Welcome to the OpenNeL Website !
This is the new conversion web site of the nevrax.org site.
Here you'll find everything related to OpenNeL, the platform for the next-generation of Persistent Worlds under GNU General Public License
. Join the OpenNeL community and develop your own online game as free software! If you plan to make a commercial product using NeL, such as The Saga of Ryzom
and the Ryzom Ring
, have a look at our open source package information.
NeL was developed by a French company called Nevrax
for their mmorpg game Ryzom. Then the free software community made a fork of nevrax's version of NeL and it becomes openNel. Don't hesitate, and join the effort to build the best platform for Massively Multi User Worlds!
If you want to get the source code of openNeL, read this.
I cannot wait, give me the instruction to get, setup and compile NeL on Windows, it's here.
News
The popular NeL-based Mtp Target
game has been open-sourced
under the GPL
license. This fantastic game was written by acemtp
from OpenNeL community and is inspired by the popular console game Super Monkey Ball. Please check out this wonderful game and don't be afraid to contribute to his cause.
The OpenNeL community is happy to announce that we now have a fully functioning live Snowballs shard.This is shard is a built out of Subversion after the 0.5.0 build. If you would like to play (and we encourage that you do play,) please build a Snowballs client from Subversion and add the following into your client.cfg:
Login = "login_name"; Password = "your_password"; LSHost = "snb-ls.opennel.org:49994"; Local = 0; UseDirectClient = 1; ClientApplication = "snowballs"; ShardId = 300;
Some of these configuration variables are already in the config file and you will have to replace them, some will be new. Replace login_name and your_password with your own unique password. If the account does not exist, it will automatically be created for you. We hope that soon we will be able to put this all into nice, fancy menus in the game itself but for the time being, this is how. If you experience any problems, please post in the forum
, post a bug
or contact us in the IRC channel.
Note: A MySQL reconnection issue has been fixed that was causing the Login Service to fail after the MySQL connection timed out.
Note: Also fixed a bug with the frontend service that was crashing all clients on a server when another client would disconnect before identifying.
The mail server on opennel.org was not able to send mail out for awhile and this has been resolved. Your JIRA watchers should resume emailing you. Sorry for the inconvenience.
NeL has had CEGUI support through a contributed library for awhile now but now that library is part of the main NeL build tree. Providing integration to CEGUI allows NeL developers to quickly get started on their game without the distraction of having to design a GUI toolkit. CEGUI NeLRenderer is in src/cegui and include/nel/cegui and has a fully functioning sample in samples/3d/cegui. This is written for CEGUI 0.5 but can be very easily regressed to work with CEGUI 0.4.1 if necessary. Special thanks to the CEGUI team for providing a fantastic GUI toolkit and for providing a nice, clean interface to implement various renderers.
This is only the baseline for the renderer. We will be cleaning up and converting it into a pure NeL library so that using it and loading it is much cleaner and seamless to NeL users. If you are working with this and are experiencing problems feel free to open an issue up on JIRA
, contact us on IRC or use the forums
. If you are having problems with CEGUI, the CEGUI datafiles or have general questions about CEGUI please visit their website
for more information. The CEGUI developers can also be found on irc.freenode.net in #cegui.
We're happy to announce that Ace has successfully added OS X support to NeL in Subversion trunk. If you would like to experiment with this you will need Fink or MacPorts (we prefer MacPorts) to install some required libraries (OpenAL and libjpeg, both optional.) We will be cleaning up some of this support and are expecting to fully release it in version 0.6.0.
Kaetemi and a few others have worked on adding support for Visual Studio 9 (2008) as well. This should be fully functioning but is not yet an officially supported compiler.
Feel free to inquire on the forums or IRC if you have problems, questions or other comments!