext |
| CTextContext. More... | |
| class | CTextContextUser |
| UTextContext implementation. More... | |
| class | TTexDrvInfoPtrMap |
| class | ITextureDrvInfos |
| class | CTextureDrvShare |
| class | ITexture |
| Interface for textures. More... | |
| class | CTextureBlank |
| This texture does generate nothing, and it is releasable. More... | |
| class | CTextureBlend |
| This is a helper texture that helps to blend between 2 others textures. More... | |
| class | CTextureBloom |
| This texture does generate nothing, and it is releasable. More... | |
| class | CTextureBump |
| This texture is a helper to build a DsDt texture from a height map (provided it is supported by hardware) The height map should be convertible to a RGBA bitmap. More... | |
| class | CTextureCube |
| CTextureCube. More... | |
| class | CTextureDLM |
| This texture is used by landscape to perform Dynamic LightMap (DLM). More... | |
| class | CTextureEmboss |
| This texture is a helper to build a embossed texture from a height map. More... | |
| class | CTextureFar |
| A CTextureFar is a set of texture used to map a whole patch when it is in far Mode. More... | |
| class | CTextureFile |
| CTextureFile. More... | |
| class | CTextureFont |
| CTextureFont. More... | |
| class | CTextureGrouped |
| This kind texture is used for grouping several other textures. More... | |
| class | CTextureMem |
| CTextureMem. More... | |
| class | CTextureMultiFile |
| This kind of texture is like a texture file except that it can encode several texture at once. More... | |
| class | CTextureNear |
| A texture container for lot of little lightmap. More... | |
| class | CTextureUser |
| UTexture implementation. More... | |
| class | CTextureFileUser |
| UTextureFile implementation. More... | |
| class | CTextureMemUser |
| UTextureMem implementation. More... | |
| class | CTile |
| Tiles. More... | |
| class | CTileLand |
| Set of tiles for a land. More... | |
| class | CTileSetTransition |
| This class manage a transition tile. More... | |
| class | CTileBorder |
| This class is a tile set. More... | |
| class | CTileSet |
| This class is a tile set. More... | |
| class | CTileNoise |
| This class manage tile noise. More... | |
| class | CTileBank |
| This class manage tile texture. More... | |
| class | CTileColor |
| A basic color Element for CPatchTexture. More... | |
| class | CTileColorOldPatchVersion6 |
| Old version of TileColors for correct serialising. More... | |
| class | CTileElement |
| An Element for CPatchTexture. More... | |
| class | CTileFarBank |
| A bank for the far textures. More... | |
| class | CTileLightInfluence |
| For landscape. More... | |
| class | CTileLumel |
| This class describe an uncompressed lumel for tiles. More... | |
| class | CTileNoiseMap |
| A Noise Map for landscape. More... | |
| class | CTileVegetableDesc |
| A descriptor of vegetables for a tile. More... | |
| class | ITrack |
| The track store an animation of an animated value. More... | |
| class | ITrackDefault |
| ITrack interface for default tracks. More... | |
| class | CTrackDefaultBlendable |
| ITrackDefault implementation for blendable values. More... | |
| class | CTrackDefaultNotBlendable |
| ITrackDefault implementation for blendable values. More... | |
| class | CTrackDefaultFloat |
| class | CTrackDefaultVector |
| class | CTrackDefaultQuat |
| class | CTrackDefaultInt |
| class | CTrackDefaultRGBA |
| class | CTrackDefaultString |
| class | CTrackDefaultBool |
| class | ITrackKeyFramer |
| ITrack interface for keyframer. More... | |
| class | CTrackKeyFramerConstNotBlendable |
| ITrack implementation for Constant keyframer. More... | |
| class | CTrackKeyFramerConstBlendable |
| ITrack implementation for Constant keyframer. More... | |
| class | CTrackKeyFramerLinear |
| ITrack implementation for linear keyframer. More... | |
| class | CTrackKeyFramerLinear< CKeyQuat, CQuat > |
| Quaternions special implementation for linear keyframer. More... | |
| class | CTrackKeyFramerLinear< CKeyRGBA, NLMISC::CRGBA > |
| ITrack implementation for linear CRGBA keyframer. More... | |
| class | CTCBTools |
| TCB Track tools (for both normal TCB, and quat TCB). More... | |
| class | CTrackKeyFramerTCB |
| ITrack implementation for TCB keyframer. More... | |
| class | CTrackKeyFramerTCB< CKeyTCBQuat, NLMISC::CAngleAxis > |
| ITrack implementation for CQuat TCB keyframer. More... | |
| class | CTrackKeyFramerBezier |
| ITrack implementation for Bezier keyframer. More... | |
| class | CTrackKeyFramerBezier< CKeyBezierQuat, CQuat > |
| ITrack implementation for Bezier Quaternion keyframer. More... | |
| class | CTrackKeyFramerConstFloat |
| class | CTrackKeyFramerConstVector |
| class | CTrackKeyFramerConstQuat |
| class | CTrackKeyFramerConstInt |
| class | CTrackKeyFramerConstRGBA |
| class | CTrackKeyFramerConstString |
| class | CTrackKeyFramerConstBool |
| class | CTrackKeyFramerLinearFloat |
| class | CTrackKeyFramerLinearVector |
| class | CTrackKeyFramerLinearQuat |
| class | CTrackKeyFramerLinearInt |
| class | CTrackKeyFramerLinearRGBA |
| class | CTrackKeyFramerTCBFloat |
| class | CTrackKeyFramerTCBVector |
| class | CTrackKeyFramerTCBQuat |
| class | CTrackKeyFramerTCBInt |
| class | CTrackKeyFramerTCBRGBA |
| class | CTrackKeyFramerBezierFloat |
| class | CTrackKeyFramerBezierVector |
| class | CTrackKeyFramerBezierQuat |
| class | CTrackKeyFramerBezierInt |
| class | CTrackKeyFramerBezierRGBA |
| class | CTrackSampledCommon |
| Abstract Base class for CTrackSampledQuat and CTrackSampledVector. More... | |
| class | CQuatPack |
| A packed quaternion. More... | |
| class | CTrackSampledQuat |
| This track is supposed to be Lighter in memory than CTrackKeyFramerTCBQuat, and also is maybe faster. More... | |
| class | CTrackSampleHeader |
| see CTrackSamplePack More... | |
| class | CTrackSampleCounter |
| Used to build a CTrackSamplePack from CTrackSampledQuat. More... | |
| class | CTrackSamplePack |
| see CTrackSampledQuatSmallHeader usage More... | |
| class | CTrackSampledQuatSmallHeader |
| For minimum CTrackSampledQuat Header Overhead (44 bytes here). More... | |
| class | CTrackSampledVector |
| This track is supposed to be Lighter in memory than CTrackKeyFramerTCBVector, and also is maybe faster. More... | |
| class | CTransform |
| A basic node which provide an animatable matrix (ITransformable). More... | |
| class | CTransformShape |
| A transform which "is an instance of"/"point to" a IShape. More... | |
| class | ITransformable |
| Something which can be transformed in 3D space / animated. More... | |
| class | CTraversal |
| A Traversal which may be renderable in a CScene. More... | |
| class | CTravCameraScene |
| A ITravScene traversal, with camera setup (common to CRenderTrav and CClipTrav). More... | |
| class | U3dMouseListener |
| 3d mouse listener More... | |
| class | UAnimation |
| Give manual access to the animation functions. More... | |
| class | UAnimationSet |
| An animation Set is a set of animation, loaded from file. More... | |
| class | UBone |
| Base interface for manipulating Bones. More... | |
| class | UCamera |
| Game interface for manipulating Camera. More... | |
| struct | SCloudScapeSetup |
| class | UCloudScape |
| struct | CMonitorColorProperties |
| Monitor color properties. More... | |
| class | UDriver |
| Game Interface for window Driver, first object to create. More... | |
| class | UInstance |
| Game interface for manipulating Objects, animations etc. More... | |
| struct | IIGAddBegin |
| Callback to know when an instance group begin to be added. More... | |
| struct | IAddRemoveInstance |
| Callback to know when an instance group is added / removed from the scene. More... | |
| class | ITransformName |
| Callback class used at instancegroup loading. More... | |
| class | UInstanceGroup |
| Game interface for managing group instance. More... | |
| class | UInstanceMaterial |
| Base interface for manipulating Material retrieved from UInstance. More... | |
| struct | CTileAddedInfo |
| struct | ULandscapeTileCallback |
| Callback to know when a tile of a landscape has been added/removed. More... | |
| class | ULandscape |
| Game Interface for manipulate Landscape. More... | |
| class | ULight |
| ULight implementation. More... | |
| class | UMaterial |
| Game Interface for Material. More... | |
| class | UParticleSystemInstance |
| Interface to manipulate a particle system. More... | |
| class | UParticleSystemSound |
| This init the sound for particle systems. More... | |
| class | UPlayList |
| A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight. More... | |
| class | UPlayListManager |
| A manager of playlist. More... | |
| class | UPointLight |
| Game interface for manipulating Dynamic Lights. More... | |
| class | CPSSoundInstanceImpl |
| This class implement a sound instance (a sound source). More... | |
| class | CPSSoundServImpl |
| This class implements PS sound server. More... | |
| struct | UPSSoundServer |
| This class is an interface which allow the particle system to create a sound. More... | |
| struct | UPSSoundInstance |
| This is an interface between the particle system and a sound instance. More... | |
| class | IAsyncLoadCallback |
| class | IWaterSurfaceAddedCallback |
| class | ILandscapePolyDrawingCallback |
| class | UScene |
| Game Interface for Scene. More... | |
| class | UShape |
| Game interface for managing shape. More... | |
| class | UShapeBank |
| Game interface for managing shape bank. More... | |
| class | USkeleton |
| Game interface for manipulating Skeleton. More... | |
| class | URenderStringBuffer |
| Abstract Class to render string into a temporary buffer. More... | |
| class | ULetterColors |
| class | UTextContext |
| A game interface to render string. More... | |
| class | UTexture |
| Game interface for manipulating Basic texture. More... | |
| class | UTextureFile |
| Game interface for manipulating texture File. More... | |
| class | UTextureMem |
| Game interface for manipulating texture RAW. More... | |
| class | UTrack |
| A track is a fonction that interpolate a value over the time. More... | |
| class | UTrackKeyframer |
| This is a keyframer track interface. More... | |
| class | UTransform |
| Base interface for manipulating Movable Objects in the scene: camera, lights, instances etc. More... | |
| class | UTransformable |
| Base interface for manipulating Movable Objects: camera, bones, lights, instances etc. More... | |
| struct | CSurfaceInfo |
| Surface data information structure. More... | |
| class | UVisualCollisionEntity |
| Interface to visual collision entity. More... | |
| class | UVisualCollisionManager |
| Interface to visual collision manager. More... | |
| class | UVisualCollisionMesh |
| Proxy to a Collision Mesh possibly stored in a UShape. More... | |
| class | UWaterInstance |
| Helps to get infos about a water model You can get this interface by using a dynamic_cast on a UInstance that is a water instance. More... | |
| class | UWaterHeightMapManager |
| Interface to the water height map manager. More... | |
| class | UWaterHeightMap |
| Interface to water height maps. More... | |
| struct | IWaterEnvMapRender |
| class | UWaterEnvMap |
| An environment map that can be rendered by user. More... | |
| class | CWaterEnvMapRenderHelper |
| Helper class to render faces of a water env cubemap This helps setting the right camera matrix to compute the cubemap faces. More... | |
| class | CWaterEnvMapRenderFromUScene |
| Helper class to render faces of a water env cubemap from a UScene at the given position Deriver may redefine the preRender method for scene animation & framebuffer setup. More... | |
| class | CVegetable |
| A vegetable descriptor. More... | |
| class | CVegetableBlendLayerModel |
| A CVegetableBlendLayerModel does not have to be created by user. More... | |
| class | CVegetableClipBlock |
| A block of vegetable instance groups (via sortBlocks) which are clipped in frustum together Internal to VegetableManager. More... | |
| class | CVegetableInstanceGroup |
| A block of vegetable instances. More... | |
| class | CVegetableInstanceGroupReserve |
| Mirror struct of CVegetableInstanceGroup, for reserveIg system in CVegetableManager. More... | |
| class | CVegetableLightEx |
| Additional information to light Vegetables. More... | |
| class | CVegetableManager |
| Manager of vegetable. More... | |
| class | CVegetableQuadrant |
| Static Quadrant direction for Vegetable ZSort rdrPass. More... | |
| class | CVegetableShapeBuild |
| A vegetable shape. More... | |
| class | CVegetableShape |
| A vegetable shape. More... | |
| class | CVegetableSortBlock |
| A block of vegetable instance groups. More... | |
| class | CVegetableUV8 |
| A simple tuple UV in 8 bits, for Dynamic Lightmap encoding in Alpha components of colors. More... | |
| class | CVegetableVBAllocator |
| A VB allocator (landscape like). More... | |
| struct | CPaletteSkin |
| Describe index for palette skinning. More... | |
| class | CVertexBuffer |
| A vertex buffer to work with the driver. More... | |
| class | IVBDrvInfos |
| class | CVertexBufferReadWrite |
| The vertex buffer accessor read / write. More... | |
| class | CVertexBufferRead |
| The vertex buffer read accessor. More... | |
| class | CVertexBufferHeap |
| A vertex buffer used to group lot of static VB in it. More... | |
| class | IVertexProgramDrvInfos |
| class | CVertexProgram |
| This class is a vertex program. More... | |
| class | CVertexStreamManager |
| A class used to fill a virtual Vertexbuffer, while rendering it, avoiding Stalls during Locks. More... | |
| class | CViewport |
| CViewport is the description of the viewport used to render with a driver. More... | |
| class | CVisualCollisionEntity |
| An entity created by CVisualCollisionManager. More... | |
| class | CVisualCollisionEntityUser |
| UVisualCollisionEntity implementation. More... | |
| class | CVisualTileDescNode |
| Server to Client collision manager. More... | |
| class | CVisualCollisionManager |
| Server to Client collision manager. More... | |
| class | CVisualCollisionManagerUser |
| UVisualCollisionManager implementation. More... | |
| class | CVisualCollisionMesh |
| Collision mesh used for camera collision for instance Additionally used for ShadowMap receiving. More... | |
| class | CWaterEnvMap |
| User computed environment map for water reflection Derivers should define the 'render' method to draw the envmap. More... | |
| class | CWaterEnvMapUser |
| class | CWaterHeightMap |
| class | CWaterModel |
| A water surface. More... | |
| class | CWaveMakerModel |
| This model can create wave where it is located. It has no display... More... | |
| class | CWaterPoolManager |
| This class helps managing various waters pools. More... | |
| class | CWaterShape |
| A water shape. More... | |
| class | CWaveMakerShape |
| A wave maker. It can generate waves where it is located. More... | |
| struct | CBorderVertex |
| The struct for connectivity of zone vertices. More... | |
| struct | CPatchInfo |
| The struct for building a patch. More... | |
| struct | CZoneInfo |
| The struct for building a zone. More... | |
| class | CZone |
| A landscape zone. More... | |
| class | CZoneCornerSmoother |
| A class used to setup CornerSmoothFlag in CPatch. More... | |
| class | CZoneLighter |
| class | CZoneManager |
| CZoneManager is a class that manage zone loading around of player. More... | |
| class | CZoneLoadingTask |
| CZoneLoadingTask implement run methode for loading a zone for TaskManager. More... | |
| class | CZoneSearch |
| CZoneSearch is a class that determine which zone cooresponding to a coordinate and zones are around a position. More... | |
| class | CZoneSmoother |
| A class used to make Bezier patch of zones G1. More... | |
| class | CZoneSymmetrisation |
| Environnement used to symmetrise zones. More... | |
| class | CZoneTgtSmoother |
| A class used to make Vertices coplanar IN or/and across zones. More... | |
| struct | CTempTrackInfo |
| class | CLoadMeshCancel |
| class | CLoadTextureCancel |
| struct | CFadeShadowMapSort |
| class | CInsertedBitmap |
| class | COcclusionQueryD3D |
| class | CTextureDrvInfosD3D |
| class | CVertexProgamDrvInfosD3D |
| class | CVertexDeclaration |
| class | CVBDrvInfosD3D |
| class | CIBDrvInfosD3D |
| class | CShaderDrvInfosD3D |
| class | CNormalShaderDesc |
| class | CStateRecord |
| class | CFXPassRecord |
| class | CFXInputValue |
| class | CFXInputParams |
| class | CFXCache |
| class | CFXPassRecorder |
| struct | CMaterialDrvInfosD3D |
| class | CVolatileVertexBuffer |
| class | CVolatileIndexBuffer |
| class | CDriverD3D |
| class | CStateRecordLightEnable |
| class | CStateRecordLight |
| class | CStateRecordMaterial |
| class | CStateRecordPixelShader |
| class | CStateRecordPixelShaderConstantB |
| class | CStateRecordPixelShaderConstantF |
| class | CStateRecordPixelShaderConstantI |
| class | CStateRecordRenderState |
| class | CStateRecordSamplerState |
| class | CStateRecordTexture |
| class | CStateRecordTextureStageState |
| class | CStateRecordTransform |
| class | CStateRecordVertexShader |
| class | CStateRecordVertexShaderConstantB |
| class | CStateRecordVertexShaderConstantF |
| class | CStateRecordVertexShaderConstantI |
| class | COcclusionQueryGL |
| class | CTextureDrvInfosGL |
| class | CVBDrvInfosGL |
| class | CShaderGL |
| class | CVertexBufferInfo |
| Info for the last VertexBuffer setuped (iether normal or hard). More... | |
| class | CIndexBufferInfo |
| Info for the last IndexBuffer setuped (iether normal or hard). More... | |
| class | CDriverGL |
| class | CVertexProgamDrvInfosGL |
| struct | CGlExtensions |
| The extensions used by NL3D. More... | |
| struct | CSpecCubeMapFunctor |
| class | CDriverGLStates |
| Class for optimizing calls to openGL states, by caching old ones. More... | |
| class | IVertexArrayRange |
| Interface to a Big block of AGP memory either throurgh NVVertexArrayRange or ATIVertexObject. More... | |
| class | IVertexBufferHardGL |
| Common interface for both NVidia and ATI extenstion. More... | |
| class | CVertexArrayRangeNVidia |
| Work only if ARRAY_RANGE_NV is enabled. More... | |
| class | CVertexBufferHardGLNVidia |
| Work only if ARRAY_RANGE_NV is enabled. More... | |
| class | CVertexArrayRangeATI |
| Work only if ATIVertexArrayObject is enabled. More... | |
| class | CVertexBufferHardGLATI |
| Work only if ARRAY_RANGE_NV is enabled. More... | |
| class | CVertexArrayRangeMapObjectATI |
| TEMP nico : test if better with ATI_map_object_buffer We don't manage a heap there, we just allocate separate objects (can't get a pointer on a portion of the buffer only . More... | |
| class | CVertexBufferHardGLMapObjectATI |
| vb hard using the ATI_map_object_buffer extension. More... | |
| class | CVertexArrayRangeARB |
| class | CVertexBufferHardARB |
| vb hard using the ARB_vertex_buffer_object extension. More... | |
| class | CTextureDebugInfo |
| class | CTextureDebugKey |
| struct | CModeSorter |
| struct | CSinWave |
| struct | CMaskInfo |
| class | CTextureCross |
