Info
Participants:
Henri Kuuste, [~patosan]
Duration: 1.5 hours
Start time: around 1430 GMT
Medium: Skype + Gobby
Agenda
Core Agenda Items
The Next Meeting (1 min) - Priority 1
- May 22nd?
New Iteration
Project Management
Add to the document already existing: Here
What tasks are there to do?
Who wants to do what?
Media
Finish the Lantern
Assignments
Modeling: [~patosan] (LODs mostly)
Texturing:
Henri Kuuste
Code
Generator Research (optional)
Research the approaches of other games with respect to generators / random generators (e.g. spore)
mutability of objects?
Random Generators research
paste research links into the wiki
Game Engine progress review
- DreamsOfAGameDesigner review
- conclusions?
- Where are we now?
- What resources do we have?
- Who is leading the project?
- What has been done?
- What failed? Why?
- What was successful? Why?
- Where do we go from here?
- What resources do we need?
- Who should be leading the project?
- What is the game plan for the next month or so?
- Promises, deadlines and progress meetings
Work on TechUCs
- See what [~patosan] did on RockTechUC and discuss what the problems were
- Finish the RockTechUC
- Continue work on various UCs
Mutable and Diverse World
- Definition
- Technical challenge
- Never been done - spore comes close in some sense
- Fractal data generator
Optional Items
Refine asset categories and types
- Check out the asset types in Meeting2007-04-14
- What's wrong?
- What's missing?
Security levels
- What security levels do we need?
- Are there any that we do not need?
New skill ideas
- Tactics and leadership
- Bards and singing
- Locally scripted chat
- Weather prediction
Demo GUI specification
- Add to DemoGui and make it nicer
Werewolf powers and other skills
- Werewolf powers described in the blog RTSan:/2007/02/06/Werewolves and cheating
- Tactics and leadership
- Bards and singing
- Locally scripted chat
Seer and cleric skills and differences
- How do regular seers and clerics differ?
- How do seer skills manifest themselves? What's the UI like?
- How do we balance seers vs werewolves vs others?
- What are the downsides to being a seer?
Cleric guild clothing
- Review the images so far.
- Choose elements that are there to stay
- Think about new directions to go in
- Different uniforms for different people
Herbalists
- Discuss the new Herbalists document.
Generic human project
- What kind of a polycount should we aim for?
- How important is sculptability?
- How important is facial animation?
- Some samples of lowpoly humans.
Dragonhunters
- Discuss the new document if it can be entered in time.
World Development
- Viking Laws and Government
- The Guild Information and Backstory
- Berrin backstory
- Pantheons for Laurelin and Vikings
Renaming Objects
- We need to rename a number of items in Laurelin, including its inhabitants.
- Needs more research before discussing...
- Naming guide for Laurelin and the Norse world in general
Outcomes & Decisions
Next Meeting
Sat. 10:30am
Project Management
Brain Dump (please see the Problems document in CVS /docs/ for a nicer and more up to date version of this information)
Tools for Active Collaboration
Requirements
Post Agenda
Comments on agendas
solutions
comments on solutions
(voting)
specific solutions
comments on those
Reporting (maybe it shows Agenda and solutions)
Details previous problems (in brief)
* Lack of management / plan
* documents were started
* not much collaboration
* no plan to make the plan
* when bite sized plans were made they weren't followed
* tasks just didn't get accomplished
* we didn't follow up
* i.e. milestones
* weren't followed in order milestones
* Solutions to lack of management
Using Jira Properly
jobs needs to be assigned by someone or at least acknowledged
* morale (stemming from a lack of productivity [because in part bc of little or no mgmt])
* communication issues
* expectation gaps
o what is a project manager?
o skill gaps - make sure everyone knows exactly what you think they know
Henri's Airing of Greivances ![]()
No Order
no design
no documentation
leads to...
people just doing random things
lots of things were left unfinished / not even started
leads to...
no motivation
Communication
Team Communication
No indication of progress
personal pride "I'll try to figure it out"
No Motivation
Slow feedback /slow feedback
No collaboration
No Analysis and Design
Henri was suggesting things
Controls (why do we want / need stuff)
critical questioning about why something is the way it is
media and code needs design
there needs to be methodology
No rewards
Expectation Gaps
skillsets
mindsets (e.g. what motivates / moralizes ppl)
No Brainstorming Sessions
Getting preoccupied with things not related to the project
Lack of Progress during this time is very frustrating