scene_user.cpp File Reference

TODO: File description. More...

#include "std3d.h"
#include "nel/3d/u_point_light.h"
#include "nel/3d/u_instance.h"
#include "nel/3d/u_camera.h"
#include "nel/3d/u_skeleton.h"
#include "nel/3d/scene_user.h"
#include "nel/3d/skeleton_model.h"
#include "nel/3d/coarse_mesh_manager.h"
#include "nel/3d/point_light_model.h"
#include "nel/3d/lod_character_manager.h"
#include "nel/3d/lod_character_shape.h"
#include "nel/3d/lod_character_shape_bank.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/3d/async_texture_manager.h"
#include "nel/3d/water_env_map_user.h"

Go to the source code of this file.

Namespaces

namespace  NL3D
 

This namespace contains all 3D class.


Defines

#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene )
#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance )
#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )
#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG )
#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene )
#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene )
#define NL3D_HAUTO_RENDER_SCENE_BEGIN   H_AUTO_USE( NL3D_Render_Scene_Begin )
#define NL3D_HAUTO_RENDER_SCENE_PART   H_AUTO_USE( NL3D_Render_Scene_Part )
#define NL3D_HAUTO_RENDER_SCENE_END   H_AUTO_USE( NL3D_Render_Scene_End )

Detailed Description

TODO: File description.

Definition in file scene_user.cpp.


Define Documentation

#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG )
#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance )
#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )

Definition at line 57 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createSkeleton().

#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene )

Definition at line 68 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::render().

#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene )

Definition at line 69 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::animate().

#define NL3D_HAUTO_RENDER_SCENE_BEGIN   H_AUTO_USE( NL3D_Render_Scene_Begin )

Definition at line 70 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::beginPartRender().

#define NL3D_HAUTO_RENDER_SCENE_END   H_AUTO_USE( NL3D_Render_Scene_End )

Definition at line 72 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::endPartRender().

#define NL3D_HAUTO_RENDER_SCENE_PART   H_AUTO_USE( NL3D_Render_Scene_Part )

Definition at line 71 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::renderPart().

#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene )

Definition at line 54 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::enableLightingSystem(), NL3D::CSceneUser::findCameraClusterSystemFromRay(), NL3D::CSceneUser::getAmbientGlobal(), NL3D::CSceneUser::getCam(), NL3D::CSceneUser::getCLodAnimIdByName(), NL3D::CSceneUser::getCLodShapeIdByName(), NL3D::CSceneUser::getCoarseMeshLightingUpdate(), NL3D::CSceneUser::getGlobalWindDirection(), NL3D::CSceneUser::getGlobalWindPower(), NL3D::CSceneUser::getGroupLoadMaxPolygon(), NL3D::CSceneUser::getGroupNbFaceAsked(), NL3D::CSceneUser::getLightTransitionThreshold(), NL3D::CSceneUser::getMaxLightContribution(), NL3D::CSceneUser::getNbFaceAsked(), NL3D::CSceneUser::getPolygonBalancingMode(), NL3D::CSceneUser::getSunAmbient(), NL3D::CSceneUser::getSunDiffuse(), NL3D::CSceneUser::getSunDirection(), NL3D::CSceneUser::getSunSpecular(), NL3D::CSceneUser::getViewport(), NL3D::CSceneUser::resetCLodManager(), NL3D::CSceneUser::setAmbientGlobal(), NL3D::CSceneUser::setAutomaticAnimationSet(), NL3D::CSceneUser::setCam(), NL3D::CSceneUser::setCoarseMeshLightingUpdate(), NL3D::CSceneUser::setGlobalWindPower(), NL3D::CSceneUser::setGroupLoadMaxPolygon(), NL3D::CSceneUser::setLightGroupColor(), NL3D::CSceneUser::setLightTransitionThreshold(), NL3D::CSceneUser::setMaxLightContribution(), NL3D::CSceneUser::setPolygonBalancingMode(), NL3D::CSceneUser::setSunAmbient(), NL3D::CSceneUser::setSunDiffuse(), NL3D::CSceneUser::setSunDirection(), NL3D::CSceneUser::setSunSpecular(), NL3D::CSceneUser::setToGlobalInstanceGroup(), and NL3D::CSceneUser::setViewport().


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