| class | CTextureFarLevelInfo |
| struct | CVector2i |
| class | CLVBSqrDistLUT |
| struct | CSortLight |
| class | CMatrix3x4SSEArray |
| A CMatrix3x4SSE array correctly aligned NB: SSE is no more used (no speed gain, some memory problem), but keep it for possible future usage. More... | |
| struct | CTmpVertexWeight |
| class | CVectorPacker |
| struct | CZoneInstance |
| struct | CToVisitEmitter |
| ======================================================================================= More... | |
| class | CPSTextureCategory |
| struct | CPointLightNamedSort |
| class | CPSFaceHelper |
| Well, we could have put a method template in CPSFace, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :). More... | |
| struct | CLookAtAlign |
| vector giving the orientation of look at More... | |
| class | CPSFaceLookAtHelper |
| Well, we could have put a method template in CPSFaceLookAt, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :). More... | |
| class | CPSFanLightHelper |
| ==================================================================================== More... | |
| class | CDummyCollision |
| class | CPSConstraintMeshHelper |
| Well, we could have put a method template in CPSConstraintMesh, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :). More... | |
| struct | CDummy2DAngle |
| struct | CVectInfo |
| class | CPSShockWaveHelper |
| Well, we could have put a method template in CPSShockWave, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :). More... | |
| struct | CEdge |
| struct | CShadowMapSort |
| struct | CForceComputeBoneInfo |
| struct | CVertexCache |
| struct | COrderFace |
| struct | CCornerNode |
| class | CSortVSB |
| struct | CSortTri |
| class | CLightRunnable |
| class | CRenderZBuffer |
| class | CCalcLightableShapeRunnable |
| class | CFillStackNode |
Typedefs | |
| typedef CAnimatedValueNotBlendable < bool > | CAnimatedValueBool |
| typedef CAnimatedValueBlendable < sint32 > | CAnimatedValueInt |
| typedef CAnimatedValueBlendable< float > | CAnimatedValueFloat |
| typedef CAnimatedValueBlendable < NLMISC::CVector > | CAnimatedValueVector |
| typedef CAnimatedValueNotBlendable < std::string > | CAnimatedValueString |
| typedef CAnimatedValueBlendable < NLMISC::CQuat > | CAnimatedValueQuat |
| typedef CAnimatedValueBlendable < NLMISC::CRGBA > | CAnimatedValueRGBA |
| typedef float | CAnimationTime |
| Animation time in second. | |
| typedef float | TAnimationTime |
| typedef double | TGlobalAnimationTime |
| typedef void(* | emptyProc )(void) |
| typedef std::list< IIBDrvInfos * > | TIBDrvInfoPtrList |
| typedef TIBDrvInfoPtrList::iterator | ItIBDrvInfoPtrList |
| typedef uint16 | TIndexType |
| typedef uint16 | TMeshIndexType |
| typedef uint16 | TMeshMRMIndexType |
| typedef uint16 | TSkinnedMeshMRMIndexType |
| typedef uint32 | TLandscapeIndexType |
| typedef uint16 | TLodCharacterIndexType |
| typedef uint16 | TCoarseMeshIndexType |
| typedef CKey< std::string > | CKeyString |
| typedef CKey< bool > | CKeyBool |
| typedef CKey< float > | CKeyFloat |
| typedef CKey< NLMISC::CVector > | CKeyVector |
| typedef CKey< NLMISC::CQuat > | CKeyQuat |
| typedef CKey< NLMISC::CRGBA > | CKeyRGBA |
| typedef CKey< sint32 > | CKeyInt |
| typedef CKeyTCB< float > | CKeyTCBFloat |
| typedef CKeyTCB< NLMISC::CVector > | CKeyTCBVector |
| typedef CKeyTCB < NLMISC::CAngleAxis > | CKeyTCBQuat |
| typedef CKeyBezier< float > | CKeyBezierFloat |
| typedef CKeyBezier < NLMISC::CVector > | CKeyBezierVector |
| typedef CKeyBezier< NLMISC::CQuat > | CKeyBezierQuat |
| typedef std::list < IMaterialDrvInfos * > | TMatDrvInfoPtrList |
| typedef TMatDrvInfoPtrList::iterator | ItMatDrvInfoPtrList |
| typedef std::multimap< float, CMRMEdgeFace > | TEdgeMap |
| The map of edge collapses. | |
| typedef TEdgeMap::iterator | ItEdgeMap |
| typedef NLMISC::CSmartPtr < CPackedZoneBase > | TPackedZoneBaseSPtr |
| typedef CPSAttrib < NLMISC::CVector > | TPSAttribVector |
| typedef CPSAttrib< NLMISC::CRGBA > | TPSAttribRGBA |
| typedef CPSAttrib< float > | TPSAttribFloat |
| typedef CPSAttrib< uint32 > | TPSAttribUInt |
| typedef CPSAttrib< uint8 > | TPSAttribUInt8 |
| typedef CPSAttrib< TAnimationTime > | TPSAttribTime |
| typedef CAdvance1Iterator < TPSAttribFloat::const_iterator, float > | TIteratorFloatStep1 |
| Some typedefs. | |
| typedef CAdvance1Iterator < TPSAttribVector::const_iterator, NLMISC::CVector > | TIteratorVectStep1 |
| typedef CAdvance1616Iterator < TPSAttribFloat::const_iterator, float > | TIteratorFloatStep1616 |
| typedef CAdvance1616Iterator < TPSAttribFloat::const_iterator, TAnimationTime > | TIteratorTimeStep1616 |
| typedef CAdvance1616Iterator < TPSAttribVector::const_iterator, NLMISC::CVector > | TIteratorVectStep1616 |
| typedef CPSAttrib< CRadiusPair > | TPSAttribRadiusPair |
| typedef std::list < IShaderDrvInfos * > | TShaderDrvInfoPtrList |
| typedef TShaderDrvInfoPtrList::iterator | ItShaderDrvInfoPtrList |
| typedef std::map< std::string, CShapeInfo > | TShapeCache |
| typedef std::list < CTextureDrvShare * > | TTexDrvSharePtrList |
| typedef TTexDrvInfoPtrMap::iterator | ItTexDrvInfoPtrMap |
| typedef TTexDrvSharePtrList::iterator | ItTexDrvSharePtrList |
| typedef std::list< IVBDrvInfos * > | TVBDrvInfoPtrList |
| typedef TVBDrvInfoPtrList::iterator | ItVBDrvInfoPtrList |
| typedef std::list < IVertexProgramDrvInfos * > | TVtxPrgDrvInfoPtrList |
| typedef TVtxPrgDrvInfoPtrList::iterator | ItVtxPrgDrvInfoPtrList |
| typedef std::map< uint16, CZone * > | TZoneMap |
| typedef std::map< uint16, CZone * >::iterator | ItZoneMap |
| typedef volatile CZone * | TVolatileZonePtr |
| typedef std::list < COcclusionQueryD3D * > | TOcclusionQueryList |
| typedef IDriver *(* | IDRV_CREATE_PROC )(void) |
| typedef uint32(* | IDRV_VERSION_PROC )(void) |
| typedef std::vector< CVectInfo > | TRibbonVect |
| typedef std::deque< CEdge > | TEdgeList |
Enumerations | |
| enum | TPSProcessPass { PSMotion, PSSolidRender, PSBlendRender, PSToolRender } |
rendering and process passes for a particle system. More... | |
| enum | TPSMatrixMode { PSFXWorldMatrix = 0, PSIdentityMatrix, PSUserMatrix, PSMatrixModeCount } |
Objects of particle systems can be local to various matrixs defined by the following enum. More... | |
| enum | TPSLod { PSLod1n2 = 0, PSLod1, PSLod2 } |
lod for located bindables. (see ps_located.h) More... | |
Functions | |
| CTextureCube * | BuildCubeMap (sint mapSize, ICubeMapFunctor &f, bool luminanceOnly=false, const std::string &shareName="") |
| Build a cube map by using the given functor. | |
| void | nlCheckVertexBuffer (const CVertexBuffer &vb, const uint8 *ptr) |
| void | nlCheckVBA (CVertexBufferRead &vbr, const uint8 *ptr) |
| void | nlCheckVBA (CVertexBufferReadWrite &vbrw, const uint8 *ptr) |
| void | nlCheckVBARange (CVertexBufferRead &vbr, const uint8 *ptStart, uint length) |
| void | nlCheckVBARange (CVertexBufferReadWrite &vbrw, const uint8 *ptStart, uint length) |
| void | nlCheckIBARange (CIndexBufferReadWrite &ibrw, const uint8 *ptStart, uint length) |
| void | nlCheckIBARange (CIndexBufferRead &ibr, const uint8 *ptStart, uint length) |
| void | nlCheckIBA (CIndexBufferReadWrite &ibrw, const uint8 *ptStart) |
| void | nlCheckIBA (CIndexBufferRead &ibrw, const uint8 *ptStart) |
| void | init3d () |
| Startup initialisation. | |
| bool | operator== (const CPackedVertex &lhs, const CPackedVertex &rhs) |
| template<class T > | |
| T | PSBinOpModulate (T arg1, T arg2) |
| Some template functions and some specialization for binary operations We don't override the usual operators, because we may want behaviour such as saturation, and this may be misleading with usual operators. | |
| template<class T > | |
| T | PSBinOpAdd (T arg1, T arg2) |
| template<class T > | |
| T | PSBinOpSubtract (T arg1, T arg2) |
| template<> | |
| CPlaneBasis | PSBinOpModulate (CPlaneBasis p1, CPlaneBasis p2) |
| template<> | |
| CPlaneBasis | PSBinOpAdd (CPlaneBasis p1, CPlaneBasis p2) |
| template<> | |
| CPlaneBasis | PSBinOpSubtract (CPlaneBasis p1, CPlaneBasis p2) |
| template<> | |
| uint32 | PSBinOpSubtract (uint32 lhs, uint32 rhs) |
| template<> | |
| NLMISC::CRGBA | PSBinOpModulate (NLMISC::CRGBA t1, NLMISC::CRGBA t2) |
| template<> | |
| NLMISC::CRGBA | PSBinOpAdd (NLMISC::CRGBA t1, NLMISC::CRGBA t2) |
| template<> | |
| NLMISC::CRGBA | PSBinOpSubtract (NLMISC::CRGBA t1, NLMISC::CRGBA t2) |
| void | MakePrivate (uint8 *dest, const NLMISC::CRGBA *src1, const NLMISC::CRGBA *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op) |
| template<class T > | |
| void | MakePrivate (uint8 *dest, const T *src1, const T *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op) |
| void | Make4Private (uint8 *dest, const NLMISC::CRGBA *src1, const NLMISC::CRGBA *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op) |
| template<class T > | |
| void | Make4Private (uint8 *dest, const T *src1, const T *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op) |
| void | MakeNPrivate (uint8 *dest, const NLMISC::CRGBA *src1, const NLMISC::CRGBA *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op, uint nbReplicate) |
| template<class T > | |
| void | MakeNPrivate (uint8 *dest, const T *src1, const T *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op, uint nbReplicate, uint32=(1<< 16)) |
| template<typename T > | |
| T | PSValueBlend (const T &t1, const T &t2, float alpha) |
| a blending function it blends between t1 and t2 by the alpha amount specializing this function may help with some types of data that don't have the needed operator (NLMISC::CRGBA) | |
| NLMISC::CRGBA | PSValueBlend (const NLMISC::CRGBA &t1, const NLMISC::CRGBA &t2, float alpha) |
| NLMISC::CRGBA specialization of the PSValueBlend function. | |
| CPlaneBasis | PSValueBlend (const CPlaneBasis &t1, const CPlaneBasis &t2, float alpha) |
| CPlaneBasis specilization of the PSValueBlend function. | |
| template<typename T > | |
| void | computeGradient (const T *valueTab, uint32 numValues, uint32 nbStages, typename CPSVector< T >::V &grad, T &minValue, T &maxValue) |
| void | computeGradient (const NLMISC::CRGBA *valueTab, uint32 numValues, uint32 nbStages, CPSVector< CRGBA >::V &grad, NLMISC::CRGBA &minValue, NLMISC::CRGBA &maxValue) |
| NLMISC::CRGBA | convertVBColor (NLMISC::CRGBA color, CVertexBuffer::TVertexColorType format) |
| void | convertVBColor (NLMISC::CRGBA *array, uint numColor, CVertexBuffer::TVertexColorType format) |
| bool | operator< (const CPSFloatCurveFunctor::CCtrlPoint &lhs, const CPSFloatCurveFunctor::CCtrlPoint &rhs) |
| bool | operator< (const CPSLocatedBindable &lhs, const CPSLocatedBindable &rhs) |
| less operator on located bindable. | |
| uint | ScaleFloatGE (float f, float deltaT, float clampValue, uint numStep) |
| Find a quantity to add to a float f such as f + deltaT * numStep, be >= than a given float (endValue). | |
| NLMISC::CVector * | FillBufUsingSubdiv (const NLMISC::CVector &value, float clampValue, float &startValue, float deltaT, uint &maxNumStep, NLMISC::CVector *destPos, uint32 stride) |
| Private function used to fill a buffer with the same value by using the given subdivision. | |
| void | SetupModulatedStage (CMaterial &m, uint stage, CMaterial::TTexSource src1, CMaterial::TTexSource src2) |
| setup a stage as modulate, by specifying the source and destination | |
| bool | operator< (const CPlaneBasis &p1, const CPlaneBasis &p2) |
| void | PSRegisterColorAttribs () |
| Register attribute makers based on colors (used in particle systems). | |
| void | PSRegisterFloatAttribs () |
| Register attribute makers based on floats (used in particle systems). | |
| void | PSRegisterIntAttribs () |
| Register attribute makers based on int (used in particle systems). | |
| void | PSRegisterPlaneBasisAttribs () |
| Register attribute makers based on colors (used in particle systems). | |
| template<class T > | |
| CQuadTree< T >::~CQuadTree NL_TMPL_PARAM_ON_METHOD_1() | T () |
| void | registerSerial3d () |
| This global function register all Serialisable Polymorphic 3D classes. | |
| const NLMISC::CClassId | SegRemanenceShapeId (0x4ef83d8d, 0x14d018f7) |
| std::string | standardizeShapeName (const std::string &name) |
| template<class TMatrixArray > | |
| void | computeBoneMatrixes3x4 (TMatrixArray &boneMat3x4, const std::vector< uint32 > &matInfs, const CSkeletonModel *skeleton) |
| template<class TMatrixArray > | |
| void | computeBoneMatrixes3x4PreMul (TMatrixArray &boneMat3x4, const CMatrix &preMulMat, const std::vector< uint32 > &matInfs, const CSkeletonModel *skeleton) |
| Same as computeBoneMatrixes3x4, but premul by a matrix. | |
| bool | BuildTangentSpace (CMesh::CMeshBuild &outMeshBuild, const CMesh::CMeshBuild &inMeshBuild) |
| This add tangent space information to a vertex buffer. | |
| template<class T , class TKeyVal > | |
| void | copyToValue (T &value, const TKeyVal &keyval) |
| void | copyToValue (NLMISC::CRGBA &col, const CVector &v) |
| void | copyToValue (sint32 &value, const float &f) |
| void | assignSoundServerToPS (UPSSoundServer *soundServer) |
| for private use only.. | |
| void | SpawnedSourceEndedCallback (NLSOUND::USource *source, void *userParam) |
| this callback is called when a spawned source has ended, so that we know that the pointer to it is invalid... | |
| CWaterPoolManager & | GetWaterPoolManager () |
| NLMISC_SAFE_SINGLETON_IMPL (CAsyncFileManager3D) | |
| static void | mulAdd (CVector &tgt, const CVector &src, float f) |
| static void | mulAddD (CVectorD &tgt, const CVector &src, double f) |
| static uint8 * | BuildCubeMapTex (const NLMISC::CVector &start, const NLMISC::CVector &uDir, const NLMISC::CVector &vDir, uint size, ICubeMapFunctor &f) |
| static uint8 * | BuildCubeMapTexLuminance (const NLMISC::CVector &start, const NLMISC::CVector &uDir, const NLMISC::CVector &vDir, uint size, ICubeMapFunctor &f) |
| static void | checkRange (const uint8 *min, const uint8 *max, const uint8 *start, uint length, const std::string &msg) |
| static void | computePerturbation (const float x, const float y, float &dx, float &dy) |
| compute the UV perturbation at one position of the screen (with screen mapped to 0..1, 0..1) | |
| __declspec (dllexport) IDriver *NL3D_createIDriverInstance() | |
| static void | D3DWndProc (CDriverD3D *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
| static LRESULT CALLBACK | WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
| void | copyRGBA2BGRA (uint32 *dest, const uint32 *src, uint nbPixels) |
| void | setColor (D3DCOLORVALUE &dest, float r, float g, float b, float a) |
| void | setColor (D3DCOLORVALUE &dest, const D3DCOLOR &src) |
| void | setColor (D3DCOLORVALUE &dest, const NLMISC::CRGBA &src) |
| void | fillQuadIndexes (uint16 *indexes, uint first, uint last) |
| static DWORD | replaceDiffuseWithConstant (DWORD value) |
| static void | setShaderParam (CMaterialDrvInfosD3D *pShader, uint index, INT value) |
| static void | setShaderParam (CMaterialDrvInfosD3D *pShader, uint index, CRGBA color) |
| static void | setShaderParam (CMaterialDrvInfosD3D *pShader, uint index, FLOAT value) |
| static void | setShaderParam (CMaterialDrvInfosD3D *pShader, uint index, float vector[4]) |
| static void | add (std::set< uint > &dest, const std::set< uint > &toAdd) |
| void | buildColorOperation (string &dest, const char *prefix, const char *destSizzle, uint stage, CMaterial::TTexOperator &op, CMaterial::TTexSource src0, CMaterial::TTexSource src1, CMaterial::TTexSource src2, CMaterial::TTexOperand &op0, CMaterial::TTexOperand &op1, CMaterial::TTexOperand &op2, bool unlightedNoVertexColor) |
| void | fillQuadIndexes (uint32 *indexes, uint first, uint last) |
| static void | setFX (CShader &s, const char *name, const char *prog, CDriverD3D *drv) |
| uint | getPixelFormatSize (D3DFORMAT destFormat) |
| void | dumpWriteMask (uint mask, std::string &out) |
| void | dumpSwizzle (const CVPSwizzle &swz, std::string &out) |
| void | dumpOperand (const CVPOperand &op, bool destOperand, std::string &out, set< uint > &inputs) |
| void | dumpInstr (const CVPInstruction &instr, std::string &out, set< uint > &inputs) |
| void | dump (const CVPParser::TProgram &prg, std::string &dest) |
| IDriver * | NL3D_createIDriverInstance () |
| uint32 | NL3D_interfaceVersion () |
| uint | loadARBFragmentProgramStringNative (const char *prog, bool forceNativePrograms) |
| Load a ARB_fragment_program_code, and ensure it is loaded natively. | |
| static void | fetchPerturbedEnvMapR200 () |
| R200 Fragment Shader : Send fragment shader to fetch a perturbed envmap from the addition of 2 bumpmap The result is in R2 after the 2nd pass. | |
| static bool | setupARBMultiTexture (const char *glext) |
| static bool | setupEXTTextureEnvCombine (const char *glext) |
| static bool | setupARBTextureCompression (const char *glext) |
| static bool | setupNVVertexArrayRange (const char *glext) |
| static bool | setupEXTTextureCompressionS3TC (const char *glext) |
| static bool | setupEXTVertexWeighting (const char *glext) |
| static bool | setupEXTSeparateSpecularColor (const char *glext) |
| static bool | setupNVTextureEnvCombine4 (const char *glext) |
| static bool | setupATITextureEnvCombine3 (const char *glext) |
| static bool | setupATIXTextureEnvRoute (const char *) |
| static bool | setupATIEnvMapBumpMap (const char *glext) |
| static bool | setupARBTextureCubeMap (const char *glext) |
| static bool | setupNVVertexProgram (const char *glext) |
| static bool | setupEXTVertexShader (const char *glext) |
| static bool | setupEXTSecondaryColor (const char *glext) |
| static bool | setupWGLARBPBuffer (const char *glext) |
| static bool | setupNVTextureShader (const char *glext) |
| static bool | setupEXTBlendColor (const char *glext) |
| static bool | setupNVVertexArrayRange2 (const char *glext) |
| static bool | setupATIVertexArrayObject (const char *glext) |
| static bool | setupATIMapObjectBuffer (const char *glext) |
| static bool | setupATIFragmentShader (const char *glext) |
| static bool | setupATIVertexAttribArrayObject (const char *glext) |
| static bool | setupARBFragmentProgram (const char *glext) |
| static bool | setupARBVertexBufferObject (const char *glext) |
| static bool | setupARBVertexProgram (const char *glext) |
| static bool | setupNVOcclusionQuery (const char *glext) |
| static bool | setupNVTextureRectangle (const char *glext) |
| static bool | setupFrameBufferObject (const char *glext) |
| static bool | setupPackedDepthStencil (const char *glext) |
| void | registerGlExtensions (CGlExtensions &ext) |
| This function test and register the extensions for the current GL context. | |
| static bool | setupWGLEXTSwapControl (const char *glext) |
| static void | convBlend (CMaterial::TBlend blend, GLenum &glenum) |
| static void | convZFunction (CMaterial::ZFunc zfunc, GLenum &glenum) |
| static void | convColor (CRGBA col, GLfloat glcol[4]) |
| static void | convTexAddr (ITexture *tex, CMaterial::TTexAddressingMode mode, GLenum &glenum) |
| static CTextureDrvInfosGL * | getTextureGl (ITexture &tex) |
| static GLint | getGlSrcTextureFormat (ITexture &tex, GLint glfmt) |
| static GLenum | getGlSrcTextureComponentType (GLint texSrcFormat) |
