u_water.h

Go to the documentation of this file.
00001 
00005 /* Copyright, 2000, 2001 Nevrax Ltd.
00006  *
00007  * This file is part of NEVRAX NEL.
00008  * NEVRAX NEL is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU General Public License as published by
00010  * the Free Software Foundation; either version 2, or (at your option)
00011  * any later version.
00012 
00013  * NEVRAX NEL is distributed in the hope that it will be useful, but
00014  * WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00016  * General Public License for more details.
00017 
00018  * You should have received a copy of the GNU General Public License
00019  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00020  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00021  * MA 02111-1307, USA.
00022  */
00023 
00024 #ifndef NL_U_WATER_INSTANCE_H
00025 #define NL_U_WATER_INSTANCE_H
00026 
00027 #include "nel/misc/types_nl.h"
00028 #include "u_instance.h"
00029 
00030 
00031 namespace NLMISC
00032 {
00033     class CVector2f;
00034     class CVector;
00035 };
00036 
00037 
00038 namespace NL3D {
00039 
00040 class UDriver;
00041 
00042 class UWaterHeightMap;
00043 
00044 
00052 class UWaterInstance : public UInstance
00053 {
00054 public:
00059     uint32  getWaterHeightMapID() const;
00060 
00064     float   getHeightFactor() const;
00065 
00067     float   getHeight(const NLMISC::CVector2f &pos);
00068 
00073     float   getAttenuatedHeight(const NLMISC::CVector2f &pos, const NLMISC::CVector &viewer);
00074 
00076 
00078     UWaterInstance() { _Object = NULL; }
00079     UWaterInstance(class CWaterModel *object) { _Object = (ITransformable*)object; };
00081     void            attach(class CWaterModel *object) { _Object = (ITransformable*)object; };
00083     void            detach() { _Object = NULL; }
00085     bool            empty() const {return _Object==NULL;}
00087     class CWaterModel   *getObjectPtr() const {return (CWaterModel*)_Object;}
00088 };
00089 
00090 
00092 class UWaterHeightMapManager
00093 {
00094 public:
00096     static UWaterHeightMap &getWaterHeightMapFromID(uint32 ID);
00097 
00102     static void     setBlendFactor(UDriver *driver, float value);
00105     static void     releaseBlendTextures();
00106 
00107 };
00108 
00110 class UWaterHeightMap
00111 {
00112 public:
00113     virtual ~UWaterHeightMap() {}
00114 
00116     virtual float   getUnitSize() const =0;
00117 
00123     virtual void    perturbate(const NLMISC::CVector2f &pos, float strenght, float radius) =0;
00124 
00129     virtual void    perturbatePoint(const NLMISC::CVector2f &pos, float strenght) =0;
00130 
00134     virtual float   getHeight(const NLMISC::CVector2f &pos) =0;
00135 };
00136 
00137 
00138 
00139 
00140 
00141 } // NL3D
00142 
00143 
00144 #endif // NL_U_WATER_INSTANCE_H
00145 
00146 /* End of u_water_instance.h */

Generated on Thu Jan 7 08:26:21 2010 for NeL by  doxygen 1.6.1