Dashboard > Werewolf > ... > ProjectManagement > Meeting2007-05-13
Meeting2007-05-13
Added by Henri Kuuste, last edited by patosan on May 21, 2007  (view change)
Labels: 
(None)


Info

Participants: Henri Kuuste, [~patosan]
Duration: A few hours at least
Start time: around 1800 GMT
Medium: Skype + Gobby

Agenda

Core Agenda Items

The Next Meeting (1 min) - Priority 1

  • May 19th?

Project Management (as long as it takes) - Priority 1

  • How can we get back to coding?
    • Tasks of a PM
    • Goals
      • Grand ideas vs "let's just make something"
    • Collaboration and brainstorms
  • What's needed for [~patosan] to learn coding (fast).

Work on QMS

  • Where to start?
  • Meeting management

Game Engine progress review

  • DreamsOfAGameDesigner review
    • conclusions?
  • Where are we now?
    • What resources do we have?
    • Who is leading the project?
    • What has been done?
    • What failed? Why?
    • What was successful? Why?
  • Where do we go from here?
    • What resources do we need?
    • Who should be leading the project?
    • What is the game plan for the next month or so?
    • Promises, deadlines and progress meetings

Work on TechUCs

  • See what [~patosan] did on RockTechUC and discuss what the problems were
  • Continue work on various UCs

Mutable and Diverse World

  • Definition
  • Technical challenge
    • Never been done - spore comes close in some sense
    • Fractal data generator

Optional Items

Refine asset categories and types

Security levels

  • What security levels do we need?
  • Are there any that we do not need?

New skill ideas

  • Tactics and leadership
  • Bards and singing
  • Locally scripted chat
  • Weather prediction

Demo GUI specification

Werewolf powers and other skills

  • Werewolf powers described in the blog RTSan:/2007/02/06/Werewolves and cheating
  • Tactics and leadership
  • Bards and singing
  • Locally scripted chat

Seer and cleric skills and differences

  • How do regular seers and clerics differ?
  • How do seer skills manifest themselves? What's the UI like?
  • How do we balance seers vs werewolves vs others?
  • What are the downsides to being a seer?

Cleric guild clothing

  • Review the images so far.
  • Choose elements that are there to stay
  • Think about new directions to go in
  • Different uniforms for different people

Herbalists

  • Discuss the new Herbalists document.

Generic human project

  • What kind of a polycount should we aim for?
  • How important is sculptability?
  • How important is facial animation?
  • Some samples of lowpoly humans.

Dragonhunters

  • Discuss the new document if it can be entered in time.

World Development

  • Viking Laws and Government
  • The Guild Information and Backstory
  • Berrin backstory
  • Pantheons for Laurelin and Vikings

Renaming Objects

  • We need to rename a number of items in Laurelin, including its inhabitants.
  • Needs more research before discussing...
  • Naming guide for Laurelin and the Norse world in general

Outcomes / Decisions

The Next Meeting

  • May 17th, 2007 (May 20th thereafter)

Project Management

Project Management Roles

  • Communication hub
    • Helps w/problem solving and routing
  • Keeper of the priorities
  • Keeper of the one true flame ** project plan
    • making sure there is a coherent vision
  • Scheduler (priorities)
  • Morale Officer
    • What motivates ppl?
  • Active Particpant
    • Isn't in an ivory tower (gets their hands dirty once in a while)
    • Knows when they're in over their head
    • Knows a little bit about a lot of things

Jason The Coder

  • Henri's expectations
    • Most of the things below are just conveniences to speed conversations
    • An active imagination - creativity (imagination and creativity)
    • collaboration within an hour or two (if you are supposed to be available)
    • initiative
      • exchanging lots of ideas
    • openness / communication
    • no easy answers
  • Jason's expectations
    • Bite-sized portions
      • If I don't undertstand something let's work on it together until we figure it out
      • No hand feeding
        • keep Henri honest when he gives you an answer
    • honest feedback
      • don't pull punches
      • paying attention when something is becoming a problem
        • some things in the book and by the book aren't practical
    • Patience
      • some concepts are more difficult
        • the student has to actually want to learn
    • Honesty
      • "I don't know is fine."
    • Collaboration
      • Constant monitoring of progress
  • Immediate Things Jason should learn about
    • Design Patterns
    • General collaboration on designing
    • UML (general overview)
    • More uses cases
    • Analyze and create algorithms (just practice)
    • general stuff - asym. analysis
    • learn basic algo types

Project Division of Responsibilities

  • Project Manager
    • Department Heads
      • Architects

Grand Plan Brainstorm (in order of importance)

Long Term Goals

  • A demo that is essentially a "walkabout"
    • Important features include: Movement - Chat - Seeing other - Entities
    • This is important to motivate us
      • 2-3 week iterations which has a usable end product

Short Term

  • Create Grand Plan
    • assess current situation
      • coding
      • media
      • PM (done)
  • Team collaboration
    • How does communication happen?
    • Who has what responsibilities?
    • Collaborate on world generator idea.
  • Project Mgmt Goals
    • Project Organization
    • QMS we need to develop a nice QMS system
  • Coding
  • Media
    • Demo Media is the only important thing at the moment.

Site running on a free Atlassian Confluence Open Source Project License granted to Open NeL (Open Nevrax Library, community branch of NeL). Evaluate Confluence today.
Powered by Atlassian Confluence, the Enterprise Wiki. (Version: 2.5.4 Build:#809 Jun 12, 2007) - Bug/feature request - Contact Administrators