| static GLenum | translateWrapToGl (ITexture::TWrapMode mode, const CGlExtensions &extensions) |
| static GLenum | translateMagFilterToGl (CTextureDrvInfosGL *glText) |
| static GLenum | translateMinFilterToGl (CTextureDrvInfosGL *glText) |
| static bool | sameDXTCFormat (ITexture &tex, GLint glfmt) |
| static bool | isDXTCFormat (GLint glfmt) |
| static void | forceActivateTexEnvModeEnvCombine4 (const CMaterial::CTexEnv &env) |
| static GLenum | convSwizzleToGLFormat (CVPSwizzle::EComp comp, bool negate) |
| static GLuint | convOutputRegisterToEXTVertexShader (CVPOperand::EOutputRegister r) |
| Convert an output register to a EXTVertexShader register. | |
| static uint | convInputRegisterToVBFlag (uint index) |
| Convert an input register to a vertex buffer flag. | |
| static void | doSwizzle (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) |
| static void | doWriteMask (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) |
| static void | ARBVertexProgramDumpWriteMask (uint mask, std::string &out) |
| static void | ARBVertexProgramDumpSwizzle (const CVPSwizzle &swz, std::string &out) |
| static void | ARBVertexProgramDumpOperand (const CVPOperand &op, bool destOperand, std::string &out) |
| static void | ARBVertexProgramDumpInstr (const CVPInstruction &instr, std::string &out) |
| Dump an instruction in a string. | |
| static void | vbWrite (uint8 *&dest, const CVector &v) |
| static void | vbWrite (uint8 *&dest, float uCoord, float vCoord) |
| static void | getBitPack (uint32 *bitPtr, uint32 &bitMask) |
| static void | NEL3DCalcBase (CVector &direction, CMatrix &matrix) |
| static void | initPassTriArray (CPatchRdrPass &, uint32 numIndex) |
| static void | drawPassTriArray (CMaterial &mat) |
| static uint32 | countNumWantedIndex (CRdrTileId *tileToRdr, uint rdrPass) |
| static uint32 | countNumWantedIndexFar0 (CPatch *patch) |
| static uint32 | countNumWantedIndexFar1 (CPatch *patch) |
| static void | computeLodLighting (CRGBA &lightRes, const CVector &lightObjectSpace, const CVector &normalPtr, CRGBA ambient, CRGBA diffuse) |
| static NLMISC::CAABBoxExt | makeBBox (const std::vector< CVector > &Vertices) |
| static void | applyArraySkinNormalT (uint numMatrixes, uint32 *infPtr, CMesh::CSkinWeight *srcSkinPtr, CVector *srcVertexPtr, CVector *srcNormalPtr, uint normalOff, uint8 *destVertexPtr, vector< CMatrix3x4 > &boneMat3x4, uint vertexSize, uint nInf) |
| File not compiled. | |
| static void | applyArraySkinTangentSpaceT (uint numMatrixes, uint32 *infPtr, CMesh::CSkinWeight *srcSkinPtr, CVector *srcVertexPtr, CVector *srcNormalPtr, CVector *tgSpacePtr, uint normalOff, uint tgSpaceOff, uint8 *destVertexPtr, vector< CMatrix3x4 > &boneMat3x4, uint vertexSize, uint nInf) |
| static void | SetupForMaterial (const CMaterial &mat, CScene *scene) |
| static bool | findElement (vector< sint > &array, sint elt) |
| static bool | deleteElement (vector< sint > &array, sint elt) |
| void | serialPackedVector16 (std::vector< uint16 > &v, NLMISC::IStream &f) |
| void | serialPackedVector12 (std::vector< uint16 > &v, NLMISC::IStream &f) |
| static void | pushVBLine2D (NLMISC::CVector *&dest, const NLMISC::CVector &v0, const NLMISC::CVector &v1) |
| static void | pushVBTri2D (NLMISC::CVector *&dest, const NLMISC::CTriangle &tri) |
| static void | pushVBQuad2D (NLMISC::CVector *&dest, const NLMISC::CQuad &quad) |
| static void | pushVBQuad (NLMISC::CVector *&dest, const NLMISC::CQuad &quad) |
| static void | computeRastersUnion (const CPolygon2D::TRasterVect &inRaster0, CPolygon2D::TRasterVect &inRaster1, sint minY0, sint minY1, CPolygon2D::TRasterVect &outRaster, sint &finalMinY) |
| static void | addQuadToSilhouette (const CVector &v0, const CVector &v1, const CVector &v2, CVector &v3, CPolygon2D::TRasterVect &sil, sint &minY, float cellSize) |
| template<class T > | |
| bool | raytrace (T &packedZone, const NLMISC::CVector &start, const NLMISC::CVector &end, NLMISC::CVector &inter, std::vector< CTriangle > *testedTriangles=NULL, NLMISC::CVector *normal=NULL) |
| uint8 | getUnpackLumelBlock (const uint8 *src, uint pixel) |
| void | bilinearColor (CRGBA corners[4], uint x, uint y, uint &R, uint &G, uint &B) |
| void | bilinearColorAndModulate (CRGBA corners[4], uint x, uint y, CRGBA &res) |
| void | bilinearColorAndModulatex2 (CRGBA corners[4], uint x, uint y, CRGBA &res) |
| void | bilinearColorDiv2AndAdd (CRGBA corners[4], uint x, uint y, CRGBA &res) |
| void | bilinearColorAndAdd (CRGBA corners[4], uint x, uint y, CRGBA &res) |
| void | NL3D_bilinearTileLightMap (CRGBA *tex) |
| float | noiseFloorF (float f) |
| float | noiseCeilF (float f) |
| sint | noiseFloor (float f) |
| sint | noiseCeil (float f) |
| static void | computeDisplaceBilinear (float sTile, float tTile, float &sInc, float &tInc, float &sa, float &ta, float &sa1, float &ta1) |
| static void | renderFaceVector (TLandscapeIndexType *fv) |
| void | fastClamp01 (float &x) |
| template<class T > | |
| void | DrawDot (T it, CVertexBuffer &vb, CPSAttribMaker< NLMISC::CRGBA > *colorScheme, uint leftToDo, CPSLocated *owner, CMaterial &mat, IDriver *driver, uint32 srcStep) |
| =================================================================== | |
| static void | replaceNullPeriodsByThreshold (float *tab, uint numElem) |
| In an arrey of float, all value that are 0.f are replaced by EMIT_PERIOD_THRESHOLD A period of 0 is allowed for emitter and means "emit at each frame" This is deprecated now, and this helps to avoid that behaviour. | |
| static uint | GenEmitterPositions (CPSLocated *emitter, CPSLocated *emittee, uint emitterIndex, uint numStep, TAnimationTime deltaT, TAnimationTime step, std::vector< NLMISC::CVector > &dest) |
| private : generate the various position of an emitter in the given tab for the given slice of time, | |
| static uint | GenEmitterPositionsWithLOD (CPSLocated *emitter, CPSLocated *emittee, uint emitterIndex, uint numStep, TAnimationTime deltaT, TAnimationTime step, float invLODRatio, std::vector< NLMISC::CVector > &dest) |
| The same as GenEmitterPositions, but with LOD taken in account. | |
| static CVector | MakeRandomUnitVect (void) |
| ====================================================================================== this produce a random unit vector | |
| static void | BlurBytesTab (const uint8 *src, uint8 *dest, uint size) |
| ==================================================================================== | |
| static uint32 | IDToLittleEndian (uint32 input) |
| *************************************************************************************** | |
| static void | IntegrateSpeed (uint count, float *src1, const float *src2, float *dest, float ellapsedTime) |
| *************************************************************************************** | |
| static void | removeParticleFromRemoveList (uint indexToRemove, uint arraySize) |
| *************************************************************************************** | |
| void | checkRemoveArray (uint size) |
| const std::string | DummyShapeName ("dummy mesh shape") |
| static CMesh * | CreateDummyMesh (void) |
| a private function that create a dummy mesh :a cube with dummy textures | |
| static uint | getMeshNumTri (const CMesh &m) |
| private : eval the number of triangles in a mesh | |
| static void | CheckForOpaqueAndTransparentFacesInMesh (const CMesh &m, bool &hasTransparentFaces, bool &hasOpaqueFaces) |
| private use : check if there are transparent and / or opaque faces in a mesh | |
| static bool | CheckForLightableFacesInMesh (const CMesh &m) |
| private use : check if there are lightable faces in a mesh | |
| static CMesh * | GetDummyMeshFromBank (CShapeBank &sb) |
| static void | DuplicatePrimitiveBlock (const CIndexBuffer &srcBlock, CIndexBuffer &destBlock, uint nbReplicate, uint vertOffset) |
| This duplicate a primitive block n time in the destination primitive block This is used to draw several mesh at once For each duplication, vertices indices are shifted from the given offset (number of vertices in the mesh). | |
| static void | ConvertToBumpMap (NLMISC::CSmartPtr< ITexture > &ptr) |
| static void | ConvertFromBumpMap (NLMISC::CSmartPtr< ITexture > &ptr) |
| static void | SetupQuadVBTexCoords (CVertexBuffer &vb, uint texCoordSet) |
| ================================================================================== fill textures coordinates for a quad vb | |
| static void | FillQuadCoords (uint8 *dest, uint stride, const NLMISC::CVector2f &speed, float time, uint num) |
| static void | FillQuadCoordsLocalTime (uint8 *dest, uint stride, const NLMISC::CVector2f &speed, CPSLocated &srcLoc, uint startIndex, uint num, uint32 srcStep) |
| static ITexture * | CreateGradientTexture () |
| private use : this create a gradient texture that goew from black to white | |
| static uint8 * | BuildRibbonFirstSlice (const NLMISC::CVector &pos, uint numVerts, uint8 *dest, uint vertexSize) |
| ========================================================================= | |
| static uint8 * | ComputeRibbonSliceFollowPath (const NLMISC::CVector &prev, const NLMISC::CVector &next, const NLMISC::CVector *shape, uint numVerts, uint8 *dest, uint vertexSize, float size, NLMISC::CMatrix &basis) |
| ========================================================================= | |
| static uint8 * | ComputeRibbonSliceIdentity (const NLMISC::CVector &prev, const NLMISC::CVector &next, const NLMISC::CVector *shape, uint numVerts, uint8 *dest, uint vertexSize, float size) |
| ========================================================================= | |
| static uint8 * | ComputeRibbonSliceFollowPathXY (const NLMISC::CVector &prev, const NLMISC::CVector &next, const NLMISC::CVector *shape, uint numVerts, uint8 *dest, uint vertexSize, float size, NLMISC::CMatrix &basis) |
| ========================================================================= | |
| static uint8 * | ComputeUntexturedRibbonMesh (uint8 *destVb, uint vertexSize, const NLMISC::CVector *curve, const NLMISC::CVector *shape, uint numSegs, uint numVerticesInShape, float sizeIncrement, float size, CPSRibbon::TOrientation orientation) |
| ========================================================================= | |
| static uint8 * | ComputeTexturedRibbonMesh (uint8 *destVb, uint vertexSize, const NLMISC::CVector *curve, const NLMISC::CVector *shape, uint numSegs, uint numVerticesInShape, float sizeIncrement, float size, CPSRibbon::TOrientation orientation) |
| ========================================================================= | |
| static void | setTri (CIndexBufferReadWrite &ibrw, const CVertexBuffer &vb, uint32 triIndex, uint32 i0, uint32 i1, uint32 i2) |
| static void | BuildHermiteVector (const NLMISC::CVector &P0, const NLMISC::CVector &P1, const NLMISC::CVector &T0, const NLMISC::CVector &T1, NLMISC::CVector &dest, float lambda) |
| build some hermite spline value, with the given points and tangents | |
| static void | BuildLinearVector (const NLMISC::CVector &P0, const NLMISC::CVector &P1, NLMISC::CVector &dest, float lambda, float oneMinusLambda) |
| for test | |
| static void | MakeProj (NLMISC::CVector &dest, const NLMISC::CVector &src) |
| static void | BuildSlice (const NLMISC::CMatrix &mat, CVertexBuffer &vb, uint8 *currVert, uint32 vertexSize, const NLMISC::CVector &I, const NLMISC::CVector &K, TRibbonVect::iterator pos, TRibbonVect::iterator prev, TRibbonVect::iterator next, float ribSize) |
| TODO: some optimisation to get a better speed. | |
| bool | operator< (const CEdge &e1, const CEdge &e2) |
| H_AUTO_DECL (NL3D_QuadClip_ClusterClip) | |
| H_AUTO_DECL (NL3D_QuadClip_SonsShowNoClip) | |
| template<class TIndex > | |
| static bool | getRayIntersectionT (std::vector< NLMISC::CVector > &vertices, const std::vector< TIndex > &tris, float &dist2D, float &distZ, bool computeDist2D) |
| static void | strReplaceAll (string &strInOut, const string &tokenSrc, const string &tokenDst) |
| static void | vbPush (uint8 *&dest, const CVector &v) |
| static void | vbPush (uint8 *&dest, float f) |
| static float | easeInEaseOut (float x) |
| static uint | DuplicateMBAndAddTexCoord (CMesh::CMeshBuild &outMeshBuild, const CMesh::CMeshBuild &inMeshBuild) |
| private func : duplicate a mesh build It returns the index of the new texture coordinate or 0 if the conversion couldn't occur. | |
| static void | BuildTGSpaceVect (const NLMISC::CVector &normal, const NLMISC::CVector &sGrad, NLMISC::CUVW &result) |
| static void | BuildTriFromMB (const CMesh::CMeshBuild &mb, const uint index[3], NLMISC::CTriangle &tri) |
| static bool | matchEdge (const CVector2f &uv0, const CVector2f &uv1, const CVector2f &uva, const CVector2f &uvb) |
| static void | BuildDsDt (uint32 *src, sint width, sint height, uint16 *dest) |
| create a DsDt texture from a height map (red component of a rgba bitmap) | |
| static void | BuildDsDtAsRGBA (uint32 *src, sint width, sint height, uint32 *dest) |
| create a rgba gradient texture from a height map (red component of a rgba bitmap) | |
| static float | NormalizeDsDt (uint16 *src, sint width, sint height) |
| Normalize a DsDt texture after it has been built, and return the normalization factor. | |
| static float | NormalizeDsDtAsRGBA (uint32 *src, sint width, sint height) |
| static void | GetTextureSize (ITexture *tex, uint &width, uint &height) |
| ===================================================================================================== This is used to get the size of a texture, with an optimisation in the case of texture files | |
| static std::string | DummyTexName ("CTextureMultiFile:Dummy") |
| void | dummyToAvoidStupidCompilerWarning_texture_user_cpp () |
| void | TroncFileName (char *sDest, const char *sSrc) |
| void | computeVegetVertexLighting (const CVector &rotNormal, const CVector &sunDir, CRGBA primaryRGBA, CRGBA secondaryRGBA, CVegetableLightEx &vegetLex, CRGBA diffusePL[2], CRGBA *dst) |
| void | computeVegetVertexLightingForceBestSided (const CVector &rotNormal, const CVector &sunDir, CRGBA primaryRGBA, CRGBA secondaryRGBA, CVegetableLightEx &vegetLex, CRGBA diffusePL[2], CRGBA *dst) |
| static uint32 | getFVBVertex (uint section, uint side) |
| static CVertexProgram | testMeshVP ("!!VP1.0\n\ DP4 o[HPOS].x, c[0], v[0]; \n\ DP4 o[HPOS].y, c[1], v[0]; \n\ DP4 o[HPOS].z, c[2], v[0]; \n\ DP4 o[HPOS].w, c[3], v[0]; \n\ MAD o[COL0], v[8], c[4].xxxx, c[4].yyyy; \n\ MOV o[TEX0], v[8]; \n\ END") |
| static float | BilinFilter (float v0, float v1, float v2, float v3, float u, float v) |
| static void | computeWaterVertexSoft (float px, float py, CVector &pos, CVector2f &envMapTexCoord, const CVector &camI, const CVector &camJ, const CVector &camK, float denom, double date, const CVector &camPos) |
| static void | computeWaterVertexHard (float px, float py, CVector &pos, const CVector &camI, const CVector &camJ, const CVector &camK, float denom) |
| static CVertexProgram * | BuildWaterVP (bool diffuseMap, bool bumpMap, bool use2BumpMap) |
| Build a vertex program for water depending on requirements. | |
| CVector2f | st2uv (sint s, sint t, const CPatchInfo &patch) |
| void | uv2st (const CVector2f &in, sint &s, sint &t, const CPatchInfo &patch) |
Variables | |
| const NLMISC::CClassId | CameraId = NLMISC::CClassId(0x5752634c, 0x6abe76f5) |
| const NLMISC::CClassId | ClusterId = NLMISC::CClassId(0x13f37e46, 0x3e880780) |
| const NLMISC::CClassId | FlareModelClassId = NLMISC::CClassId(0x6d674c32, 0x53b961a0) |
| const uint | MaxFlareNum = 10 |
| const sint | NbTilesMax = 65536 |
| const sint | TextureNearSize = 512 |
| const sint | NbTileLightMapByLine = TextureNearSize/NL_TILE_LIGHTMAP_SIZE |
| const sint | NbTileLightMapByTexture = NbTileLightMapByLine*NbTileLightMapByLine |
| uint | NL3D_LandscapeGlobals_PassNTri = 0 |
| void * | NL3D_LandscapeGlobals_PassTriCurPtr = NULL |
| CIndexBuffer::TFormat | NL3D_LandscapeGlobals_PassTriFormat = CIndexBuffer::IndicesUnknownFormat |
| const NLMISC::CClassId | LandscapeModelId = NLMISC::CClassId(0x5a573b55, 0x6b395829) |
| sint | ProfNTessFace = 0 |
| sint | ProfNRdrFar0 = 0 |
| sint | ProfNRdrFar1 = 0 |
| sint | ProfNRdrTile [NL3D_MAX_TILE_PASS] |
| sint | ProfNRefineFaces |
| sint | ProfNRefineComputeFaces |
| sint | ProfNRefineLeaves |
| sint | ProfNSplits |
| sint | ProfNMerges |
| sint | ProfNRefineInTileTransition |
| sint | ProfNRefineWithLowDistance |
| sint | ProfNSplitsPass |
| sint | ProfNTileSetupMaterial = 0 |
| sint | ProfNFar0SetupMaterial = 0 |
| sint | ProfNFar1SetupMaterial = 0 |
| sint | ProfNPatchRdrFar0 = 0 |
| sint | ProfNPatchRdrFar1 = 0 |
| const uint32 | IDRV_MAT_MAXTEXTURES = 4 |
| const uint32 | IDRV_TOUCHED_BLENDFUNC = 0x00000001 |
| const uint32 | IDRV_TOUCHED_BLEND = 0x00000002 |
| const uint32 | IDRV_TOUCHED_SHADER = 0x00000004 |
| const uint32 | IDRV_TOUCHED_ZFUNC = 0x00000008 |
| const uint32 | IDRV_TOUCHED_ZBIAS = 0x00000010 |
| const uint32 | IDRV_TOUCHED_COLOR = 0x00000020 |
| const uint32 | IDRV_TOUCHED_LIGHTING = 0x00000040 |
| const uint32 | IDRV_TOUCHED_DEFMAT = 0x00000080 |
| const uint32 | IDRV_TOUCHED_ZWRITE = 0x00000100 |
| const uint32 | IDRV_TOUCHED_DOUBLE_SIDED = 0x00000200 |
| const uint32 | IDRV_TOUCHED_LIGHTMAP = 0x00000400 |
| const uint32 | IDRV_TOUCHED_ALPHA_TEST = 0x00000800 |
| const uint32 | IDRV_TOUCHED_ALPHA_TEST_THRE = 0x00001000 |
| const uint32 | IDRV_TOUCHED_TEXENV = 0x00002000 |
| const uint32 | IDRV_TOUCHED_TEXGEN = 0x00004000 |
| const uint32 | IDRV_TOUCHED_TEX [IDRV_MAT_MAXTEXTURES] |
| const uint32 | IDRV_TOUCHED_ALLTEX = 0x000F0000 |
| const uint32 | IDRV_TOUCHED_ALL = 0xFFFFFFFF |
| const uint32 | IDRV_MAT_HIDE = 0x00000001 |
| const uint32 | IDRV_MAT_TSP = 0x00000002 |
| const uint32 | IDRV_MAT_ZWRITE = 0x00000004 |
| const uint32 | IDRV_MAT_ZLIST = 0x00000008 |
| const uint32 | IDRV_MAT_LIGHTING = 0x00000010 |
| const uint32 | IDRV_MAT_SPECULAR = 0x00000020 |
| const uint32 | IDRV_MAT_DEFMAT = 0x00000040 |
| const uint32 | IDRV_MAT_BLEND = 0x00000080 |
| const uint32 | IDRV_MAT_DOUBLE_SIDED = 0x00000100 |
| const uint32 | IDRV_MAT_ALPHA_TEST = 0x00000200 |
| const uint32 | IDRV_MAT_TEX_ADDR = 0x00000400 |
| const uint32 | IDRV_MAT_LIGHTED_VERTEX_COLOR = 0x00000800 |
| const uint32 | IDRV_MAT_GEN_TEX_0 = 0x00001000 |
| automatic texture coordinate generation | |
| const uint32 | IDRV_MAT_GEN_TEX_1 = 0x00002000 |
| const uint32 | IDRV_MAT_GEN_TEX_2 = 0x00004000 |
| const uint32 | IDRV_MAT_GEN_TEX_3 = 0x00008000 |
| const uint32 | IDRV_MAT_GEN_TEX_4 = 0x00010000 |
| const uint32 | IDRV_MAT_GEN_TEX_5 = 0x00020000 |
| const uint32 | IDRV_MAT_GEN_TEX_6 = 0x00040000 |
| const uint32 | IDRV_MAT_GEN_TEX_7 = 0x00080000 |
| const uint32 | IDRV_MAT_USER_TEX_0_MAT = 0x00100000 |
| user texture matrix | |
| const uint32 | IDRV_MAT_USER_TEX_1_MAT = 0x00200000 |
| const uint32 | IDRV_MAT_USER_TEX_2_MAT = 0x00400000 |
| const uint32 | IDRV_MAT_USER_TEX_3_MAT = 0x00800000 |
| const uint32 | IDRV_MAT_USER_TEX_4_MAT = 0x01000000 |
| const uint32 | IDRV_MAT_USER_TEX_5_MAT = 0x02000000 |
| const uint32 | IDRV_MAT_USER_TEX_6_MAT = 0x04000000 |
| const uint32 | IDRV_MAT_USER_TEX_7_MAT = 0x08000000 |
| const uint32 | IDRV_MAT_USER_TEX_MAT_ALL = 0x0FF00000 |
