u_source.h File Reference

USource: Game interface for sound sources (stereo or 3D sound instances). More...

#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
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Classes

struct  NLSOUND::CSoundContext
class  NLSOUND::USource
 Game interface for sound sources (stereo or 3D sound instances). More...

Namespaces

namespace  NLMISC
 

This namespace contains all miscellaneous classes used by other modules.


namespace  NLSOUND
 

This namespace contains the sound classes.


Typedefs

typedef CSound * NLSOUND::TSoundId
 Sound sample identifiers.
typedef void(* NLSOUND::TSpawnEndCallback )(USource *, void *)
 Type of callbacks called before a spawned source is deleted.

Enumerations

enum  NLSOUND::TSoundPriority {
  NLSOUND::HighestPri, NLSOUND::HighPri, NLSOUND::MidPri, NLSOUND::LowPri,
  NLSOUND::NbSoundPriorities
}
 

Priority of the sources (p1<p2 means p1 has higher priority than p2).

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Variables

static const uint NLSOUND::SoundContextNbArgs = 10

Detailed Description

USource: Game interface for sound sources (stereo or 3D sound instances).

Definition in file u_source.h.


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