!! Werewolf Game Server Documentation and Notes
Server Architecture
- Controller list
- [View List]
- Handler List
- [Condition List]
Werewolf External Notes
- Delay Compensation in Networked Computer Games

- Dead Reckoning: Latency Hiding for Networked Games

- Fairness in Dead-Reckoning based Distributed Multi-Player Games

- Patterns of Optimism for Reducing the Effects of Latency in Networked Multiplayer Games

- Accuracy in Dead-Reckoning Based Distributed Multi-Player Games

- Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization

- The Effect of Latency and Network Limitations on MMORPGs

- Cheat-Proof Playout for Centralized and Peer-to-Peer Gaming

-- Main.MattRaykowski - 23 Jan 2006