| const uint32 | IDRV_MAT_USER_TEX_FIRST_BIT = 20 |
| const uint32 | IDRV_MAT_TEX_GEN_SHIFT = 2 |
| const uint32 | IDRV_MAT_TEX_GEN_MASK = 0x03 |
| const NLMISC::CClassId | MeshBaseInstanceId = NLMISC::CClassId(0xef44331, 0x739f6bcf) |
| const NLMISC::CClassId | MeshInstanceId = NLMISC::CClassId(0x6bfe0a34, 0x23b26dc9) |
| const NLMISC::CClassId | MeshMRMInstanceId = NLMISC::CClassId(0xec608f3, 0x1111c33) |
| const NLMISC::CClassId | MeshMRMSkinnedInstanceId = NLMISC::CClassId(0x6cfd2619, 0x2f8f36fc) |
| const NLMISC::CClassId | MeshMultiLodInstanceId = NLMISC::CClassId(0x1ade6ef8, 0x75c5a84) |
| const uint | MaxPSUserParam = 4 |
| number user params for a particle system | |
| const NLMISC::CClassId | ParticleSystemModelId = NLMISC::CClassId(0x3a9b1dc3, 0x49627ff0) |
| const NLMISC::CClassId | PointLightModelId = NLMISC::CClassId(0x7e842eba, 0x140b6c69) |
| const float | MaxInputValue = 1.0f |
| Here we define attribute maker, that is object that can produce an attribute following some rule. | |
| const uint | PSBinOpBufSize = 1024 |
| The size of the buffer use for intermediate operations with a binary operator. | |
| const uint | RGBA_BLENDER_NUM_VALUES = 64 |
| uint64 | PSLookAtRenderTime = 0 |
| const uint32 | DefaultMaxLocatedInstance = 1 |
| const uint32 | PSForce = 0 |
| const uint32 | PSParticle = 1 |
| const uint32 | PSEmitter = 2 |
| const uint32 | PSLight = 3 |
| const uint32 | PSZone = 4 |
| const uint32 | PSSound = 5 |
| const uint | ConstraintMeshMaxNumVerts = 512 |
| const uint | ConstraintMeshBufSize = 64 |
| const uint | ConstraintMeshMaxNumPrerotatedModels = 32 |
| const float | PSCollideEpsilon = 10E-3f |
| This epsilon is in meter and give a thickness to surfaces for tests. | |
| const NLMISC::CClassId | QuadGridClipManagerId = NLMISC::CClassId(0x1ffb079a, 0x6c536a96) |
| const NLMISC::CClassId | RootModelId = NLMISC::CClassId(0x25f0505d, 0x75c69f9) |
| const NLMISC::CClassId | SkeletonModelId = NLMISC::CClassId(0x7d4703b4, 0x43ad6ab1) |
| const float | OO32768 = 1.0f/0x8000 |
| const NLMISC::CClassId | TransformId = NLMISC::CClassId(0x174750cb, 0xf952024) |
| const NLMISC::CClassId | TransformShapeId = NLMISC::CClassId(0x1e6115e6, 0x63502517) |
| const NLMISC::CClassId | VegetableBlendLayerModelId = NLMISC::CClassId(0x77375163, 0x2fca1003) |
| const uint | NumWaterMap = 3 |
| This class is a portion of water, it encodes its height, and simulates its propagation. | |
| uint8 * | waterVBEnd |
| const NLMISC::CClassId | WaterModelClassId = NLMISC::CClassId(0x41a0732e, 0x6c664506) |
| const NLMISC::CClassId | WaveMakerModelClassId = NLMISC::CClassId(0x16da3356, 0x7dec65fd) |
| const uint | WATER_VERTEX_HARD_SIZE = sizeof(float[3]) |
| const uint | WATER_VERTEX_SOFT_SIZE = sizeof(float[5]) |
| static const char * | TextureOffset |
| static CVertexProgram | TextureOffsetVertexProgram (TextureOffset) |
| static const CVector | UnitScale (1, 1, 1) |
| const float | NL3D_CameraSmoothRadiusFactor = 4 |
| const float | NL3D_CameraSmoothNumZSample = 20 |
| const float | NL3D_CameraSmoothNumAngleSample = 10 |
| static CAnimatedValueBlock | TempAnimatedValueBlock |
| static const double | MAX_CLOUDS_ANIM_DELTA_TIME = 0.075 |
| static const double | MIN_CLOUDS_ANIM_DELTA_TIME = 0.005 |
| static const double | MAX_TIME_FOR_CLOUD_ANIM = 0.02 |
| static const double | MAX_FRAME_PERCENT_FOR_CLOUD_RENDERING = 20 / 100 |
| static const D3DTEXTURESTAGESTATETYPE | SrcOperators [NL_SRC_OPERATORS_COUNT] |
| const D3DFORMAT | FinalPixelFormat [ITexture::UploadFormatCount][CDriverD3D::FinalPixelFormatChoice] |
| uint | indexCount = 0 |
| uint | vertexCount = 0 |
| const uint | MAX_NUM_QUADS = 32767 |
| DWORD | RemapIndexBufferUsage [CIndexBuffer::LocationCount] |
| D3DPOOL | RemapIndexBufferPool [CIndexBuffer::LocationCount] |
| const D3DLIGHTTYPE | RemapLightTypeNeL2D3D [3] |
| static const float | sqrtFLT_MAX = (float) sqrtf(FLT_MAX) |
| const D3DBLEND | RemapBlendTypeNeL2D3D [CMaterial::blendCount] |
| const D3DCMPFUNC | RemapZFuncTypeNeL2D3D [CMaterial::zfuncCount] |
| const D3DTEXTUREOP | RemapTexOpType0NeL2D3D [CMaterial::TexOperatorCount] |
| const D3DTEXTUREOP | RemapTexOpTypeNeL2D3D [CMaterial::TexOperatorCount] |
| const uint | OpNumArg [CMaterial::TexOperatorCount] |
| const DWORD | RemapTexArg0NeL2D3D [CMaterial::TexSourceCount] |
| const DWORD | RemapTexArgNeL2D3D [CMaterial::TexSourceCount] |
| const DWORD | RemapTexOpArgTypeNeL2D3D [CMaterial::TexOperandCount] |
| const DWORD | RemapTexArg0TypeNeL2D3D [CMaterial::TexOperatorCount] |
| const DWORD | RemapTexGenTypeNeL2D3D [CMaterial::numTexCoordGenMode] |
| const DWORD | RemapTexGenCubeTypeNeL2D3D [CMaterial::numTexCoordGenMode] |
| const char * | RemapPSInstructions [CMaterial::TexOperatorCount] |
| const char * | RemapPSThirdArguments [CMaterial::TexOperatorCount][2] |
| const char * | RemapPSThirdArguments0 [CMaterial::TexOperatorCount][2] |
| const char * | RemapPSSecondRegisterModificator [CMaterial::TexOperatorCount] |
| const char * | RemapPSArguments [CMaterial::TexOperatorCount][2] |
| const char * | RemapPSArguments0 [CMaterial::TexOperatorCount][2] |
| static const char * | CloudFx |
| static const char * | Lightmap0Fx |
| static const char * | Lightmap0blendFx |
| static const char * | Lightmap0blend_x2Fx |
| static const char * | Lightmap0_x2Fx |
| static const char * | Lightmap1Fx |
| static const char * | Lightmap1blendFx |
| static const char * | Lightmap1blend_x2Fx |
| static const char * | Lightmap1_x2Fx |
| static const char * | Lightmap2Fx |
| static const char * | Lightmap2blendFx |
| static const char * | Lightmap2blend_x2Fx |
| static const char * | Lightmap2_x2Fx |
| static const char * | Lightmap3Fx |
| static const char * | Lightmap3blendFx |
| static const char * | Lightmap3blend_x2Fx |
| static const char * | Lightmap3_x2Fx |
| static const char * | Lightmap4Fx |
| static const char * | Lightmap4blendFx |
| static const char * | Lightmap4blend_x2Fx |
| static const char * | Lightmap4_x2Fx |
| static const char * | Water_diffuseFx |
| static const char * | Water_no_diffuseFx |
| const uint | NL_D3D_NUM_RENDER_FOR_FX_CACHING = 4 |
| const D3DTEXTUREADDRESS | RemapTextureAdressTypeNeL2D3D [ITexture::WrapModeCount] |
| const D3DTEXTUREFILTERTYPE | RemapMagTextureFilterTypeNeL2D3D [ITexture::MagFilterCount] |
| const D3DTEXTUREFILTERTYPE | RemapMinTextureFilterTypeNeL2D3D [ITexture::MinFilterCount] |
| const D3DTEXTUREFILTERTYPE | RemapMipTextureFilterTypeNeL2D3D [ITexture::MinFilterCount] |
| const D3DFORMAT | RemapTextureFormatTypeNeL2D3D [CBitmap::ModeCount] |
| const bool | RemapTextureFormatCompressedTypeNeL2D3D [CBitmap::ModeCount] |
| const D3DCUBEMAP_FACES | RemapCubeFaceTypeNeL2D3D [6] |
| const D3DDECLTYPE | RemapVertexBufferTypeNeL2D3D [CVertexBuffer::NumType] |
| const D3DDECLUSAGE | RemapVertexBufferUsageNeL2D3D [CVertexBuffer::NumValue] |
| const uint | RemapVertexBufferIndexNeL2D3D [CVertexBuffer::NumValue] |
| DWORD | RemapVertexBufferUsage [CVertexBuffer::LocationCount] |
| D3DPOOL | RemapVertexBufferPool [CVertexBuffer::LocationCount] |
| static const char * | instrToName [] |
| static const char * | outputRegisterToName [] |
| static const char * | inputToDecl [CVPOperand::InputRegisterCount] |
| static const char * | WaterCodeNoDiffuseForARBFragmentProgram |
| Water fragment program with extension ARB_fragment_program. | |
| static const char * | WaterCodeNoDiffuseWithFogForARBFragmentProgram |
| static const char * | WaterCodeForARBFragmentProgram |
| Water fragment program with extension ARB_fragment_program and a diffuse map applied. | |
| static const char * | WaterCodeWithFogForARBFragmentProgram |
| static const uint8 | WaterNoDiffuseTexAddrMode [IDRV_MAT_MAXTEXTURES] |
| Presetupped texture shader for water shader on NV20. | |
| static const uint8 | WaterTexAddrMode [IDRV_MAT_MAXTEXTURES] |
| static const float | IdentityTexMat [4] = { 1.f, 0.f, 0.f, 1.f } |
| static const GLenum | OperatorLUT [9] |
| static const GLenum | SourceLUT [4] = { GL_TEXTURE, GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT } |
| static const GLenum | OperandLUT [4] = { GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA } |
| static const GLenum | InterpolateSrcLUT [8] |
| static const GLboolean | ARBVertexProgramMustNormalizeAttrib [] |
| static const char * | ARBVertexProgramInstrToName [] |
| static const char * | ARBVertexProgramOutputRegisterToName [] |
| const char * | IDRV_CREATE_PROC_NAME = "NL3D_createIDriverInstance" |
| const char * | IDRV_VERSION_PROC_NAME = "NL3D_interfaceVersion" |
| NL3D::CSinWave | _SinWave |
| CKeyTCBFloat | ktoto0 |
| CKeyTCBVector | ktoto1 |
| CKeyTCBQuat | ktoto2 |
| CKeyBezierFloat | ktoto4 |
| CKeyBezierVector | ktoto5 |
| CKeyBezierQuat | ktoto6 |
| CKeyString | ktoto8 |
| CKeyBool | ktoto9 |
| CKeyFloat | ktoto10 |
| CKeyVector | ktoto11 |
| CKeyQuat | ktoto12 |
| CLVBSqrDistLUT | NL3D_InitSqrDistLUT |
| const char * | NL3D_LandscapeCommonStartProgram |
| const string | NL3D_LandscapeTestSpeedProgram |
| const char * | NL3D_LandscapeFar0EndProgram |
| const char * | NL3D_LandscapeFar1EndProgram |
| const char * | NL3D_LandscapeTileEndProgram |
| const char * | NL3D_LandscapeTileLightMapEndProgram |
| Same version but write Tex0 to take uv2, ie v[13], for lightmap pass. | |
| const uint | NL_BlockByteL1 = 4096 |
| static const uint | VPLightConstantStart = 24 |
| static const char * | PPLightingVPCodeBegin |
| We store the first tangent vector of the tangent space in v[8]. | |
| static const char * | PPLightingVPNormalizeCodeBegin |
| The same as above, but for skin / MRM : This normalize the tangent basis. | |
| static const char * | PPLightingNoSpecVPCodeBegin |
| static const char * | PPLightingVPNormalizeNoSpecCodeBegin |
| Omni light with normalization and no specular. | |
| static const char * | PPLightingDirectionnalVPCodeBegin |
| We store the direction of the light rather than its position The direction must be normalized and expressed in model space. | |
| static const char * | PPLightingDirectionnalVPNormalizeCodeBegin |
| static const char * | PPLightingDirectionnalNoSpecVPCodeBegin |
| static const char * | PPLightingDirectionnalNoSpecVPNormalizeCodeBegin |
| static const char * | PPLightingVPCodeEnd |
| static const char * | WindTreeVPCodeWave |
| static const char * | WindTreeVPCodeEnd |
| static const sint | QuadDepth = 10 |
| static const sint | GridSize = 512 |
| static const float | GridEltSize = 2 |
| static const float | PS_MIN_TIMEOUT = 1.f |
| const float | PSDefaultMaxViewDist = 300.f |
| the default max distance of view for particle systems | |
| uint64 | PSStatsRegisterPSModelObserver = 0 |
| uint64 | PSStatsRemovePSModelObserver = 0 |
| uint64 | PSStatsUpdateOpacityInfos = 0 |
| uint64 | PSStatsUpdateLightingInfos = 0 |
| uint64 | PSStatsGetAABBox = 0 |
| uint64 | PSStatsReallocRsc = 0 |
| uint64 | PSStatsReleasePSPointer = 0 |
| uint64 | PSStatsRefreshRscDeletion = 0 |
| uint64 | PSStatsReleaseRsc = 0 |
| uint64 | PSStatsReleaseRscAndInvalidate = 0 |
| uint64 | PSStatsGetNumTriangles = 0 |
| uint64 | PSStatsCheckAgainstPyramid = 0 |
| uint64 | PSStatsTraverseAnimDetail = 0 |
| uint64 | PSStatsDoAnimate = 0 |
| uint64 | PSStatsDoAnimatePart1 = 0 |
| uint64 | PSStatsDoAnimatePart2 = 0 |
| uint64 | PSStatsDoAnimatePart3 = 0 |
| uint64 | PSStatsTraverseRender = 0 |
| uint64 | PSStatsTraverseClip = 0 |
| uint64 | PSStatsClipSystemInstanciated = 0 |
| uint64 | PSStatsClipSystemNotInstanciated = 0 |
| uint64 | PSStatsClipSystemCheckAgainstPyramid = 0 |
| uint64 | PSStatsInsertInVisibleList = 0 |
| uint64 | PSStatsCheckDestroyCondition = 0 |
| uint64 | PSStatsForceInstanciate = 0 |
| uint64 | PSStatsTraverseAnimDetailPart1 = 0 |
| uint64 | PSStatsTraverseAnimDetailPart2 = 0 |
| uint64 | PSStatsTraverseAnimDetailPart3 = 0 |
| uint64 | PSStatsTraverseAnimDetailPart4 = 0 |
| uint64 | PSAnim1 = 0 |
| uint64 | PSAnim2 = 0 |
| uint64 | PSAnim3 = 0 |
| uint64 | PSAnim4 = 0 |
| uint64 | PSAnim5 = 0 |
| uint64 | PSAnim6 = 0 |
| uint64 | PSAnim7 = 0 |
| uint64 | PSAnim8 = 0 |
| uint64 | PSAnim9 = 0 |
| uint64 | PSAnim10 = 0 |
| uint64 | PSAnim11 = 0 |
| uint | PSStatsNumDoAnimateCalls = 0 |
| float | PSMaxET = 0.f |
| uint | PSMaxNBPass = 0 |
| uint64 | PSStatsZonePlane = 0 |
| uint64 | PSStatsZoneSphere = 0 |
| uint64 | PSStatsZoneDisc = 0 |
| uint64 | PSStatsZoneRectangle = 0 |
| uint64 | PSStatsZoneCylinder = 0 |
| uint64 | PSMotion1 = 0 |
| uint64 | PSMotion2 = 0 |
| uint64 | PSMotion3 = 0 |
| uint64 | PSMotion4 = 0 |
| uint64 | PSStatCollision = 0 |
| uint64 | PSStatEmit = 0 |
| uint64 | PSStatRender = 0 |
| static const uint | NL3DDecompressLumelFactor0Case0 [8] |
| static const uint | NL3DDecompressLumelFactor1Case0 [8] |
| static const uint | NL3DDecompressLumelFactor0Case1 [6] |
| static const uint | NL3DDecompressLumelFactor1Case1 [6] |
| static uint | NL3DPixelStartLumel [4] = {0, 4*3, 3, 0} |
| static uint | NL3DDeltaLumel [4] = {4, 1, 4, 1} |
| static const uint | dotBufSize = 1024 |
| static const uint | EMITTER_BUFF_SIZE = 512 |
| static const float | EMIT_PERIOD_THRESHOLD = 1.f / 75.f |
| static const uint | FanLightBufSize = 128 |
| static const uint | NumVertsInBuffer = 4 * FanLightBufSize |
| const uint | BFNumPredefinedPos = 8192 |
| Brownian force implementation. | |
| const uint | BFPredefinedNumInterp = 256 |
| const uint | BFNumPrecomputedImpulsions = 1024 |
| this should divide BFNumPredefinedPos. | |
| CVertexBuffer | RAMVBPos |
| tmp : ram | |
| CVertexBuffer | RAMVBPosCol |
| CVertexBuffer | RAMVBPosTex1 |
| CVertexBuffer | RAMVBPosTex1Col |
| CVertexBuffer | RAMVBPosTex1Anim |
| CVertexBuffer | RAMVBPosTex1AnimCol |
| CVertexBuffer | RAMVBPosTex1Tex2 |
| CVertexBuffer | RAMVBPosTex1ColTex2 |
| CVertexBuffer | RAMVBPosTex1AnimTex2 |
| CVertexBuffer | RAMVBPosTex1AnimColTex2 |
| CVertexBuffer | RAMVBPosTex1Tex2Anim |
| CVertexBuffer | RAMVBPosTex1ColTex2Anim |
| CVertexBuffer | RAMVBPosTex1AnimTex2Anim |
| CVertexBuffer | RAMVBPosTex1AnimColTex2Anim |
| CVertexBuffer *const | RAMVbTab [] |
| static NLMISC::CRGBA | GradientB2W [] = {NLMISC::CRGBA(0, 0, 0, 0), NLMISC::CRGBA(255, 255, 255, 255) } |
| const uint | EndRibbonStorage = 1 |
| const float | ZEpsilon = 10E-3f |
| const float | NormEpsilon = 10E-8f |
| static const uint | ShockWaveBufSize = 128 |
| static const uint | SoundBufSize = 1024 |
| static const char * | LightingVPFragmentNormalize |
| static const char * | LightingVPFragmentNoSpecular_Begin |
| static const char * | LightingVPFragmentNoSpecular_PL [] |
| static const char * | LightingVPFragmentNoSpecular_End |
| static const char * | LightingVPFragmentSpecular_Begin |
| static const char * | LightingVPFragmentSpecular_PL [] |
| static const char * | LightingVPFragmentSpecular_End |
| const uint8 | TileUvFmtNormal1 = 0 |
| const uint8 | TileUvFmtNormal2 = 1 |
| const uint8 | TileUvFmtNormal3 = 2 |
| const uint8 | TileUvFmtNormal4 = 3 |
| const uint8 | TileUvFmtNormal5 = 4 |
| const float | TileSize = 128 |
| const int | TextureSizeX = 1024 |
| const int | TextureSizeY = 1024 |
| const int | Categories [TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32, 64 } |
| const int | NbLine [TEXTUREFONT_NBCATEGORY] = { 8, 24, 16, 4, 1 } |
| static NLMISC::CRGBA | WhitePix (255, 255, 255, 255) |
| static CAnimatedValueBlock | AnimatedValueBlock |
| CTrackKeyFramerTCBFloat | ttoto0 |
| CTrackKeyFramerTCBVector | ttoto1 |
| CTrackKeyFramerTCBQuat | ttoto2 |
| CTrackKeyFramerTCBInt | ttoto3 |
| CTrackKeyFramerTCBRGBA | ttoto8 |
| CTrackKeyFramerBezierFloat | ttoto4 |
| CTrackKeyFramerBezierVector | ttoto5 |
| CTrackKeyFramerBezierQuat | ttoto6 |
| CTrackKeyFramerBezierInt | ttoto7 |
| CTrackKeyFramerBezierRGBA | ttoto9 |
| CTrackKeyFramerLinearFloat | lattoto10 |
| CTrackKeyFramerLinearVector | lattoto11 |
| CTrackKeyFramerLinearQuat | lattoto12 |
| CTrackKeyFramerLinearInt | lattoto13 |
| CTrackKeyFramerLinearRGBA | lattoto14 |
| CTrackKeyFramerConstFloat | attoto10 |
| CTrackKeyFramerConstVector | attoto11 |
| CTrackKeyFramerConstQuat | attoto12 |
| CTrackKeyFramerConstInt | attoto13 |
| CTrackKeyFramerConstRGBA | attoto16 |
| CTrackKeyFramerConstString | attoto14 |
| CTrackKeyFramerConstBool | attoto15 |
| const double | NL3D_OO32767 = 1.0f/32767 |
| const double | NL3D_OO65535 = 1.0f/65535 |
| static NLMISC::CNoiseValue | RandomGenerator (0, 1, 7.68f) |
| const char * | NL3D_FastBendProgram |
| const char * | NL3D_BendProgramP0 |
| const char * | NL3D_BendProgramP1 |
| const string | NL3D_BendProgram = string(NL3D_BendProgramP0) + string(NL3D_BendProgramP1) |
| const char * | NL3D_LightedStartVegetableProgram |
| const char * | NL3D_UnlitVegetableProgram |
| const char * | NL3D_UnlitAlphaBlendVegetableProgram |
| const char * | NL3D_CommonEndVegetableProgram |
| const char * | NL3D_VegetableProgramFog |
| const char * | NL3D_SimpleStartVegetableProgram |
| static CVegetableQuadrant | InitVegetableQuadrant |
| const uint | TileDescNodeAllocatorBlockSize = 40000 |
| const uint | PatchQuadBlockAllocatorBlockSize = 160 |
| const uint | MeshColQuadGridSize = 64 |
| const float | MeshColQuadGridEltSize = 20 |
| static const uint | FVB_NUM_SIDES = 32 |
| static const uint | FVB_NUM_SECTIONS = 10 |
| static const uint | FVB_NUM_VERTS = FVB_NUM_SIDES * (FVB_NUM_SECTIONS + 1) |
| static const uint | FVB_NUM_TRIS = 2 * FVB_NUM_SIDES * FVB_NUM_SECTIONS |
| static const uint | TEST_VB_NUM_SEGMENT = 16 |
| static const uint | TEST_VB_NUM_SLICE = 16 |
| static const uint | TEST_VB_NUM_TRIS = 2 * TEST_VB_NUM_SEGMENT * TEST_VB_NUM_SLICE |
| const uint | NUM_FACES_TO_RENDER = 5 |
| const uint | WATER_MODEL_DEFAULT_NUM_VERTICES = 5000 |
| volatile bool | forceWaterSimpleRender = false |
| static const double | WATER_WAVE_SPEED = 1.7 |
| static const double | WATER_WAVE_SCALE = 0.05 |
| static const double | WATER_WAVE_FREQ = 0.3 |
| static const float | WATER_WAVE_ATTEN = 0.2f |
| static const char * | WaterVPNoWave |
| static const char * | WaterVPNoWaveDiffuse |
| static const char * | WaterVPStartCode |
The first part of the program does the following :
| |
| static const char * | WaterVpBump2LayersCode |
| This part of vertex program compute 2 layers of bump (for use with texture shaders). | |
| static const char * | WaterVpBump1LayersCode |
| Version with one bump map only (Texture shaders support chaining of offset textures, EMBM does not). | |
| static const char * | WaterVpDiffuseMapStage3Code |
| Optionnal diffuse texture in stage 3. | |
| static const char * | WaterVpDiffuseMapStage2Code |
| Optionnal diffuse texture in stage 2. | |
| static const char * | WaterVpDiffuseMapStage1Code |
| Optionnal diffuse texture in stage 1. | |
| static const char * | WaterVpNoBumpCode |
This namespace contains all 3D class.
Definition at line 273 of file animated_value.h.
Definition at line 275 of file animated_value.h.
Definition at line 274 of file animated_value.h.
Definition at line 278 of file animated_value.h.
Definition at line 279 of file animated_value.h.
| typedef CAnimatedValueNotBlendable<std::string> NL3D::CAnimatedValueString |
Definition at line 277 of file animated_value.h.
