USource: Game interface for sound sources (stereo or 3D sound instances). More...
#include "nel/misc/types_nl.h"#include "nel/misc/vector.h"

Go to the source code of this file.
Classes | |
| struct | NLSOUND::CSoundContext |
| class | NLSOUND::USource |
| Game interface for sound sources (stereo or 3D sound instances). More... | |
Namespaces | |
| namespace | NLMISC |
This namespace contains all miscellaneous classes used by other modules. | |
| namespace | NLSOUND |
This namespace contains the sound classes. | |
Typedefs | |
| typedef CSound * | NLSOUND::TSoundId |
| Sound sample identifiers. | |
| typedef void(* | NLSOUND::TSpawnEndCallback )(USource *, void *) |
| Type of callbacks called before a spawned source is deleted. | |
Enumerations | |
| enum | NLSOUND::TSoundPriority { NLSOUND::HighestPri, NLSOUND::HighPri, NLSOUND::MidPri, NLSOUND::LowPri, NLSOUND::NbSoundPriorities } |
Priority of the sources (p1<p2 means p1 has higher priority than p2). More... | |
Variables | |
| static const uint | NLSOUND::SoundContextNbArgs = 10 |
USource: Game interface for sound sources (stereo or 3D sound instances).
Definition in file u_source.h.
1.6.1