Info
Participants:
Henri Kuuste, [~patosan]
Duration: A few hours at least
Start time: around 1800 GMT
Medium: Skype + Gobby
Agenda
Core Agenda Items
The Next Meeting (1 min) - Priority 1
- May 19th?
Project Management (as long as it takes) - Priority 1
- How can we get back to coding?
- Tasks of a PM
- Goals
- Grand ideas vs "let's just make something"
- Collaboration and brainstorms
- What's needed for [~patosan] to learn coding (fast).
Work on QMS
- Where to start?
- Meeting management
Game Engine progress review
- DreamsOfAGameDesigner review
- conclusions?
- Where are we now?
- What resources do we have?
- Who is leading the project?
- What has been done?
- What failed? Why?
- What was successful? Why?
- Where do we go from here?
- What resources do we need?
- Who should be leading the project?
- What is the game plan for the next month or so?
- Promises, deadlines and progress meetings
Work on TechUCs
- See what [~patosan] did on RockTechUC and discuss what the problems were
- Finish the RockTechUC
- Continue work on various UCs
Mutable and Diverse World
- Definition
- Technical challenge
- Never been done - spore comes close in some sense
- Fractal data generator
Optional Items
Refine asset categories and types
- Check out the asset types in Meeting2007-04-14
- What's wrong?
- What's missing?
Security levels
- What security levels do we need?
- Are there any that we do not need?
New skill ideas
- Tactics and leadership
- Bards and singing
- Locally scripted chat
- Weather prediction
Demo GUI specification
- Add to DemoGui and make it nicer
Werewolf powers and other skills
- Werewolf powers described in the blog RTSan:/2007/02/06/Werewolves and cheating
- Tactics and leadership
- Bards and singing
- Locally scripted chat
Seer and cleric skills and differences
- How do regular seers and clerics differ?
- How do seer skills manifest themselves? What's the UI like?
- How do we balance seers vs werewolves vs others?
- What are the downsides to being a seer?
Cleric guild clothing
- Review the images so far.
- Choose elements that are there to stay
- Think about new directions to go in
- Different uniforms for different people
Herbalists
- Discuss the new Herbalists document.
Generic human project
- What kind of a polycount should we aim for?
- How important is sculptability?
- How important is facial animation?
- Some samples of lowpoly humans.
Dragonhunters
- Discuss the new document if it can be entered in time.
World Development
- Viking Laws and Government
- The Guild Information and Backstory
- Berrin backstory
- Pantheons for Laurelin and Vikings
Renaming Objects
- We need to rename a number of items in Laurelin, including its inhabitants.
- Needs more research before discussing...
- Naming guide for Laurelin and the Norse world in general
Outcomes / Decisions
The Next Meeting
- May 17th, 2007 (May 20th thereafter)
Project Management
Project Management Roles
- Communication hub
- Helps w/problem solving and routing
- Keeper of the priorities
- Keeper of the one true flame
** project plan
- making sure there is a coherent vision
- Scheduler (priorities)
- Morale Officer
- What motivates ppl?
- Active Particpant
- Isn't in an ivory tower (gets their hands dirty once in a while)
- Knows when they're in over their head
- Knows a little bit about a lot of things
Jason The Coder 
- Henri's expectations
- Most of the things below are just conveniences to speed conversations
- An active imagination - creativity (imagination and creativity)
- collaboration within an hour or two (if you are supposed to be available)
- initiative
- exchanging lots of ideas
- openness / communication
- no easy answers
- Jason's expectations
- Bite-sized portions
- If I don't undertstand something let's work on it together until we figure it out
- No hand feeding
- keep Henri honest when he gives you an answer

- keep Henri honest when he gives you an answer
- honest feedback
- don't pull punches
- paying attention when something is becoming a problem
- some things in the book and by the book aren't practical
- Patience
- some concepts are more difficult
- the student has to actually want to learn
- some concepts are more difficult
- Honesty
- "I don't know is fine."
- Collaboration
- Constant monitoring of progress
- Bite-sized portions
- Immediate Things Jason should learn about
- Design Patterns
- General collaboration on designing
- UML (general overview)
- More uses cases
- Analyze and create algorithms (just practice)
- general stuff - asym. analysis
- learn basic algo types
Project Division of Responsibilities
- Project Manager
- Department Heads
- Architects
- Department Heads
Grand Plan Brainstorm (in order of importance)
Long Term Goals
- A demo that is essentially a "walkabout"
- Important features include: Movement - Chat - Seeing other - Entities
- This is important to motivate us
- 2-3 week iterations which has a usable end product
Short Term
- Create Grand Plan
- assess current situation
- coding
- media
- PM (done)
- assess current situation
- Team collaboration
- How does communication happen?
- Who has what responsibilities?
- Collaborate on world generator idea.
- Project Mgmt Goals
- Project Organization
- QMS we need to develop a nice QMS system
- Coding
- Media
- Demo Media is the only important thing at the moment.