Definition at line 276 of file animated_value.h.
| typedef float NL3D::CAnimationTime |
| typedef CKeyBezier<float> NL3D::CKeyBezierFloat |
| typedef CKeyBezier<NLMISC::CQuat> NL3D::CKeyBezierQuat |
| typedef CKey<bool> NL3D::CKeyBool |
| typedef CKey<float> NL3D::CKeyFloat |
| typedef CKey<sint32> NL3D::CKeyInt |
| typedef CKey<NLMISC::CQuat> NL3D::CKeyQuat |
| typedef CKey<NLMISC::CRGBA> NL3D::CKeyRGBA |
| typedef CKey<std::string> NL3D::CKeyString |
| typedef CKeyTCB<float> NL3D::CKeyTCBFloat |
| typedef CKeyTCB<NLMISC::CAngleAxis> NL3D::CKeyTCBQuat |
| typedef CKeyTCB<NLMISC::CVector> NL3D::CKeyTCBVector |
| typedef CKey<NLMISC::CVector> NL3D::CKeyVector |
| typedef void(* NL3D::emptyProc)(void) |
| typedef IDriver*(* NL3D::IDRV_CREATE_PROC)(void) |
| typedef uint32(* NL3D::IDRV_VERSION_PROC)(void) |
| typedef TEdgeMap::iterator NL3D::ItEdgeMap |
Definition at line 205 of file mrm_internal.h.
| typedef TIBDrvInfoPtrList::iterator NL3D::ItIBDrvInfoPtrList |
Definition at line 48 of file index_buffer.h.
| typedef TMatDrvInfoPtrList::iterator NL3D::ItMatDrvInfoPtrList |
Definition at line 113 of file material.h.
| typedef TShaderDrvInfoPtrList::iterator NL3D::ItShaderDrvInfoPtrList |
| typedef TTexDrvInfoPtrMap::iterator NL3D::ItTexDrvInfoPtrMap |
| typedef TTexDrvSharePtrList::iterator NL3D::ItTexDrvSharePtrList |
| typedef TVBDrvInfoPtrList::iterator NL3D::ItVBDrvInfoPtrList |
Definition at line 67 of file vertex_buffer.h.
| typedef TVtxPrgDrvInfoPtrList::iterator NL3D::ItVtxPrgDrvInfoPtrList |
Definition at line 39 of file vertex_program.h.
| typedef std::map<uint16, CZone*>::iterator NL3D::ItZoneMap |
| typedef float NL3D::TAnimationTime |
Definition at line 42 of file animation_time.h.
| typedef uint16 NL3D::TCoarseMeshIndexType |
Definition at line 127 of file index_buffer.h.
| typedef std::deque<CEdge> NL3D::TEdgeList |
Definition at line 56 of file quad_effect.cpp.
| typedef std::multimap<float, CMRMEdgeFace> NL3D::TEdgeMap |
| typedef double NL3D::TGlobalAnimationTime |
Definition at line 43 of file animation_time.h.
| typedef std::list<IIBDrvInfos*> NL3D::TIBDrvInfoPtrList |
Definition at line 46 of file index_buffer.h.
| typedef uint16 NL3D::TIndexType |
Definition at line 63 of file index_buffer.h.
| typedef CAdvance1Iterator< TPSAttribFloat::const_iterator, TAnimationTime > NL3D::TIteratorFloatStep1 |
Some typedefs.
Definition at line 142 of file ps_iterator.h.
Definition at line 145 of file ps_iterator.h.
| typedef CAdvance1616Iterator<TPSAttribFloat::const_iterator, TAnimationTime> NL3D::TIteratorTimeStep1616 |
Definition at line 146 of file ps_iterator.h.
| typedef CAdvance1Iterator<TPSAttribVector::const_iterator, NLMISC::CVector> NL3D::TIteratorVectStep1 |
Definition at line 144 of file ps_iterator.h.
| typedef CAdvance1616Iterator<TPSAttribVector::const_iterator, NLMISC::CVector> NL3D::TIteratorVectStep1616 |
Definition at line 147 of file ps_iterator.h.
| typedef uint32 NL3D::TLandscapeIndexType |
Definition at line 112 of file index_buffer.h.
| typedef uint16 NL3D::TLodCharacterIndexType |
Definition at line 118 of file index_buffer.h.
| typedef std::list<IMaterialDrvInfos*> NL3D::TMatDrvInfoPtrList |
Definition at line 111 of file material.h.
| typedef uint16 NL3D::TMeshIndexType |
Definition at line 81 of file index_buffer.h.
| typedef uint16 NL3D::TMeshMRMIndexType |
Definition at line 90 of file index_buffer.h.
| typedef std::list< COcclusionQueryGL * > NL3D::TOcclusionQueryList |
Definition at line 165 of file driver_direct3d.h.
Definition at line 121 of file packed_zone.h.
| typedef CPSAttrib<float> NL3D::TPSAttribFloat |
Definition at line 575 of file ps_attrib.h.
| typedef CPSAttrib<NLMISC::CRGBA> NL3D::TPSAttribRGBA |
Definition at line 574 of file ps_attrib.h.
| typedef CPSAttrib<TAnimationTime> NL3D::TPSAttribTime |
Definition at line 578 of file ps_attrib.h.
| typedef CPSAttrib<uint32> NL3D::TPSAttribUInt |
Definition at line 576 of file ps_attrib.h.
| typedef CPSAttrib<uint8> NL3D::TPSAttribUInt8 |
Definition at line 577 of file ps_attrib.h.
Definition at line 573 of file ps_attrib.h.
| typedef std::vector<CVectInfo> NL3D::TRibbonVect |
Definition at line 47 of file ps_ribbon_look_at.cpp.
| typedef std::list<IShaderDrvInfos*> NL3D::TShaderDrvInfoPtrList |
| typedef std::map<std::string, CShapeInfo> NL3D::TShapeCache |
Definition at line 57 of file shape_info.h.
| typedef uint16 NL3D::TSkinnedMeshMRMIndexType |
Definition at line 99 of file index_buffer.h.
| typedef std::list<CTextureDrvShare*> NL3D::TTexDrvSharePtrList |
| typedef std::list<IVBDrvInfos*> NL3D::TVBDrvInfoPtrList |
Definition at line 65 of file vertex_buffer.h.
| typedef volatile CZone* NL3D::TVolatileZonePtr |
Definition at line 40 of file zone_manager.h.
| typedef std::list<IVertexProgramDrvInfos*> NL3D::TVtxPrgDrvInfoPtrList |
Definition at line 37 of file vertex_program.h.
| typedef std::map<uint16, CZone*> NL3D::TZoneMap |
| enum NL3D::TPSLod |
lod for located bindables. (see ps_located.h)
| enum NL3D::TPSMatrixMode |
Objects of particle systems can be local to various matrixs defined by the following enum.
Definition at line 83 of file particle_system_process.h.
| enum NL3D::TPSProcessPass |
rendering and process passes for a particle system.
PSMotion : called after each simutlation step PSSolidRender : render particle that can modify z-buffer PSBlendRender : render transparency (no z-buffer write) PSToolRender : for edition purpose, show representations for forces, emitters...
Definition at line 77 of file particle_system_process.h.
| NL3D::__declspec | ( | dllexport | ) |
Definition at line 126 of file driver_direct3d.cpp.
References NL3D::IDriver::InterfaceVersion.
Definition at line 1313 of file driver_direct3d_material.cpp.
Referenced by NL3D::CPatchDLMContext::addPointLightInfluence(), NL3D::CLodCharacterManager::addRenderCharacterKey(), NL3D::CFastHLSModifier::applyHLSMod(), NL3D::CHLSColorTexture::compressBlockRGB(), computeGradient(), NLMISC::fastClamp8(), NL3D::CPSAttribMakerBinOp< T >::getMinValue(), NL3D::CDriverD3D::needsConstants(), NL3D::CChannelMixer::refreshList(), renderFaceVector(), and NLMISC::CStaticStringMapper::serial().
| static void NL3D::addQuadToSilhouette | ( | const CVector & | v0, | |
| const CVector & | v1, | |||
| const CVector & | v2, | |||
| CVector & | v3, | |||
| CPolygon2D::TRasterVect & | sil, | |||
| sint & | minY, | |||
| float | cellSize | |||
| ) | [static] |
Definition at line 541 of file packed_zone.cpp.
References NLMISC::CPolygon2D::computeOuterBorders(), computeRastersUnion(), and NLMISC::CPolygon2D::Vertices.
Referenced by NL3D::CPackedZone16::render(), and NL3D::CPackedZone32::render().
| static void NL3D::applyArraySkinNormalT | ( | uint | numMatrixes, | |
| uint32 * | infPtr, | |||
| CMesh::CSkinWeight * | srcSkinPtr, | |||
| CVector * | srcVertexPtr, | |||
| CVector * | srcNormalPtr, | |||
| uint | normalOff, | |||
| uint8 * | destVertexPtr, | |||
| vector< CMatrix3x4 > & | boneMat3x4, | |||
| uint | vertexSize, | |||
| uint | nInf | |||
| ) | [static] |
File not compiled.
Included from mesh_mrm_skin.cpp. It is a "old school" template.
Definition at line 397 of file mesh_mrm_skin.cpp.
| static void NL3D::applyArraySkinTangentSpaceT | ( | uint | numMatrixes, | |
| uint32 * | infPtr, | |||
| CMesh::CSkinWeight * | srcSkinPtr, | |||
| CVector * | srcVertexPtr, | |||
| CVector * | srcNormalPtr, | |||
| CVector * | tgSpacePtr, | |||
| uint | normalOff, | |||
| uint | tgSpaceOff, | |||
| uint8 * | destVertexPtr, | |||
| vector< CMatrix3x4 > & | boneMat3x4, | |||
| uint | vertexSize, | |||
| uint | nInf | |||
| ) | [static] |
Definition at line 534 of file mesh_mrm_skin.cpp.
| static void NL3D::ARBVertexProgramDumpInstr | ( | const CVPInstruction & | instr, | |
| std::string & | out | |||
| ) | [static] |
Dump an instruction in a string.
Definition at line 1291 of file driver_opengl_vertex_program.cpp.
References ARBVertexProgramDumpOperand(), ARBVertexProgramInstrToName, CVPInstruction::Dest, CVPInstruction::getNumUsedSrc(), CVPInstruction::getSrc(), H_AUTO_OGL, nlassert, CVPInstruction::Opcode, and CVPInstruction::OpcodeCount.
Referenced by NL3D::CDriverGL::setupARBVertexProgram().
| static void NL3D::ARBVertexProgramDumpOperand | ( | const CVPOperand & | op, | |
| bool | destOperand, | |||
| std::string & | out | |||
| ) | [static] |
Definition at line 1250 of file driver_opengl_vertex_program.cpp.
References CVPOperand::AddressRegister, ARBVertexProgramDumpSwizzle(), ARBVertexProgramDumpWriteMask(), ARBVertexProgramOutputRegisterToName, CVPOperand::Constant, CVPOperand::ConstantValue, H_AUTO_OGL, CVPOperand::Indexed, CVPOperand::InputRegister, CVPOperand::InputRegisterValue, CVPOperand::Negate, nlassert, CVPOperand::OutputRegister, CVPOperand::OutputRegisterCount, CVPOperand::OutputRegisterValue, CVPOperand::Swizzle, NLMISC::toString(), CVPOperand::Type, CVPOperand::Value, CVPOperand::Variable, CVPOperand::VariableValue, and CVPOperand::WriteMask.
Referenced by ARBVertexProgramDumpInstr().
| static void NL3D::ARBVertexProgramDumpSwizzle | ( | const CVPSwizzle & | swz, | |
| std::string & | out | |||
| ) | [static] |
Definition at line 1223 of file driver_opengl_vertex_program.cpp.
References CVPSwizzle::Comp, H_AUTO_OGL, CVPSwizzle::isIdentity(), CVPSwizzle::isScalar(), nlassert, CVPSwizzle::W, CVPSwizzle::X, CVPSwizzle::Y, and CVPSwizzle::Z.
Referenced by ARBVertexProgramDumpOperand().
| static void NL3D::ARBVertexProgramDumpWriteMask | ( | uint | mask, | |
| std::string & | out | |||
| ) | [static] |
Definition at line 1207 of file driver_opengl_vertex_program.cpp.
References H_AUTO_OGL.
Referenced by ARBVertexProgramDumpOperand().
| void NL3D::assignSoundServerToPS | ( | UPSSoundServer * | soundServer | ) |
for private use only..
Definition at line 37 of file particle_system_sound_user.cpp.
References NL3D::CParticleSystem::registerSoundServer().
Referenced by NL3D::UParticleSystemSound::setPSSound().
| void NL3D::bilinearColor | ( | CRGBA | corners[4], | |
| uint | x, | |||
| uint | y, | |||
| uint & | R, | |||
| uint & | G, | |||
| uint & | B | |||
| ) | [inline] |
Definition at line 356 of file patch_lightmap.cpp.
References NLMISC::CRGBA::B, NLMISC::CRGBA::G, NL_LUMEL_BY_TILE, nlassert, and NLMISC::CRGBA::R.
Referenced by bilinearColorAndAdd(), bilinearColorAndModulate(), bilinearColorAndModulatex2(), and bilinearColorDiv2AndAdd().
Definition at line 462 of file patch_lightmap.cpp.
References NLMISC::CRGBA::B, bilinearColor(), NLMISC::CRGBA::G, G, min, and NLMISC::CRGBA::R.
Definition at line 397 of file patch_lightmap.cpp.
References NLMISC::CRGBA::B, bilinearColor(), NLMISC::CRGBA::G, G, and NLMISC::CRGBA::R.
Definition at line 416 of file patch_lightmap.cpp.
References NLMISC::CRGBA::B, bilinearColor(), NLMISC::CRGBA::G, G, min, and NLMISC::CRGBA::R.
Referenced by NL3D::CPatch::modulateTileLightmapEdgeWithTileColors(), NL3D::CPatch::modulateTileLightmapPixelWithTileColors(), and NL3D::CPatch::modulateTileLightmapWithTileColors().
Definition at line 439 of file patch_lightmap.cpp.
References NLMISC::CRGBA::B, bilinearColor(), NLMISC::CRGBA::G, G, min, and NLMISC::CRGBA::R.
Referenced by NL3D::CPatch::addTileLightmapEdgeWithTLI(), NL3D::CPatch::addTileLightmapPixelWithTLI(), and NL3D::CPatch::addTileLightmapWithTLI().
| static float NL3D::BilinFilter | ( | float | v0, | |
| float | v1, | |||
| float | v2, | |||
| float | v3, | |||
| float | u, | |||
| float | v | |||
| ) | [inline, static] |
Definition at line 713 of file water_height_map.cpp.
Referenced by NL3D::CWaterHeightMap::getHeight().
====================================================================================
Definition at line 220 of file ps_fan_light.cpp.
References NL_PS_FUNC.
Referenced by NL3D::CPSFanLight::initFanLightPrecalc().
| void NL3D::buildColorOperation | ( | string & | dest, | |
| const char * | prefix, | |||
| const char * | destSizzle, | |||
| uint | stage, | |||
| CMaterial::TTexOperator & | op, | |||
| CMaterial::TTexSource | src0, | |||
| CMaterial::TTexSource | src1, | |||
| CMaterial::TTexSource | src2, | |||
| CMaterial::TTexOperand & | op0, | |||
| CMaterial::TTexOperand & | op1, | |||
| CMaterial::TTexOperand & | op2, | |||
| bool | unlightedNoVertexColor | |||
| ) |
Definition at line 1723 of file driver_direct3d_material.cpp.
References NL3D::CMaterial::Constant, H_AUTO_D3D, NL3D::CMaterial::InterpolateConstant, NL3D::CMaterial::InterpolateTexture, NL3D::CMaterial::InvSrcAlpha, NL3D::CMaterial::InvSrcColor, NL3D::CMaterial::Mad, RemapPSArguments, RemapPSArguments0, RemapPSInstructions, RemapPSSecondRegisterModificator, RemapPSThirdArguments, RemapPSThirdArguments0, NL3D::CMaterial::Replace, NL3D::CMaterial::SrcAlpha, NL3D::CMaterial::Texture, and NLMISC::toString().
Referenced by NL3D::CDriverD3D::buildPixelShader().
| CTextureCube * NL3D::BuildCubeMap | ( | sint | mapSize, | |
| ICubeMapFunctor & | f, | |||
| bool | luminanceOnly = false, |
|||
| const std::string & | shareName = "" | |||
| ) |
Build a cube map by using the given functor.
This also avoid headaches :) Each face is encoded in a memory texture
| mapSize | the size of each tface of the cube map | |
| f | a functor that helps to build the cube map. | |
| luminanceOnly | When set to true, a luminance cube map is build. The luminance is taken from the alpha component of the color produced by the functor. Warning : this isn't supported anywhere. | |
| shareName | a prefix for sharename. If not empty this allow each face of the cube map to be sharable (a number is appended to the given string) |
this gives the start (unormalized normal for each face for u,v = 0, 0)
positive_x
negative_x
positive_y
negative_y
positive_z
negative_z
positive_x
negative_x
positive_y
negative_y
positive_z
negative_z
positive_x
negative_x
positive_y
negative_y
positive_z
negative_z
build all faces
assign faces
this gives the start (unormalized normal for each face for u,v = 0, 0)
positive_x
negative_x
positive_y
negative_y
positive_z
negative_z
positive_x
negative_x
positive_y
negative_y
positive_z
negative_z
positive_x
negative_x
positive_y
negative_y
positive_z
negative_z
build all faces
assign faces
Definition at line 97 of file cube_map_builder.cpp.
References BuildCubeMapTex(), BuildCubeMapTexLuminance(), NLMISC::CVector::I, NLMISC::CVector::J, NLMISC::CVector::K, NLMISC::CBitmap::Luminance, NL3D::CTextureCube::negative_x, NL3D::CTextureCube::negative_y, NL3D::CTextureCube::negative_z, NL3D::CTextureCube::positive_x, NL3D::CTextureCube::positive_y, NL3D::CTextureCube::positive_z, and NLMISC::CBitmap::RGBA.
Referenced by NL3D::CDriverGL::getSpecularCubeMap().
| static uint8* NL3D::BuildCubeMapTex | ( | const NLMISC::CVector & | start, | |
| const NLMISC::CVector & | uDir, | |||
| const NLMISC::CVector & | vDir, | |||
| uint | size, | |||
| ICubeMapFunctor & | f | |||
| ) | [static] |
Definition at line 42 of file cube_map_builder.cpp.
References NLMISC::CVector::normed().
Referenced by BuildCubeMap().
| static uint8* NL3D::BuildCubeMapTexLuminance | ( | const NLMISC::CVector & | start, | |
| const NLMISC::CVector & | uDir, | |||
| const NLMISC::CVector & | vDir, | |||
| uint | size, | |||
| ICubeMapFunctor & | f | |||
| ) | [static] |
Definition at line 69 of file cube_map_builder.cpp.
References NLMISC::CVector::normed().
Referenced by BuildCubeMap().
create a DsDt texture from a height map (red component of a rgba bitmap)
Definition at line 39 of file texture_bump.cpp.
References GET_HGT.
Referenced by NL3D::CTextureBump::doGenerate().
create a rgba gradient texture from a height map (red component of a rgba bitmap)
Definition at line 57 of file texture_bump.cpp.
References GET_HGT.
Referenced by NL3D::CTextureBump::doGenerate().
| static void NL3D::BuildHermiteVector | ( | const NLMISC::CVector & | P0, | |
| const NLMISC::CVector & | P1, | |||
| const NLMISC::CVector & | T0, | |||
| const NLMISC::CVector & | T1, | |||
| NLMISC::CVector & | dest, | |||
| float | lambda | |||
| ) | [inline, static] |
build some hermite spline value, with the given points and tangents
TODO : put this in a header (same code in ps_ribbon_base.cpp ..).
just avoid some ctor calls here...
just avoid some ctor calls here...
Definition at line 49 of file seg_remanence.cpp.
References NLMISC::CVector::set(), NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by NL3D::CPSRibbonBase::computeHermitteCstSizeRibbon(), NL3D::CPSRibbonBase::computeHermitteRibbon(), and NL3D::CSegRemanence::samplePos().
| static void NL3D::BuildLinearVector | ( | const NLMISC::CVector & | P0, | |
| const NLMISC::CVector & | P1, | |||
| NLMISC::CVector & | dest, | |||
| float | lambda, | |||
| float | oneMinusLambda | |||
| ) | [inline, static] |
for test
Definition at line 72 of file seg_remanence.cpp.
References NL_PS_FUNC, NLMISC::CVector::set(), NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by NL3D::CPSRibbonBase::computeLinearCstSizeRibbon(), and NL3D::CPSRibbonBase::computeLinearRibbon().
| static uint8* NL3D::BuildRibbonFirstSlice | ( | const NLMISC::CVector & | pos, | |
| uint | numVerts, | |||
| uint8 * | dest, | |||
| uint | vertexSize | |||
| ) | [inline, static] |
=========================================================================
Definition at line 398 of file ps_ribbon.cpp.
References NL_PS_FUNC.
Referenced by ComputeTexturedRibbonMesh(), and ComputeUntexturedRibbonMesh().
| static void NL3D::BuildSlice | ( | const NLMISC::CMatrix & | mat, | |
| CVertexBuffer & | vb, | |||
| uint8 * | currVert, | |||
| uint32 | vertexSize, | |||
| const NLMISC::CVector & | I, | |||
| const NLMISC::CVector & | K, | |||
| TRibbonVect::iterator | pos, | |||
| TRibbonVect::iterator | prev, | |||
| TRibbonVect::iterator | next, | |||
| float | ribSize | |||
| ) | [inline, static] |
TODO: some optimisation to get a better speed.
Definition at line 226 of file ps_ribbon_look_at.cpp.
References CHECK_VERTEX_BUFFER, MakeProj(), NL_PS_FUNC, NLMISC::CVector::norm(), NormEpsilon, NLMISC::CVector::Null, NLMISC::CVector::x, NLMISC::CVector::y, NLMISC::CVector::z, and ZEpsilon.
Referenced by NL3D::CPSRibbonLookAt::displayRibbons().
| bool NL3D::BuildTangentSpace | ( | CMesh::CMeshBuild & | outMeshBuild, | |
| const CMesh::CMeshBuild & | inMeshBuild | |||
| ) |
This add tangent space information to a vertex buffer.
The result is an added 3d texture coordinate that contains the T vector of the tangent space basis (T is oriented toward increasing s coordinates). The binormal can be computed in a vertex program by doing B = N ^ T. The input mesh build must provide a normal component. Moreover it must have at least one texture coordinate applied (this is needed to build coherent tangent space basis)
for each face, we must use a previously computed tangent space vector if other vertex datas are similar
for each face, we must use a previously computed tangent space vector if other vertex datas are similar
Definition at line 76 of file tangent_space_build.cpp.
References BuildTGSpaceVect(), BuildTriFromMB(), NLMISC::CTriangle::computeGradient(), NL3D::CMesh::CFace::Corner, DuplicateMBAndAddTexCoord(), NL3D::CMesh::CMeshBuild::Faces, NLMISC::n, nlassert, NLMISC::CVector::normalize(), NLMISC::CTriangle::V0, NLMISC::CTriangle::V1, NLMISC::CTriangle::V2, and NL3D::CMesh::CMeshBuild::Vertices.
| static void NL3D::BuildTGSpaceVect | ( | const NLMISC::CVector & | normal, | |
| const NLMISC::CVector & | sGrad, | |||
| NLMISC::CUVW & | result | |||
| ) | [static] |
Definition at line 57 of file tangent_space_build.cpp.
