Server Architecture
Documents To Create
- StateManagement
- ProximityManagement
Werewolf External Notes
- Delay Compensation in Networked Computer Games
- Dead Reckoning: Latency Hiding for Networked Games
- Fairness in Dead-Reckoning based Distributed Multi-Player Games
- Patterns of Optimism for Reducing the Effects of Latency in Networked Multiplayer Games
- Accuracy in Dead-Reckoning Based Distributed Multi-Player Games
- Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
- The Effect of Latency and Network Limitations on MMORPGs
- Cheat-Proof Playout for Centralized and Peer-to-Peer Gaming