Dashboard > Werewolf > WerewolfArchitecture
WerewolfArchitecture
Added by Matt Raykowski, last edited by Matt Raykowski on Nov 29, 2006
Labels: 
(None)


Werewolf Architecture

  • [Architecture Overview]
  • Events
  • [Physics Engine]
  • Shader System
  • [Tree Rendering System]
  • [Modular Simulation Objects]
  • [Media System]
  • [Script Engine]
  • [Property System]

-- Main.HenriKuuste - 17 Jun 2006

Game Engine (Werewolf)

Site running on a free Atlassian Confluence Open Source Project License granted to Open NeL (Open Nevrax Library, community branch of NeL). Evaluate Confluence today.
Powered by Atlassian Confluence, the Enterprise Wiki. (Version: 2.5.4 Build:#809 Jun 12, 2007) - Bug/feature request - Contact Administrators