References NLMISC::CUVW::U, NLMISC::CUVW::V, NLMISC::CUVW::W, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by BuildTangentSpace().
| static void NL3D::BuildTriFromMB | ( | const CMesh::CMeshBuild & | mb, | |
| const uint | index[3], | |||
| NLMISC::CTriangle & | tri | |||
| ) | [static] |
Definition at line 67 of file tangent_space_build.cpp.
References NLMISC::CTriangle::V0, NLMISC::CTriangle::V1, NLMISC::CTriangle::V2, and NL3D::CMesh::CMeshBuild::Vertices.
Referenced by BuildTangentSpace().
| static CVertexProgram* NL3D::BuildWaterVP | ( | bool | diffuseMap, | |
| bool | bumpMap, | |||
| bool | use2BumpMap | |||
| ) | [static] |
Build a vertex program for water depending on requirements.
Definition at line 211 of file water_shape.cpp.
References WaterVpBump2LayersCode, WaterVpDiffuseMapStage1Code, WaterVpDiffuseMapStage2Code, WaterVpDiffuseMapStage3Code, WaterVpNoBumpCode, and WaterVPStartCode.
Referenced by NL3D::CWaterShape::initVertexProgram().
| static bool NL3D::CheckForLightableFacesInMesh | ( | const CMesh & | m | ) | [static] |
private use : check if there are lightable faces in a mesh
Definition at line 537 of file ps_mesh.cpp.
References NL3D::CMeshBase::getMaterial(), NL3D::CMesh::getNbRdrPass(), NL3D::CMesh::getRdrPassMaterial(), NL3D::CMaterial::isLighted(), and NL_PS_FUNC.
Referenced by NL3D::CPSConstraintMesh::update().
| static void NL3D::CheckForOpaqueAndTransparentFacesInMesh | ( | const CMesh & | m, | |
| bool & | hasTransparentFaces, | |||
| bool & | hasOpaqueFaces | |||
| ) | [static] |
private use : check if there are transparent and / or opaque faces in a mesh
Definition at line 515 of file ps_mesh.cpp.
References NL3D::CMeshBase::getMaterial(), NL3D::CMesh::getNbRdrPass(), NL3D::CMesh::getRdrPassMaterial(), NL3D::CMaterial::getZWrite(), and NL_PS_FUNC.
Referenced by NL3D::CPSConstraintMesh::update().
| static void NL3D::checkRange | ( | const uint8 * | min, | |
| const uint8 * | max, | |||
| const uint8 * | start, | |||
| uint | length, | |||
| const std::string & | msg | |||
| ) | [static] |
Definition at line 31 of file debug_vb.cpp.
References nlassert, and nlwarning.
Referenced by nlCheckIBA(), nlCheckIBARange(), nlCheckVBA(), nlCheckVBARange(), and nlCheckVertexBuffer().
| void NL3D::checkRemoveArray | ( | uint | size | ) |
Definition at line 2123 of file ps_located.cpp.
References NL3D::CParticleSystem::_ParticleRemoveListIndex, NL3D::CParticleSystem::_ParticleToRemove, NL_PS_FUNC, and nlassert.
Referenced by NL3D::CPSLocated::removeOldParticles().
| void NL3D::computeBoneMatrixes3x4 | ( | TMatrixArray & | boneMat3x4, | |
| const std::vector< uint32 > & | matInfs, | |||
| const CSkeletonModel * | skeleton | |||
| ) | [inline] |
Definition at line 610 of file skeleton_model.h.
References NL3D::CSkeletonModel::getActiveBoneSkinMatrix(), and NLMISC::CMatrix::set().
Referenced by NL3D::CMeshMRMGeom::applySkin(), NL3D::CMeshMRMSkinnedGeom::renderShadowSkinGeom(), and NL3D::CMeshMRMGeom::renderShadowSkinGeom().
| void NL3D::computeBoneMatrixes3x4PreMul | ( | TMatrixArray & | boneMat3x4, | |
| const CMatrix & | preMulMat, | |||
| const std::vector< uint32 > & | matInfs, | |||
| const CSkeletonModel * | skeleton | |||
| ) | [inline] |
Same as computeBoneMatrixes3x4, but premul by a matrix.
Definition at line 632 of file skeleton_model.h.
References NL3D::CSkeletonModel::getActiveBoneSkinMatrix(), and NLMISC::CMatrix::setMulMatrixNoProj().
Referenced by NL3D::CShadowSkin::getRayIntersection().
| static void NL3D::computeDisplaceBilinear | ( | float | sTile, | |
| float | tTile, | |||
| float & | sInc, | |||
| float & | tInc, | |||
| float & | sa, | |||
| float & | ta, | |||
| float & | sa1, | |||
| float & | ta1 | |||
| ) | [inline, static] |
Definition at line 226 of file patch_noise.cpp.
References noiseFloor().
Referenced by NL3D::CPatch::computeDisplaceCornerSmooth(), NL3D::CPatch::computeDisplaceEdgeSmooth(), and NL3D::CPatch::computeDisplaceInteriorSmooth().
| void NL3D::computeGradient | ( | const NLMISC::CRGBA * | valueTab, | |
| uint32 | numValues, | |||
| uint32 | nbStages, | |||
| CPSVector< CRGBA >::V & | grad, | |||
| NLMISC::CRGBA & | minValue, | |||
| NLMISC::CRGBA & | maxValue | |||
| ) |
Definition at line 32 of file ps_attrib_maker_template.cpp.
References add(), G, NLMISC::CSystemInfo::hasMMX(), nlassert, and PSValueBlend().
| void NL3D::computeGradient | ( | const T * | valueTab, | |
| uint32 | numValues, | |||
| uint32 | nbStages, | |||
| typename CPSVector< T >::V & | grad, | |||
| T & | minValue, | |||
| T & | maxValue | |||
| ) | [inline] |
Definition at line 434 of file ps_attrib_maker_template.h.
References min, PSValueBlend(), and T().
Referenced by NL3D::CPSValueGradientFunc< T >::setValues().
| static void NL3D::computeLodLighting | ( | CRGBA & | lightRes, | |
| const CVector & | lightObjectSpace, | |||
| const CVector & | normalPtr, | |||
| CRGBA | ambient, | |||
| CRGBA | diffuse | |||
| ) | [inline, static] |
Definition at line 340 of file lod_character_manager.cpp.
References NLMISC::CRGBA::B, NLMISC::fastClamp8(), NLMISC::CRGBA::G, NLMISC::OptFastFloor(), and NLMISC::CRGBA::R.
Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey().
| static void NL3D::computePerturbation | ( | const float | x, | |
| const float | y, | |||
| float & | dx, | |||
| float & | dy | |||
| ) | [inline, static] |
compute the UV perturbation at one position of the screen (with screen mapped to 0..1, 0..1)
Definition at line 72 of file deform_2d.cpp.
| static void NL3D::computeRastersUnion | ( | const CPolygon2D::TRasterVect & | inRaster0, | |
| CPolygon2D::TRasterVect & | inRaster1, | |||
| sint | minY0, | |||
| sint | minY1, | |||
| CPolygon2D::TRasterVect & | outRaster, | |||
| sint & | finalMinY | |||
| ) | [static] |
Definition at line 490 of file packed_zone.cpp.
Referenced by addQuadToSilhouette().
| static uint8* NL3D::ComputeRibbonSliceFollowPath | ( | const NLMISC::CVector & | prev, | |
| const NLMISC::CVector & | next, | |||
| const NLMISC::CVector * | shape, | |||
| uint | numVerts, | |||
| uint8 * | dest, | |||
| uint | vertexSize, | |||
| float | size, | |||
| NLMISC::CMatrix & | basis | |||
| ) | [inline, static] |
=========================================================================
Definition at line 417 of file ps_ribbon.cpp.
References NL3D::CPSUtil::buildSchmidtBasis(), NL_PS_FUNC, NLMISC::CMatrix::setPos(), NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by ComputeTexturedRibbonMesh(), and ComputeUntexturedRibbonMesh().
| static uint8* NL3D::ComputeRibbonSliceFollowPathXY | ( | const NLMISC::CVector & | prev, | |
| const NLMISC::CVector & | next, | |||
| const NLMISC::CVector * | shape, | |||
| uint | numVerts, | |||
| uint8 * | dest, | |||
| uint | vertexSize, | |||
| float | size, | |||
| NLMISC::CMatrix & | basis | |||
| ) | [inline, static] |
=========================================================================
Definition at line 477 of file ps_ribbon.cpp.
References I, NLMISC::CVector::K, NL_PS_FUNC, NLMISC::CVector::set(), NLMISC::CMatrix::setPos(), NLMISC::CMatrix::setRot(), NLMISC::sqr(), NLMISC::CVector::x, and NLMISC::CVector::y.
Referenced by ComputeTexturedRibbonMesh(), and ComputeUntexturedRibbonMesh().
| static uint8* NL3D::ComputeRibbonSliceIdentity | ( | const NLMISC::CVector & | prev, | |
| const NLMISC::CVector & | next, | |||
| const NLMISC::CVector * | shape, | |||
| uint | numVerts, | |||
| uint8 * | dest, | |||
| uint | vertexSize, | |||
| float | size | |||
| ) | [inline, static] |
=========================================================================
Definition at line 453 of file ps_ribbon.cpp.
References NL_PS_FUNC, NLMISC::CVector::set(), NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by ComputeTexturedRibbonMesh(), and ComputeUntexturedRibbonMesh().
| static uint8* NL3D::ComputeTexturedRibbonMesh | ( | uint8 * | destVb, | |
| uint | vertexSize, | |||
| const NLMISC::CVector * | curve, | |||
| const NLMISC::CVector * | shape, | |||
| uint | numSegs, | |||
| uint | numVerticesInShape, | |||
| float | sizeIncrement, | |||
| float | size, | |||
| CPSRibbon::TOrientation | orientation | |||
| ) | [inline, static] |
=========================================================================
Definition at line 593 of file ps_ribbon.cpp.
References BuildRibbonFirstSlice(), ComputeRibbonSliceFollowPath(), ComputeRibbonSliceFollowPathXY(), ComputeRibbonSliceIdentity(), NL3D::CPSRibbon::FollowPath, NL3D::CPSRibbon::FollowPathXY, NL3D::CPSRibbon::Identity, NL_PS_FUNC, nlassert, and NLMISC::CMatrix::scale().
Referenced by NL3D::CPSRibbon::displayRibbons().
| static uint8* NL3D::ComputeUntexturedRibbonMesh | ( | uint8 * | destVb, | |
| uint | vertexSize, | |||
| const NLMISC::CVector * | curve, | |||
| const NLMISC::CVector * | shape, | |||
| uint | numSegs, | |||
| uint | numVerticesInShape, | |||
| float | sizeIncrement, | |||
| float | size, | |||
| CPSRibbon::TOrientation | orientation | |||
| ) | [inline, static] |
=========================================================================
Definition at line 519 of file ps_ribbon.cpp.
References BuildRibbonFirstSlice(), ComputeRibbonSliceFollowPath(), ComputeRibbonSliceFollowPathXY(), ComputeRibbonSliceIdentity(), NL3D::CPSRibbon::FollowPath, NL3D::CPSRibbon::FollowPathXY, NL3D::CPSRibbon::Identity, NL_PS_FUNC, nlassert, and NLMISC::CMatrix::scale().
Referenced by NL3D::CPSRibbon::displayRibbons().
| void NL3D::computeVegetVertexLighting | ( | const CVector & | rotNormal, | |
| const CVector & | sunDir, | |||
| CRGBA | primaryRGBA, | |||
| CRGBA | secondaryRGBA, | |||
| CVegetableLightEx & | vegetLex, | |||
| CRGBA | diffusePL[2], | |||
| CRGBA * | dst | |||
| ) | [inline] |
Definition at line 967 of file vegetable_manager.cpp.
References NLMISC::CRGBA::A, NLMISC::CRGBA::addRGBOnly(), NL3D::CVegetableLightEx::Direction, NLMISC::CRGBA::modulateFromuiRGBOnly(), NL3D::CVegetableLightEx::NumLights, and NLMISC::OptFastFloor().
Referenced by NL3D::CVegetableManager::addInstance(), and NL3D::CVegetableManager::updateInstanceLighting().
| void NL3D::computeVegetVertexLightingForceBestSided | ( | const CVector & | rotNormal, | |
| const CVector & | sunDir, | |||
| CRGBA | primaryRGBA, | |||
| CRGBA | secondaryRGBA, | |||
| CVegetableLightEx & | vegetLex, | |||
| CRGBA | diffusePL[2], | |||
| CRGBA * | dst | |||
| ) | [inline] |
Definition at line 1014 of file vegetable_manager.cpp.
References NLMISC::CRGBA::A, NLMISC::CRGBA::addRGBOnly(), NL3D::CVegetableLightEx::Direction, NLMISC::CRGBA::modulateFromuiRGBOnly(), NL3D::CVegetableLightEx::NumLights, and NLMISC::OptFastFloor().
Referenced by NL3D::CVegetableManager::addInstance(), and NL3D::CVegetableManager::updateInstanceLighting().
| static void NL3D::computeWaterVertexHard | ( | float | px, | |
| float | py, | |||
| CVector & | pos, | |||
| const CVector & | camI, | |||
| const CVector & | camJ, | |||
| const CVector & | camK, | |||
| float | denom | |||
| ) | [inline, static] |
Definition at line 1532 of file water_model.cpp.
References NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by NL3D::CWaterModel::fillVBHard().
| static void NL3D::computeWaterVertexSoft | ( | float | px, | |
| float | py, | |||
| CVector & | pos, | |||
| CVector2f & | envMapTexCoord, | |||
| const CVector & | camI, | |||
| const CVector & | camJ, | |||
| const CVector & | camK, | |||
| float | denom, | |||
| double | date, | |||
| const CVector & | camPos | |||
| ) | [inline, static] |
Definition at line 1398 of file water_model.cpp.
References NLMISC::CVector::norm(), NLMISC::CVector2f::set(), WATER_WAVE_ATTEN, WATER_WAVE_FREQ, WATER_WAVE_SCALE, NLMISC::CVector2f::x, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by NL3D::CWaterModel::fillVBSoft().
| static void NL3D::convBlend | ( | CMaterial::TBlend | blend, | |
| GLenum & | glenum | |||
| ) | [static] |
Definition at line 35 of file driver_opengl_material.cpp.
References NL3D::CMaterial::blendConstantAlpha, NL3D::CMaterial::blendConstantColor, NL3D::CMaterial::blendConstantInvAlpha, NL3D::CMaterial::blendConstantInvColor, H_AUTO_OGL, NL3D::CMaterial::invsrcalpha, NL3D::CMaterial::invsrccolor, nlstop, NL3D::CMaterial::one, NL3D::CMaterial::srcalpha, NL3D::CMaterial::srccolor, and NL3D::CMaterial::zero.
Referenced by NL3D::CDriverGL::setupMaterial().
| static void NL3D::convColor | ( | CRGBA | col, | |
| GLfloat | glcol[4] | |||
| ) | [static] |
Definition at line 531 of file driver_opengl_states.cpp.
References NLMISC::CRGBA::A, NLMISC::CRGBA::B, NLMISC::CRGBA::G, H_AUTO_OGL, and NLMISC::CRGBA::R.
Referenced by NL3D::CDriverGL::setupLightMapPass(), NL3D::CDriverGL::setupMaterial(), and NL3D::CDriverGLStates::setVertexColorLighted().
| static void NL3D::ConvertFromBumpMap | ( | NLMISC::CSmartPtr< ITexture > & | ptr | ) | [static] |
Definition at line 1005 of file ps_particle_basic.cpp.
References NL3D::CTextureBump::getHeightMap(), and NL_PS_FUNC.
Referenced by NL3D::CPSMultiTexturedParticle::setAlternateTexOp(), NL3D::CPSMultiTexturedParticle::setMainTexOp(), NL3D::CPSMultiTexturedParticle::setTexture2(), and NL3D::CPSMultiTexturedParticle::setTexture2Alternate().
| static void NL3D::ConvertToBumpMap | ( | NLMISC::CSmartPtr< ITexture > & | ptr | ) | [static] |
Definition at line 991 of file ps_particle_basic.cpp.
References NL3D::CTextureBump::enableSharing(), NL_PS_FUNC, and NL3D::CTextureBump::setHeightMap().
Referenced by NL3D::CPSMultiTexturedParticle::setAlternateTexOp(), NL3D::CPSMultiTexturedParticle::setMainTexOp(), NL3D::CPSMultiTexturedParticle::setTexture2(), and NL3D::CPSMultiTexturedParticle::setTexture2Alternate().
| void NL3D::convertVBColor | ( | NLMISC::CRGBA * | array, | |
| uint | numColor, | |||
| CVertexBuffer::TVertexColorType | format | |||
| ) |
Definition at line 128 of file ps_color.cpp.
References NL3D::CVertexBuffer::TRGBA.
| NLMISC::CRGBA NL3D::convertVBColor | ( | NLMISC::CRGBA | color, | |
| CVertexBuffer::TVertexColorType | format | |||
| ) | [inline] |
Definition at line 49 of file ps_color.h.
References NLMISC::CRGBA::A, NLMISC::CRGBA::B, NLMISC::CRGBA::G, and NLMISC::CRGBA::R.
Referenced by NL3D::CPSColorMemory::getDefaultValue(), NL3D::CPSValueGradientFuncRGBA::getValue(), NL3D::CPSValueGradientFuncRGBA::getValues(), NL3D::CPSValueBlendSampleFuncRGBA::getValues(), NL3D::CPSValueBlendFuncRGBA::getValues(), NL3D::CPSValueGradientFuncRGBA::setColorType(), NL3D::CPSValueBlendSampleFuncRGBA::setColorType(), NL3D::CPSValueBlendFuncRGBA::setColorType(), NL3D::CPSColorMemory::setColorType(), NL3D::CPSColorMemory::setDefaultValue(), NL3D::CPSValueGradientFuncRGBA::setValues(), NL3D::CPSValueBlendSampleFuncRGBA::setValues(), NL3D::CPSValueBlendFuncRGBA::setValues(), and NL3D::CPSValueGradientFuncRGBA::setValuesUnpacked().
Convert an input register to a vertex buffer flag.
Definition at line 276 of file driver_opengl_vertex_program.cpp.
References NL3D::CVertexBuffer::FogFlag, H_AUTO_OGL, CVPOperand::IEmpty, CVPOperand::IFogCoord, CVPOperand::INormal, CVPOperand::IPaletteSkin, CVPOperand::IPosition, CVPOperand::IPrimaryColor, CVPOperand::ISecondaryColor, CVPOperand::ITex0, CVPOperand::ITex1, CVPOperand::ITex2, CVPOperand::ITex3, CVPOperand::ITex4, CVPOperand::ITex5, CVPOperand::ITex6, CVPOperand::ITex7, CVPOperand::IWeight, nlassert, NL3D::CVertexBuffer::NormalFlag, NL3D::CVertexBuffer::PaletteSkinFlag, NL3D::CVertexBuffer::PositionFlag, NL3D::CVertexBuffer::PrimaryColorFlag, NL3D::CVertexBuffer::SecondaryColorFlag, NL3D::CVertexBuffer::TexCoord0Flag, and NL3D::CVertexBuffer::WeightFlag.
Referenced by NL3D::CDriverGL::setupEXTVertexShader().
| static GLuint NL3D::convOutputRegisterToEXTVertexShader | ( | CVPOperand::EOutputRegister | r | ) | [static] |
Convert an output register to a EXTVertexShader register.
Definition at line 240 of file driver_opengl_vertex_program.cpp.
References GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_VERTEX_EXT, H_AUTO_OGL, nlstop, nlwarning, CVPOperand::OBackFacePrimaryColor, CVPOperand::OBackFaceSecondaryColor, CVPOperand::OFogCoord, CVPOperand::OHPosition, CVPOperand::OPointSize, CVPOperand::OPrimaryColor, CVPOperand::OSecondaryColor, CVPOperand::OTex0, CVPOperand::OTex1, CVPOperand::OTex2, CVPOperand::OTex3, CVPOperand::OTex4, CVPOperand::OTex5, CVPOperand::OTex6, and CVPOperand::OTex7.
Referenced by NL3D::CDriverGL::setupEXTVertexShader().
| static GLenum NL3D::convSwizzleToGLFormat | ( | CVPSwizzle::EComp | comp, | |
| bool | negate | |||
| ) | [inline, static] |
Definition at line 204 of file driver_opengl_vertex_program.cpp.
References GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_W_EXT, GL_X_EXT, GL_Y_EXT, GL_Z_EXT, H_AUTO_OGL, nlstop, CVPSwizzle::W, CVPSwizzle::X, CVPSwizzle::Y, and CVPSwizzle::Z.
Referenced by NL3D::CDriverGL::setupEXTVertexShader().
| static void NL3D::convTexAddr | ( | ITexture * | tex, | |
| CMaterial::TTexAddressingMode | mode, | |||
| GLenum & | glenum | |||
| ) | [inline, static] |
Definition at line 82 of file driver_opengl_material.cpp.
References GL_CULL_FRAGMENT_NV, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_PASS_THROUGH_NV, GLenum(), H_AUTO_OGL, nlassert, and NL3D::CMaterial::TexAddrCount.
Referenced by NL3D::CDriverGL::setTextureShaders().
| static void NL3D::convZFunction | ( | CMaterial::ZFunc | zfunc, | |
| GLenum & | glenum | |||
| ) | [static] |
Definition at line 55 of file driver_opengl_material.cpp.
References NL3D::CMaterial::always, NL3D::CMaterial::equal, NL3D::CMaterial::greater, NL3D::CMaterial::greaterequal, H_AUTO_OGL, NL3D::CMaterial::less, NL3D::CMaterial::lessequal, NL3D::CMaterial::never, nlstop, and NL3D::CMaterial::notequal.
Referenced by NL3D::CDriverGL::setupMaterial().
Definition at line 2481 of file driver_direct3d.h.
References H_AUTO_D3D.
Referenced by NL3D::CDriverD3D::fillBuffer(), NL3D::CDriverD3D::getBufferPart(), NL3D::CDriverD3D::setupTextureEx(), and NL3D::CDriverD3D::uploadTextureInternal().
