NeL Blog from September, 2007

Due to the stability problems we've been having with the server we've decided to move the source code to our SourceForge project. The documentation on this site has been updated and you can also get the new location from SourceForge. If you previously had commit access please use your SourceForge user. If that user does not provide you permission then let ace or sfb know and they'll get you set up.

New Plugin Development

Some good news for those of you who are not ardent 3DSMAX supporters. A group that contributes to OpenNeL has a proof-of-concept Maya plugin and exporter that they are beginning to test. It supports exporting most everything OpenNeL requires with the exception of some skeleton and animation related bits of data. They're also writing a patch painter that will harness innovative Maya features to allow the rapid creation of landscape zones. When more news is available or when a release is ready be sure to check here for more information!

New Forums Setup

Today we got JForum set up and integrated with the rest of our user system. Check out our new forums here! Special thanks goes out to Spex for his fantastic custom coding on JForum to make it authenticate off JIRA. It's still a little "under construction" but it is fully usable now!

Happy coding!