Definition at line 422 of file track_keyframer.h.
| void NL3D::copyToValue | ( | NLMISC::CRGBA & | col, | |
| const CVector & | v | |||
| ) | [inline] |
Definition at line 410 of file track_keyframer.h.
References NLMISC::CRGBA::A, NLMISC::CRGBA::B, NLMISC::clamp(), NLMISC::CRGBA::G, NLMISC::CRGBA::R, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
| void NL3D::copyToValue | ( | T & | value, | |
| const TKeyVal & | keyval | |||
| ) | [inline] |
Definition at line 403 of file track_keyframer.h.
Referenced by CTrackKeyFramerTCB< CKeyT, T >::evalKey(), NL3D::CTrackKeyFramerLinear< CKeyFloat, float >::evalKey(), NL3D::CTrackKeyFramerConstBlendable< CKeyQuat, CQuat >::evalKey(), NL3D::CTrackKeyFramerConstNotBlendable< CKeyString, std::string >::evalKey(), CTrackKeyFramerBezier< CKeyBezierQuat, CQuat >::evalKey(), and CTrackKeyFramerBezier< CKeyT, T >::evalKey().
Definition at line 974 of file landscape.cpp.
References NL3D::CRdrTileId::getNext(), NL3D::CTileMaterial::Pass, NL3D::CRdrTileId::PatchRdrPass, NL3D::CTileMaterial::TileFaceVectors, and NL3D::CRdrTileId::TileMaterial.
Referenced by NL3D::CLandscape::render().
| static uint32 NL3D::countNumWantedIndexFar0 | ( | CPatch * | patch | ) | [inline, static] |
Definition at line 990 of file landscape.cpp.
References NL3D::CPatch::countNumTriFar0(), and NL3D::CPatch::getNextFar0ToRdr().
Referenced by NL3D::CLandscape::render().
| static uint32 NL3D::countNumWantedIndexFar1 | ( | CPatch * | patch | ) | [inline, static] |
Definition at line 1003 of file landscape.cpp.
References NL3D::CPatch::countNumTriFar1(), and NL3D::CPatch::getNextFar1ToRdr().
Referenced by NL3D::CLandscape::render().
| static CMesh* NL3D::CreateDummyMesh | ( | void | ) | [static] |
a private function that create a dummy mesh :a cube with dummy textures
Definition at line 93 of file ps_mesh.cpp.
References NL3D::CMesh::build(), NL3D::CMesh::CFace::Corner, NL3D::CMesh::CMeshBuild::Faces, NLMISC::CBitmap::makeDummy(), NL3D::CMesh::CFace::MaterialId, NL3D::CMeshBase::CMeshBaseBuild::Materials, NL_PS_FUNC, NL3D::CVertexBuffer::PositionFlag, NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), NL3D::CMaterial::setTexture(), NL3D::CVertexBuffer::TexCoord0Flag, NL3D::CMesh::CMeshBuild::VertexFlags, NL3D::CMesh::CMeshBuild::Vertices, and NLMISC::CRGBA::White.
Referenced by NL3D::CPSMesh::createInstance(), and GetDummyMeshFromBank().
| static ITexture * NL3D::CreateGradientTexture | ( | ) | [static] |
private use : this create a gradient texture that goew from black to white
Definition at line 40 of file ps_tail_dot.cpp.
References NL3D::ITexture::Clamp, GradientB2W, and NL_PS_FUNC.
Referenced by NL3D::CPSTailDot::updateMaterial(), NL3D::CPSRibbon::updateTexturedMaterial(), and NL3D::CPSRibbon::updateUntexturedMaterial().
| static void NL3D::D3DWndProc | ( | CDriverD3D * | driver, | |
| HWND | hWnd, | |||
| UINT | message, | |||
| WPARAM | wParam, | |||
| LPARAM | lParam | |||
| ) | [static] |
Definition at line 1050 of file driver_direct3d.cpp.
References NL3D::CDriverD3D::_EventEmitter, NL3D::CDriverD3D::_HandlePossibleSizeChangeNextSize, NL3D::CDriverD3D::_HWnd, NL3D::CDriverD3D::_Maximized, NL3D::CDriverD3D::_WindowX, NL3D::CDriverD3D::_WindowY, NLMISC::CEventEmitterMulti::getEmitter(), NLMISC::CEventEmitterMulti::getNumEmitters(), H_AUTO_D3D, NL3D::CDriverD3D::handlePossibleSizeChange(), and NLMISC::safe_cast().
Referenced by WndProc().
Definition at line 49 of file mrm_builder.cpp.
Referenced by NL3D::CMRMBuilder::collapseEdge().
| static void NL3D::doSwizzle | ( | GLuint | res, | |
| GLuint | in, | |||
| GLenum | outX, | |||
| GLenum | outY, | |||
| GLenum | outZ, | |||
| GLenum | outW | |||
| ) | [static] |
Definition at line 318 of file driver_opengl_vertex_program.cpp.
References EVS_INFO, GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_ONE_EXT, GL_W_EXT, GL_X_EXT, GL_Y_EXT, GL_Z_EXT, GL_ZERO_EXT, GLenum(), H_AUTO_OGL, and nglSwizzleEXT.
Referenced by NL3D::CDriverGL::setupEXTVertexShader().
| static void NL3D::doWriteMask | ( | GLuint | res, | |
| GLuint | in, | |||
| GLenum | outX, | |||
| GLenum | outY, | |||
| GLenum | outZ, | |||
| GLenum | outW | |||
| ) | [static] |
Definition at line 368 of file driver_opengl_vertex_program.cpp.
References H_AUTO_OGL, nglWriteMaskEXT, and nlinfo.
Referenced by NL3D::CDriverGL::setupEXTVertexShader().
| void NL3D::DrawDot | ( | T | it, | |
| CVertexBuffer & | vb, | |||
| CPSAttribMaker< NLMISC::CRGBA > * | colorScheme, | |||
| uint | leftToDo, | |||
| CPSLocated * | owner, | |||
| CMaterial & | mat, | |||
| IDriver * | driver, | |||
| uint32 | srcStep | |||
| ) | [inline] |
===================================================================
Definition at line 50 of file ps_dot.cpp.
References NL3D::IDriver::activeVertexBuffer(), CHECK_VERTEX_BUFFER, dotBufSize, NL3D::CVertexBufferReadWrite::getColorPointer(), NL3D::IDriver::getVertexColorFormat(), NL3D::CVertexBufferReadWrite::getVertexCoordPointer(), NL3D::CVertexBuffer::getVertexSize(), NL3D::CVertexBuffer::lock(), NL3D::CPSAttribMaker< T >::make(), NLMISC::CFastMem::memcpy, NL_PS_FUNC, nlassert, NL3D::IDriver::renderRawPoints(), NL3D::CPSAttribMaker< T >::setColorType(), NL3D::CVertexBuffer::setNumVertices(), and T().
Referenced by NL3D::CPSDot::draw().
| static void NL3D::drawPassTriArray | ( | CMaterial & | mat | ) | [inline, static] |
Definition at line 958 of file landscape.cpp.
References NL3D::IDriver::activeIndexBuffer(), NL3D_LandscapeGlobals_PassNTri, nlassert, NL3D::CLandscapeGlobals::PassTriArray, NL3D::CLandscapeGlobals::PassTriArrayIBA, NL3D::CLandscapeGlobals::PatchCurrentDriver, NL3D::IDriver::renderSimpleTriangles(), NL3D::IDriver::setupMaterial(), and NL3D::CIndexBufferReadWrite::unlock().
Referenced by NL3D::CLandscape::render().
| const std::string NL3D::DummyShapeName | ( | "dummy mesh shape" | ) |
Referenced by NL3D::CPSMesh::createInstance(), and NL3D::CPSConstraintMesh::update().
| static std::string NL3D::DummyTexName | ( | "CTextureMultiFile:Dummy" | ) | [static] |
Referenced by NL3D::CTextureMultiFile::getTexNameByIndex().
| void NL3D::dummyToAvoidStupidCompilerWarning_texture_user_cpp | ( | ) |
Definition at line 33 of file texture_user.cpp.
| void NL3D::dump | ( | const CVPParser::TProgram & | prg, | |
| std::string & | dest | |||
| ) |
Definition at line 246 of file driver_direct3d_vertex_program.cpp.
References dumpInstr(), H_AUTO_D3D, and inputToDecl.
Referenced by NL3D::CDriverD3D::activeVertexProgram(), and NLNET::CStandardGateway::NLMISC_CLASS_COMMAND_DECL().
| void NL3D::dumpInstr | ( | const CVPInstruction & | instr, | |
| std::string & | out, | |||
| set< uint > & | inputs | |||
| ) |
Definition at line 203 of file driver_direct3d_vertex_program.cpp.
References CVPInstruction::Dest, dumpOperand(), CVPInstruction::getNumUsedSrc(), CVPInstruction::getSrc(), H_AUTO_D3D, instrToName, nlassert, CVPInstruction::Opcode, and CVPInstruction::OpcodeCount.
Referenced by dump().
| void NL3D::dumpOperand | ( | const CVPOperand & | op, | |
| bool | destOperand, | |||
| std::string & | out, | |||
| set< uint > & | inputs | |||
| ) |
Definition at line 160 of file driver_direct3d_vertex_program.cpp.
References CVPOperand::AddressRegister, CVPOperand::Constant, CVPOperand::ConstantValue, dumpSwizzle(), dumpWriteMask(), H_AUTO_D3D, CVPOperand::Indexed, CVPOperand::InputRegister, CVPOperand::InputRegisterValue, CVPOperand::Negate, nlassert, CVPOperand::OFogCoord, CVPOperand::OutputRegister, CVPOperand::OutputRegisterCount, outputRegisterToName, CVPOperand::OutputRegisterValue, CVPOperand::Swizzle, NLMISC::toString(), CVPOperand::Type, CVPOperand::Value, CVPOperand::Variable, CVPOperand::VariableValue, and CVPOperand::WriteMask.
Referenced by dumpInstr().
| void NL3D::dumpSwizzle | ( | const CVPSwizzle & | swz, | |
| std::string & | out | |||
| ) |
Definition at line 132 of file driver_direct3d_vertex_program.cpp.
References CVPSwizzle::Comp, H_AUTO_D3D, CVPSwizzle::isIdentity(), CVPSwizzle::isScalar(), nlassert, CVPSwizzle::W, CVPSwizzle::X, CVPSwizzle::Y, and CVPSwizzle::Z.
Referenced by dumpOperand().
| void NL3D::dumpWriteMask | ( | uint | mask, | |
| std::string & | out | |||
| ) |
Definition at line 115 of file driver_direct3d_vertex_program.cpp.
References H_AUTO_D3D.
Referenced by dumpOperand().
| static uint NL3D::DuplicateMBAndAddTexCoord | ( | CMesh::CMeshBuild & | outMeshBuild, | |
| const CMesh::CMeshBuild & | inMeshBuild | |||
| ) | [static] |
private func : duplicate a mesh build It returns the index of the new texture coordinate or 0 if the conversion couldn't occur.
Definition at line 42 of file tangent_space_build.cpp.
References NL3D::CVertexBuffer::FirstTexCoordValue, NL3D::CVertexBuffer::MaxStage, NL3D::CMesh::CMeshBuild::NumCoords, and NL3D::CMesh::CMeshBuild::VertexFlags.
Referenced by BuildTangentSpace().
| static void NL3D::DuplicatePrimitiveBlock | ( | const CIndexBuffer & | srcBlock, | |
| CIndexBuffer & | destBlock, | |||
| uint | nbReplicate, | |||
| uint | vertOffset | |||
| ) | [static] |
This duplicate a primitive block n time in the destination primitive block This is used to draw several mesh at once For each duplication, vertices indices are shifted from the given offset (number of vertices in the mesh).
Definition at line 2069 of file ps_mesh.cpp.
References NL3D::CIndexBufferRead::getFormat(), NL3D::CIndexBuffer::getFormat(), NL3D::CIndexBuffer::getNumIndexes(), NL3D::CIndexBufferRead::getPtr(), NL3D::CIndexBuffer::Indices16, NL3D::CIndexBuffer::lock(), NL_DEFAULT_INDEX_BUFFER_FORMAT, NL_PS_FUNC, nlassert, PARTICLES_CHECK_MEM, NL3D::CIndexBuffer::setFormat(), NL3D::CIndexBuffer::setNumIndexes(), and NL3D::CIndexBufferReadWrite::setTri().
Referenced by NL3D::CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet().
Definition at line 46 of file shadow_map_manager.cpp.
Referenced by NL3D::CShadowMapManager::CShadowMapManager().
| void NL3D::fastClamp01 | ( | float & | x | ) | [inline] |
Definition at line 639 of file patchdlm_context.cpp.
References NLMISC::clamp().
Referenced by NL3D::CPatchDLMContext::addPointLightInfluence().
| static void NL3D::fetchPerturbedEnvMapR200 | ( | ) | [static] |
R200 Fragment Shader : Send fragment shader to fetch a perturbed envmap from the addition of 2 bumpmap The result is in R2 after the 2nd pass.
Definition at line 3468 of file driver_opengl.cpp.
References GL_2X_BIT_ATI, GL_BIAS_BIT_ATI, GL_CON_0_ATI, GL_CON_1_ATI, GL_MAD_ATI, GL_REG_0_ATI, GL_REG_1_ATI, GL_REG_2_ATI, GL_SWIZZLE_STR_ATI, H_AUTO_OGL, nglColorFragmentOp3ATI, nglPassTexCoordATI, and nglSampleMapATI.
Referenced by NL3D::CDriverGL::initFragmentShaders().
| NLMISC::CVector* NL3D::FillBufUsingSubdiv | ( | const NLMISC::CVector & | value, | |
| float | clampValue, | |||
| float & | startValue, | |||
| float | deltaT, | |||
| uint & | maxNumStep, | |||
| NLMISC::CVector * | destPos, | |||
| uint32 | stride | |||
| ) | [inline] |
Private function used to fill a buffer with the same value by using the given subdivision.
NumStep and startValue are modified to give the steps that are above or equal to clampValue.
| value | The value to fill the buffer with. | |
| clampValue | A float such as startValue + n * deltaT < clampValue, where n is the number of value to fill. | |
| startValue | The start value, used to get the number of steps, see clampValue. | |
| deltaT | The step between values | |
| maxNumStep | The max number of steps that can be filled. It is modified to | |
| destPos | The destination, that will be filled with the given value | |
| stride | Number of byte between each value to be copied |
Definition at line 61 of file ps_misc.h.
References NL_PS_FUNC, nlassert, and ScaleFloatGE().
Referenced by NL3D::CPSLocated::integrateSingle(), NL3D::CPSBrownianForce::integrateSingle(), and NL3D::CPSGravity::integrateSingle().
| static void NL3D::FillQuadCoords | ( | uint8 * | dest, | |
| uint | stride, | |||
| const NLMISC::CVector2f & | speed, | |||
| float | time, | |||
| uint | num | |||
| ) | [static] |
Definition at line 405 of file ps_quad.cpp.
References NL_PS_FUNC, NLMISC::CVector2f::x, and NLMISC::CVector2f::y.
Referenced by NL3D::CPSQuad::updateVbColNUVForRender().
| static void NL3D::FillQuadCoordsLocalTime | ( | uint8 * | dest, | |
| uint | stride, | |||
| const NLMISC::CVector2f & | speed, | |||
| CPSLocated & | srcLoc, | |||
| uint | startIndex, | |||
| uint | num, | |||
| uint32 | srcStep | |||
| ) | [static] |
Definition at line 430 of file ps_quad.cpp.
References NL3D::CPSAttrib< T >::begin(), NL3D::CPSLocated::getTime(), NL_PS_FUNC, NLMISC::CVector2f::x, and NLMISC::CVector2f::y.
Referenced by NL3D::CPSQuad::updateVbColNUVForRender().
Definition at line 297 of file driver_direct3d_render.cpp.
References fillQuadIndexes(), and H_AUTO_D3D.
Definition at line 314 of file driver_direct3d_render.cpp.
References H_AUTO_D3D.
Referenced by NL3D::CDriverD3D::buildQuadIndexBuffer(), fillQuadIndexes(), and NL3D::CDriverD3D::renderRawQuads().
Definition at line 44 of file mrm_builder.cpp.
Referenced by NL3D::CMRMBuilder::collapseEdge().
| static void NL3D::forceActivateTexEnvModeEnvCombine4 | ( | const CMaterial::CTexEnv & | env | ) | [static] |
Definition at line 1325 of file driver_opengl_texture.cpp.
References NL3D::CMaterial::Add, NL3D::CMaterial::AddSigned, NL3D::CMaterial::CTexEnv::Env, H_AUTO_OGL, NL3D::CMaterial::InterpolateConstant, NL3D::CMaterial::InterpolateDiffuse, NL3D::CMaterial::InterpolatePrevious, NL3D::CMaterial::InterpolateTexture, NL3D::CMaterial::Mad, OperandLUT, NL3D::CMaterial::Replace, and SourceLUT.
Referenced by NL3D::CDriverGL::forceActivateTexEnvMode().
| static uint NL3D::GenEmitterPositions | ( | CPSLocated * | emitter, | |
| CPSLocated * | emittee, | |||
| uint | emitterIndex, | |||
| uint | numStep, | |||
| TAnimationTime | deltaT, | |||
| TAnimationTime | step, | |||
| std::vector< NLMISC::CVector > & | dest | |||
| ) | [inline, static] |
private : generate the various position of an emitter in the given tab for the given slice of time,
Definition at line 919 of file ps_emitter.cpp.
References NL3D::CPSAttrib< T >::end(), NL3D::CPSLocated::getMaxSize(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSpeed(), NL3D::CParticleSystem::getSystemDate(), NL3D::CPSLocated::integrateSingle(), NL3D::CPSLocated::isParametricMotionEnabled(), min, NL_PS_FUNC, and NL3D::CParticleSystem::RealEllapsedTime.
Referenced by NL3D::CPSEmitter::processRegularEmissionConsistentWithNoLOD().
| static uint NL3D::GenEmitterPositionsWithLOD | ( | CPSLocated * | emitter, | |
| CPSLocated * | emittee, | |||
| uint | emitterIndex, | |||
| uint | numStep, | |||
| TAnimationTime | deltaT, | |||
| TAnimationTime | step, | |||
| float | invLODRatio, | |||
| std::vector< NLMISC::CVector > & | dest | |||
| ) | [inline, static] |
The same as GenEmitterPositions, but with LOD taken in account.
Definition at line 970 of file ps_emitter.cpp.
References NL3D::CPSAttrib< T >::end(), NL3D::CPSLocated::getMaxSize(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSpeed(), NL3D::CParticleSystem::getSystemDate(), NL3D::CPSLocated::integrateSingle(), NL3D::CPSLocated::isParametricMotionEnabled(), min, and NL_PS_FUNC.
Referenced by NL3D::CPSEmitter::processRegularEmissionConsistent().
Definition at line 322 of file hls_color_texture.cpp.
Referenced by NL3D::CHLSColorTexture::buildColorVersion().
| static CMesh* NL3D::GetDummyMeshFromBank | ( | CShapeBank & | sb | ) | [static] |
Definition at line 1198 of file ps_mesh.cpp.
References NL3D::CShapeBank::add(), NL3D::CShapeBank::addRef(), CreateDummyMesh(), NL3D::CShapeBank::getPresentState(), NL_PS_FUNC, NL3D::CShapeBank::Present, and NLMISC::safe_cast().
Referenced by NL3D::CPSConstraintMesh::update().
Definition at line 58 of file water_env_map.cpp.
References FVB_NUM_SECTIONS, FVB_NUM_SIDES, and nlassert.
Referenced by NL3D::CWaterEnvMap::initFlattenVB().
| static GLenum NL3D::getGlSrcTextureComponentType | ( | GLint | texSrcFormat | ) | [static] |
Definition at line 356 of file driver_opengl_texture.cpp.
References GL_DSDT_NV, GL_DUDV_ATI, and H_AUTO_OGL.
Referenced by NL3D::CDriverGL::setupTextureEx(), and NL3D::CDriverGL::uploadTexture().
| static GLint NL3D::getGlSrcTextureFormat | ( | ITexture & | tex, | |
| GLint | glfmt | |||
| ) | [static] |
Definition at line 325 of file driver_opengl_texture.cpp.
References NLMISC::CBitmap::Alpha, NLMISC::CBitmap::AlphaLuminance, NLMISC::CBitmap::getPixelFormat(), GL_DSDT_NV, GL_DU8DV8_ATI, GL_DUDV_ATI, H_AUTO_OGL, and NLMISC::CBitmap::Luminance.
Referenced by NL3D::CDriverGL::setupTextureEx(), and NL3D::CDriverGL::uploadTexture().
| static uint NL3D::getMeshNumTri | ( | const CMesh & | m | ) | [static] |
private : eval the number of triangles in a mesh
Definition at line 496 of file ps_mesh.cpp.
References NL3D::CMesh::getNbMatrixBlock(), NL3D::CMesh::getNbRdrPass(), NL3D::CIndexBuffer::getNumIndexes(), NL3D::CMesh::getRdrPassPrimitiveBlock(), and NL_PS_FUNC.
Referenced by NL3D::CPSConstraintMesh::update().
| uint NL3D::getPixelFormatSize | ( | D3DFORMAT | destFormat | ) |
Definition at line 240 of file driver_direct3d_texture.cpp.
References nlstop.
Referenced by NL3D::CDriverD3D::computeTextureMemoryUsage(), and NL3D::CDriverD3D::setupTextureEx().
| static bool NL3D::getRayIntersectionT | ( | std::vector< NLMISC::CVector > & | vertices, | |
| const std::vector< TIndex > & | tris, | |||
| float & | dist2D, | |||
| float & | distZ, | |||
| bool | computeDist2D | |||
| ) | [inline, static] |
Definition at line 47 of file ray_mesh.cpp.
References NLMISC::CPlane::intersect(), NLMISC::CVector2f::isNull(), NLMISC::CVector::K, NLMISC::CPlane::make(), min, NLMISC::CVector::Null, NLMISC::sqr(), NLMISC::CVector2f::sqrnorm(), NLMISC::CVector2f::x, NLMISC::CVector::x, NLMISC::CVector2f::y, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by NL3D::CRayMesh::getRayIntersection().
| static CTextureDrvInfosGL* NL3D::getTextureGl | ( | ITexture & | tex | ) | [inline, static] |
Definition at line 239 of file driver_opengl_texture.cpp.
References H_AUTO_OGL, and NL3D::ITexture::TextureDrvShare.
Referenced by NL3D::CDriverGL::activateTexture(), NL3D::CDriverGL::bindTextureWithMode(), NL3D::CDriverGL::setupTextureBasicParameters(), NL3D::CDriverGL::setupTextureEx(), NL3D::CDriverGL::swapTextureHandle(), and NL3D::CDriverGL::uploadTexture().
===================================================================================================== This is used to get the size of a texture, with an optimisation in the case of texture files
Definition at line 40 of file texture_grouped.cpp.
References NL3D::ITexture::generate(), NLMISC::IClassable::getClassName(), NL3D::CTextureFile::getFileName(), NLMISC::CBitmap::getHeight(), NL3D::ITexture::getReleasable(), NLMISC::CBitmap::getWidth(), NLMISC::CBitmap::loadSize(), NLMISC::CPath::lookup(), nlinfo, NL3D::ITexture::release(), and NLMISC::Exception::what().
Definition at line 132 of file patch_lightmap.cpp.
References NL3DDecompressLumelFactor0Case0, NL3DDecompressLumelFactor0Case1, NL3DDecompressLumelFactor1Case0, and NL3DDecompressLumelFactor1Case1.
Referenced by NL3D::CPatch::computeTileLightmapEdgePrecomputed(), NL3D::CPatch::computeTileLightmapPixelPrecomputed(), and NL3D::CPatch::getTileLumelmapPixelPrecomputed().
| CWaterPoolManager & NL3D::GetWaterPoolManager | ( | ) |
Definition at line 76 of file water_pool_manager.cpp.
Referenced by NL3D::CWaveMakerShape::clip(), NL3D::CWaterShape::envMapUpdate(), NL3D::CWaterModel::getAttenuatedHeight(), NL3D::CWaterModel::getHeight(), NL3D::UWaterHeightMapManager::getWaterHeightMapFromID(), NL3D::UDriver::purgeMemory(), NL3D::UWaterHeightMapManager::releaseBlendTextures(), NL3D::UWaterHeightMapManager::setBlendFactor(), NL3D::CWaveMakerModel::traverseAnimDetail(), and NL3D::CWaterShape::~CWaterShape().
| NL3D::H_AUTO_DECL | ( | NL3D_QuadClip_SonsShowNoClip | ) |
| NL3D::H_AUTO_DECL | ( | NL3D_QuadClip_ClusterClip | ) |
***************************************************************************************
Definition at line 99 of file u_particle_system_instance.cpp.
Referenced by NL3D::CPSLocated::deleteElementBase(), NL3D::UParticleSystemInstance::emit(), NL3D::UParticleSystemInstance::removeByID(), and NL3D::UParticleSystemInstance::setActive().
| void NL3D::init3d | ( | ) |
| static void NL3D::initPassTriArray | ( | CPatchRdrPass & | , | |
| uint32 | numIndex | |||
| ) | [inline, static] |
Definition at line 934 of file landscape.cpp.
References NL3D::CIndexBufferReadWrite::getFormat(), NL3D::CIndexBufferReadWrite::getPtr(), NL3D::CIndexBuffer::lock(), NL3D_LandscapeGlobals_PassTriCurPtr, NL3D_LandscapeGlobals_PassTriFormat, NL_LANDSCAPE_INDEX_FORMAT, nlassert, NL3D::CLandscapeGlobals::PassTriArray, NL3D::CLandscapeGlobals::PassTriArrayIBA, NL3D::CIndexBuffer::setFormat(), and NL3D::CIndexBuffer::setNumIndexes().
Referenced by NL3D::CLandscape::render().
| static void NL3D::IntegrateSpeed | ( | uint | count, | |
| float * | src1, | |||
| const float * | src2, | |||
| float * | dest, | |||
| float | ellapsedTime | |||
| ) | [static] |
***************************************************************************************
Definition at line 1648 of file ps_located.cpp.
References NL_PS_FUNC.
Referenced by NL3D::CPSLocated::computeMotion().
| static bool NL3D::isDXTCFormat | ( | GLint | glfmt | ) | [inline, static] |
Definition at line 501 of file driver_opengl_texture.cpp.
References H_AUTO_OGL.
Load a ARB_fragment_program_code, and ensure it is loaded natively.
Definition at line 3427 of file driver_opengl.cpp.
References GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_ERROR_POSITION_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, GLuint(), H_AUTO_OGL, nglBindProgramARB, nglDeleteProgramsARB, nglGenProgramsARB, nglGetProgramivARB, nglProgramStringARB, and nlwarning.
Referenced by NL3D::CDriverGL::initFragmentShaders().
| void NL3D::Make4Private | ( | uint8 * | dest, | |
| const T * | src1, | |||
| const T * | src2, | |||
| uint32 | stride, | |||
| uint32 | numAttrib, | |||
| CPSBinOp::BinOp | op | |||
| ) | [inline] |
Definition at line 499 of file ps_attrib_maker_bin_op_inline.h.
References NL3D::CPSBinOp::add, NL3D::CPSBinOp::modulate, PSBinOpAdd(), PSBinOpModulate(), PSBinOpSubtract(), NL3D::CPSBinOp::subtract, and T().
| void NL3D::Make4Private | ( | uint8 * | dest, | |
| const NLMISC::CRGBA * | src1, | |||
| const NLMISC::CRGBA * | src2, | |||
| uint32 | stride, | |||
| uint32 | numAttrib, | |||
| CPSBinOp::BinOp | op | |||
| ) |
Definition at line 58 of file ps_attrib_maker_bin_op.cpp.
References NL3D::CPSBinOp::add, NLMISC::CRGBA::addColors(), NL3D::CPSBinOp::modulate, NLMISC::CRGBA::modulateColors(), NL3D::CPSBinOp::subtract, and NLMISC::CRGBA::subtractColors().
Referenced by NL3D::CPSAttribMakerBinOp< T >::make4Private().
| static NLMISC::CAABBoxExt NL3D::makeBBox | ( | const std::vector< CVector > & | Vertices | ) | [static] |
Definition at line 169 of file mesh_mrm_skinned.cpp.
References NLMISC::CAABBox::extend(), nlassert, and NLMISC::CAABBox::setCenter().
Referenced by NL3D::CMeshMRMSkinnedGeom::build(), NL3D::CMeshMRMGeom::build(), and NL3D::CMeshGeom::build().
| void NL3D::MakeNPrivate | ( | uint8 * | dest, | |
| const T * | src1, | |||
| const T * | src2, | |||
| uint32 | stride, | |||
| uint32 | numAttrib, | |||
| CPSBinOp::BinOp | op, | |||
| uint | nbReplicate, | |||
| uint32 | = (1 << 16) | |||
| ) | [inline] |
Definition at line 612 of file ps_attrib_maker_bin_op_inline.h.
References NL3D::CPSBinOp::add, NL3D::CPSBinOp::modulate, PSBinOpAdd(), PSBinOpModulate(), PSBinOpSubtract(), NL3D::CPSBinOp::subtract, and T().
| void NL3D::MakeNPrivate | ( | uint8 * | dest, | |
| const NLMISC::CRGBA * | src1, | |||
| const NLMISC::CRGBA * | src2, | |||
| uint32 | stride, | |||
| uint32 | numAttrib, | |||
| CPSBinOp::BinOp | op, | |||
| uint | nbReplicate | |||
| ) |
Definition at line 85 of file ps_attrib_maker_bin_op.cpp.
References NL3D::CPSBinOp::add, NLMISC::CRGBA::addColors(), NL3D::CPSBinOp::modulate, NLMISC::CRGBA::modulateColors(), NL3D::CPSBinOp::subtract, and NLMISC::CRGBA::subtractColors().
Referenced by NL3D::CPSAttribMakerBinOp< T >::makeNPrivate().
| void NL3D::MakePrivate | ( | uint8 * | dest, | |
| const T * | src1, | |||
| const T * | src2, | |||
| uint32 | stride, | |||
| uint32 | numAttrib, | |||
| CPSBinOp::BinOp | op | |||
| ) | [inline] |
Definition at line 394 of file ps_attrib_maker_bin_op_inline.h.
References NL3D::CPSBinOp::add, NL3D::CPSBinOp::modulate, PSBinOpAdd(), PSBinOpModulate(), PSBinOpSubtract(), NL3D::CPSBinOp::subtract, and T().
| void NL3D::MakePrivate | ( | uint8 * | dest, | |
| const NLMISC::CRGBA * | src1, | |||
| const NLMISC::CRGBA * | src2, | |||
| uint32 | stride, | |||
| uint32 | numAttrib, | |||
| CPSBinOp::BinOp | op | |||
| ) |
Definition at line 32 of file ps_attrib_maker_bin_op.cpp.
References NL3D::CPSBinOp::add, NLMISC::CRGBA::addColors(), NL3D::CPSBinOp::modulate, NLMISC::CRGBA::modulateColors(), NL3D::CPSBinOp::subtract, and NLMISC::CRGBA::subtractColors().
Referenced by NL3D::CPSAttribMakerBinOp< T >::makePrivate().
| static void NL3D::MakeProj | ( | NLMISC::CVector & | dest, | |
| const NLMISC::CVector & | src | |||
| ) | [inline, static] |
Definition at line 215 of file ps_ribbon_look_at.cpp.
References NL_PS_FUNC, NormEpsilon, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by BuildSlice(), and NL3D::CPSRibbonLookAt::displayRibbons().
| static CVector NL3D::MakeRandomUnitVect | ( | void | ) | [static] |
====================================================================================== this produce a random unit vector
Definition at line 66 of file ps_mesh.cpp.
References NL_PS_FUNC, and NLMISC::CVector::normalize().
Referenced by NL3D::CPSConstraintMesh::hintRotateTheSame(), and NL3D::CPSFace::hintRotateTheSame().
| static bool NL3D::matchEdge | ( | const CVector2f & | uv0, | |
| const CVector2f & | uv1, | |||
| const CVector2f & | uva, | |||
| const CVector2f & | uvb | |||
| ) | [inline, static] |
Definition at line 2889 of file tessellation.cpp.
Referenced by NL3D::CTessFace::linkTessFaceWithEdge().
Definition at line 85 of file bezier_patch.cpp.
References NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.
Referenced by NL3D::CBezierPatch::eval(), NL3D::CBezierPatch::evalNormal(), NL3D::CBezierPatch::evalTangentS(), and NL3D::CBezierPatch::evalTangentT().
Definition at line 94 of file bezier_patch.cpp.
References NLMISC::CVector::x, NLMISC::CVectorD::x, NLMISC::CVector::y, NLMISC::CVectorD::y, NLMISC::CVector::z, and NLMISC::CVectorD::z.
Referenced by NL3D::CBezierPatch::evalDouble().
Definition at line 625 of file instance_lighter.cpp.
References I, NLMISC::CMatrix::identity(), NLMISC::CVector::normalize(), and NLMISC::CMatrix::setRot().
Referenced by NL3D::CInstanceLighter::computeSunContribution(), and NL3D::CZoneLighter::light().
| void NL3D::NL3D_bilinearTileLightMap | ( | CRGBA * | tex | ) |
| IDriver* NL3D::NL3D_createIDriverInstance | ( | ) |
Definition at line 227 of file driver_opengl.cpp.
| uint32 NL3D::NL3D_interfaceVersion | ( | ) |
Definition at line 232 of file driver_opengl.cpp.
References NL3D::IDriver::InterfaceVersion.
| void NL3D::nlCheckIBA | ( | CIndexBufferRead & | ibrw, | |
| const uint8 * | ptStart | |||
| ) |
Definition at line 91 of file debug_vb.cpp.
References checkRange(), NL3D::CIndexBufferRead::getIndexNumBytes(), NL3D::CIndexBuffer::getName(), NL3D::CIndexBuffer::getNumIndexes(), NL3D::CIndexBufferRead::getParent(), and NL3D::CIndexBufferRead::getPtr().
| void NL3D::nlCheckIBA | ( | CIndexBufferReadWrite & | ibrw, | |
| const uint8 * | ptStart | |||
| ) |
Definition at line 85 of file debug_vb.cpp.
References checkRange(), NL3D::CIndexBufferReadWrite::getIndexNumBytes(), NL3D::CIndexBuffer::getName(), NL3D::CIndexBuffer::getNumIndexes(), NL3D::CIndexBufferReadWrite::getParent(), and NL3D::CIndexBufferReadWrite::getPtr().
Definition at line 79 of file debug_vb.cpp.
References checkRange(), NL3D::CIndexBufferRead::getIndexNumBytes(), NL3D::CIndexBuffer::getName(), NL3D::CIndexBuffer::getNumIndexes(), NL3D::CIndexBufferRead::getParent(), and NL3D::CIndexBufferRead::getPtr().
Definition at line 73 of file debug_vb.cpp.
References checkRange(), NL3D::CIndexBufferReadWrite::getIndexNumBytes(), NL3D::CIndexBuffer::getName(), NL3D::CIndexBuffer::getNumIndexes(), NL3D::CIndexBufferReadWrite::getParent(), and NL3D::CIndexBufferReadWrite::getPtr().
| void NL3D::nlCheckVBA | ( | CVertexBufferReadWrite & | vbrw, | |
| const uint8 * | ptr | |||
| ) |
Definition at line 55 of file debug_vb.cpp.
References checkRange(), NL3D::CVertexBuffer::getName(), NL3D::CVertexBuffer::getNumVertices(), NL3D::CVertexBufferReadWrite::getParent(), NL3D::CVertexBufferReadWrite::getVertexCoordPointer(), and NL3D::CVertexBuffer::getVertexSize().
| void NL3D::nlCheckVBA | ( | CVertexBufferRead & | vbr, | |
| const uint8 * | ptr | |||
| ) |
Definition at line 49 of file debug_vb.cpp.
References checkRange(), NL3D::CVertexBuffer::getName(), NL3D::CVertexBuffer::getNumVertices(), NL3D::CVertexBufferRead::getParent(), NL3D::CVertexBufferRead::getVertexCoordPointer(), and NL3D::CVertexBuffer::getVertexSize().
Definition at line 67 of file debug_vb.cpp.
References checkRange(), NL3D::CVertexBuffer::getName(), NL3D::CVertexBuffer::getNumVertices(), NL3D::CVertexBufferReadWrite::getParent(), NL3D::CVertexBufferReadWrite::getVertexCoordPointer(), and NL3D::CVertexBuffer::getVertexSize().
Definition at line 61 of file debug_vb.cpp.
References checkRange(), NL3D::CVertexBuffer::getName(), NL3D::CVertexBuffer::getNumVertices(), NL3D::CVertexBufferRead::getParent(), NL3D::CVertexBufferRead::getVertexCoordPointer(), and NL3D::CVertexBuffer::getVertexSize().
| void NL3D::nlCheckVertexBuffer | ( | const CVertexBuffer & | vb, | |
| const uint8 * | ptr | |||
| ) |
Definition at line 41 of file debug_vb.cpp.
References checkRange(), NL3D::CVertexBuffer::getName(), NL3D::CVertexBuffer::getNumVertices(), NL3D::CVertexBufferRead::getVertexCoordPointer(), NL3D::CVertexBuffer::getVertexSize(), and NL3D::CVertexBuffer::lock().
| NL3D::NLMISC_SAFE_SINGLETON_IMPL | ( | CAsyncFileManager3D | ) |
Definition at line 124 of file patch_noise.cpp.
Definition at line 115 of file patch_noise.cpp.
Referenced by NL3D::CPatch::computeNormalCornerSmooth(), and NL3D::CPatch::computeNormalEdgeSmooth().
Definition at line 120 of file patch_noise.cpp.
Referenced by computeDisplaceBilinear(), NL3D::CPatch::computeDisplaceCornerSmooth(), NL3D::CPatch::computeDisplaceEdgeSmooth(), and NL3D::CPatch::computeDisplaceRawCoordinates().
Definition at line 111 of file patch_noise.cpp.
Referenced by NL3D::CPatch::computeNormalCornerSmooth(), and NL3D::CPatch::computeNormalEdgeSmooth().
Normalize a DsDt texture after it has been built, and return the normalization factor.
Definition at line 74 of file texture_bump.cpp.
References NLMISC::clamp().
Referenced by NL3D::CTextureBump::doGenerate().
first, get the highest delta
Definition at line 104 of file texture_bump.cpp.
References NLMISC::clamp().
Referenced by NL3D::CTextureBump::doGenerate().
| bool NL3D::operator< | ( | const CEdge & | e1, | |
| const CEdge & | e2 | |||
| ) |
Definition at line 54 of file quad_effect.cpp.
References NL3D::CEdge::P1, and NLMISC::CVector2f::y.
| bool NL3D::operator< | ( | const CPlaneBasis & | p1, | |
| const CPlaneBasis & | p2 | |||
| ) | [inline] |
Definition at line 85 of file ps_plane_basis.h.
References NL3D::CPlaneBasis::X, and NL3D::CPlaneBasis::Y.
| bool NL3D::operator< | ( | const CPSLocatedBindable & | lhs, | |
| const CPSLocatedBindable & | rhs | |||
| ) | [inline] |
less operator on located bindable.
They're sorted in decreasing priority order
Definition at line 956 of file ps_located.h.
References NL3D::CPSLocatedBindable::getPriority().
| bool NL3D::operator< | ( | const CPSFloatCurveFunctor::CCtrlPoint & | lhs, | |
| const CPSFloatCurveFunctor::CCtrlPoint & | rhs | |||
| ) | [inline] |
Definition at line 197 of file ps_float.h.
References NL3D::CPSFloatCurveFunctor::CCtrlPoint::Date.
| bool NL3D::operator== | ( | const CPackedVertex & | lhs, | |
| const CPackedVertex & | rhs | |||
| ) | [inline] |
Definition at line 68 of file packed_zone.h.
References NL3D::CPackedVertex::X, NL3D::CPackedVertex::Y, and NL3D::CPackedVertex::Z.
| NLMISC::CRGBA NL3D::PSBinOpAdd | ( | NLMISC::CRGBA | t1, | |
| NLMISC::CRGBA | t2 | |||
| ) | [inline] |
Definition at line 95 of file ps_attrib_maker_bin_op_inline.h.
References NLMISC::CRGBA::B, NLMISC::CRGBA::G, and NLMISC::CRGBA::R.
| CPlaneBasis NL3D::PSBinOpAdd | ( | CPlaneBasis | p1, | |
| CPlaneBasis | p2 | |||
| ) | [inline] |
Definition at line 67 of file ps_attrib_maker_bin_op_inline.h.
References nlassert, and NLMISC::CVector::Null.
Definition at line 45 of file ps_attrib_maker_bin_op_inline.h.
Referenced by NL3D::CPSAttribMakerBinOp< T >::get(), Make4Private(), MakeNPrivate(), and MakePrivate().
| NLMISC::CRGBA NL3D::PSBinOpModulate | ( | NLMISC::CRGBA | t1, | |
| NLMISC::CRGBA | t2 | |||
| ) | [inline] |
Definition at line 88 of file ps_attrib_maker_bin_op_inline.h.
References NLMISC::CRGBA::modulateFromColor().
| CPlaneBasis NL3D::PSBinOpModulate | ( | CPlaneBasis | p1, | |
| CPlaneBasis | p2 | |||
| ) | [inline] |
Definition at line 50 of file ps_attrib_maker_bin_op_inline.h.
References NLMISC::CVector::x, NL3D::CPlaneBasis::X, NLMISC::CVector::y, NL3D::CPlaneBasis::Y, and NLMISC::CVector::z.
Some template functions and some specialization for binary operations We don't override the usual operators, because we may want behaviour such as saturation, and this may be misleading with usual operators.
Definition at line 43 of file ps_attrib_maker_bin_op_inline.h.
Referenced by NL3D::CPSAttribMakerBinOp< T >::get(), Make4Private(), MakeNPrivate(), and MakePrivate().
| NLMISC::CRGBA NL3D::PSBinOpSubtract | ( | NLMISC::CRGBA | t1, | |
| NLMISC::CRGBA | t2 | |||
| ) | [inline] |
Definition at line 104 of file ps_attrib_maker_bin_op_inline.h.
References NLMISC::CRGBA::B, NLMISC::CRGBA::G, and NLMISC::CRGBA::R.
Definition at line 81 of file ps_attrib_maker_bin_op_inline.h.
| CPlaneBasis NL3D::PSBinOpSubtract | ( | CPlaneBasis | p1, | |
| CPlaneBasis | p2 | |||
| ) | [inline] |
Definition at line 73 of file ps_attrib_maker_bin_op_inline.h.
References nlassert, and NLMISC::CVector::Null.
Definition at line 47 of file ps_attrib_maker_bin_op_inline.h.
Referenced by NL3D::CPSAttribMakerBinOp< T >::get(), Make4Private(), MakeNPrivate(), and MakePrivate().
| void NL3D::PSRegisterColorAttribs | ( | ) |
Register attribute makers based on colors (used in particle systems).
======================================================================================
Definition at line 170 of file ps_color.cpp.
References NLMISC_REGISTER_CLASS.
Referenced by NL3D::CPSUtil::registerAttribs().
| void NL3D::PSRegisterFloatAttribs | ( | ) |
Register attribute makers based on floats (used in particle systems).
=======================================================================================
Definition at line 201 of file ps_float.cpp.
References NLMISC_REGISTER_CLASS.
Referenced by NL3D::CPSUtil::registerAttribs().
| void NL3D::PSRegisterIntAttribs | ( | ) |
Register attribute makers based on int (used in particle systems).
Definition at line 52 of file ps_int.cpp.
References NLMISC_REGISTER_CLASS.
Referenced by NL3D::CPSUtil::registerAttribs().
| void NL3D::PSRegisterPlaneBasisAttribs | ( | ) |
Register attribute makers based on colors (used in particle systems).
============================================================================
Definition at line 360 of file ps_plane_basis_maker.cpp.
References NLMISC_REGISTER_CLASS.
Referenced by NL3D::CPSUtil::registerAttribs().
| CPlaneBasis NL3D::PSValueBlend | ( | const CPlaneBasis & | t1, | |
| const CPlaneBasis & | t2, | |||
| float | alpha | |||
| ) | [inline] |
CPlaneBasis specilization of the PSValueBlend function.
Definition at line 67 of file ps_attrib_maker_template.h.
References NL3D::CPlaneBasis::getNormal(), and PSValueBlend().
| NLMISC::CRGBA NL3D::PSValueBlend | ( | const NLMISC::CRGBA & | t1, |
| const NLMISC::CRGBA & | t2, | ||